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IDProjectCategoryView StatusLast Update
0000730Spring engineGeneralpublic2007-12-24 05:54
ReporterBrainDamage 
Assigned ToLordMatt 
PrioritynormalSeveritytextReproducibilityN/A
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0000730: [Patch] : docs update
Descriptioni changed all "TA Spring" to "Spring", updated links pointing still to http://taspring.clan-sy.com , changed linux support article since now spring fully supports linux and added link to the setup guide
Additional Informationthe patch needs to be applied directly in the documentation folder
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • diff file icon documentpatch.diff (31,278 bytes) 2007-12-24 01:09 -
    Index: More Info.html
    ===================================================================
    --- More Info.html	(revisione 5098)
    +++ More Info.html	(copia locale)
    @@ -6,13 +6,13 @@
       <title>More Info</title>
     </head>
     <body>
    -<h1 style="text-align: center;">TA Spring mini-help</h1>
    +<h1 style="text-align: center;">Spring mini-help</h1>
     <table style="width: 100%; text-align: left;" border="1" cellpadding="2"
      cellspacing="2">
       <tbody>
         <tr>
           <td style="width: 20%; vertical-align: top;">
    -      <p><a href="main.html">What is TA Spring?</a></p>
    +      <p><a href="main.html">What is Spring?</a></p>
           <p><a href="Getting%20Started.html">Getting Started!</a></p>
           <p><a href="Q&amp;A.html">Q&amp;A!</a></p>
           <p><a href="More%20Info.html">More useful information!</a></p>
    @@ -23,10 +23,10 @@
           <p>The information in this mini help is limited and you can find
     more information in the following sources:</p>
           <p><a style="font-weight: bold;"
    - href="http://taspring.clan-sy.com/">Spring home page</a><br>
    + href="http://spring.clan-sy.com/">Spring home page</a><br>
     This is the home page of the Spring project.</p>
           <p><a style="font-weight: bold;"
    - href="http://taspring.clan-sy.com/phpbb/index.php">The forums</a><br>
    + href="http://spring.clan-sy.com/phpbb/index.php">The forums</a><br>
     In these phpbb forums, you'll find what people are discussing
     about the game, including it's future developments. The developers of
     the game monitor them and, ocasionally, give help on questions posed or
    @@ -36,15 +36,15 @@
      style="text-decoration: underline;">reporting bugs</span> you may
     have found.</p>
           <p><a style="font-weight: bold;"
    - href="http://taspring.clan-sy.com/wiki/Main_Page">The wiki</a><br>
    + href="http://spring.clan-sy.com/wiki/Main_Page">The wiki</a><br>
     In this wiki, you'll find lots of more usefull information
     which has been created by brave people. A great part of this help has
     been retreived from there. In the various sections of the wiki, the
     ones new players may find more usefull are:<br>
           </p>
           <div style="margin-left: 40px;"><a
    - href="http://taspring.clan-sy.com/wiki/Using_Spring">Using Spring</a><br>
    -      <a href="http://taspring.clan-sy.com/wiki/Strategy_and_Tactics">Strategies
    + href="http://spring.clan-sy.com/wiki/Using_Spring">Using Spring</a><br>
    +      <a href="http://spring.clan-sy.com/wiki/Strategy_and_Tactics">Strategies
     and Tactics</a></div>
           </td>
         </tr>
    Index: Legal.html
    ===================================================================
    --- Legal.html	(revisione 5098)
    +++ Legal.html	(copia locale)
    @@ -6,13 +6,13 @@
       <title>Legal</title>
     </head>
     <body>
    -<h1 style="text-align: center;">TA Spring mini-help</h1>
    +<h1 style="text-align: center;">Spring mini-help</h1>
     <table style="width: 100%; text-align: left;" border="1" cellpadding="2"
      cellspacing="2">
       <tbody>
         <tr>
           <td style="width: 20%; vertical-align: top;">
    -      <p><a href="main.html">What is TA Spring?</a></p>
    +      <p><a href="main.html">What is Spring?</a></p>
           <p><a href="Getting%20Started.html">Getting Started!</a></p>
           <p><a href="Q&amp;A.html">Q&amp;A!</a></p>
           <p><a href="More%20Info.html">More useful information!</a></p>
    @@ -28,7 +28,7 @@
     Total Annihilation. However, since it (the TA mod XTA) has been
     available for download from www.clan-sy.com for many years, and since
     TA itself can be freely downloaded from abandonware sites, we have
    -decided to include this content in some of the TA Spring packages as a
    +decided to include this content in some of the Spring packages as a
     convenience. It is possible that this will change in the future though.</p>
           </td>
         </tr>
    Index: main.html
    ===================================================================
    --- main.html	(revisione 5098)
    +++ main.html	(copia locale)
    @@ -9,25 +9,24 @@
       <meta name="CHANGED" content="20051023;8480953">
     </head>
     <body dir="ltr" lang="en-US">
    -<h1 style="text-align: center;">TA Spring mini-help</h1>
    +<h1 style="text-align: center;">Spring mini-help</h1>
     <table style="width: 100%; text-align: left;" border="1" cellpadding="2"
      cellspacing="2">
       <tbody>
         <tr>
           <td style="width: 20%; vertical-align: top;">
    -      <p><a href="main.html">What is TA Spring?</a></p>
    +      <p><a href="main.html">What is Spring?</a></p>
           <p><a href="Getting%20Started.html">Getting Started!</a></p>
           <p><a href="Q&amp;A.html">Q&amp;A!</a></p>
           <p><a href="More%20Info.html">More useful information!</a></p>
           <p><a href="Legal.html">Legal!</a></p>
           </td>
           <td style="vertical-align: top;">
    -      <h1 class="pagetitle">What is TA Spring?</h1>
    +      <h1 class="pagetitle">What is Spring?</h1>
           <p><span style="font-weight: bold; color: rgb(204, 51, 0);">Spring</span>
     is a project aiming to create a new Real Time Strategy
     (RTS) engine.</p>
    -      <span style="font-weight: bold; color: rgb(204, 51, 0);">TA
    -Spring</span>, this game, is a sub-project of Spring which aim is to
    +      <span style="font-weight: bold; color: rgb(204, 51, 0);">Spring</span>, this game, is a sub-project of Spring which aim is to
     run
     modified content of the Total Annihilation game in the Spring engine.<br>
           </td>
    Index: Q&A.html
    ===================================================================
    --- Q&A.html	(revisione 5098)
    +++ Q&A.html	(copia locale)
    @@ -6,13 +6,13 @@
       <title>Q&amp;A</title>
     </head>
     <body>
    -<h1 style="text-align: center;">TA Spring mini-help</h1>
    +<h1 style="text-align: center;">Spring mini-help</h1>
     <table style="width: 100%; text-align: left;" border="1" cellpadding="2"
      cellspacing="2">
       <tbody>
         <tr>
           <td style="width: 20%; vertical-align: top;">
    -      <p><a href="main.html">What is TA Spring?</a></p>
    +      <p><a href="main.html">What is Spring?</a></p>
           <p><a href="Getting%20Started.html">Getting Started!</a></p>
           <p><a href="Q&amp;A.html">Q&amp;A!</a></p>
           <p><a href="More%20Info.html">More useful information!</a></p>
    @@ -34,10 +34,9 @@
     General information</a><br>
                 </div>
                 <div class="tocindent">
    -            <p><a href="#What_is_TA_Spring.3F">1.1 What is TA Spring?</a><br>
    -            <a href="#When_will_TA_Spring_be_ready.3F">1.2 When will TA
    -Spring be ready?</a><br>
    -            <a href="#Will_TA_Spring_be_free.3F">1.3 Will TA Spring be
    +            <p><a href="#What_is_TA_Spring.3F">1.1 What is Spring?</a><br>
    +            <a href="#When_will_TA_Spring_be_ready.3F">1.2 When will Spring be ready?</a><br>
    +            <a href="#Will_TA_Spring_be_free.3F">1.3 Will Spring be
     free?</a><br>
                 <a href="#Why_can_I_edit_this_page.3F">1.4 Why can I edit
     this page?</a><br>
    @@ -52,12 +51,12 @@
                 </div>
                 <div class="tocindent">
                 <p><a href="#What_port_numbers_does_TA_Spring_use.3F">2.1
    -What port numbers does TA Spring use?</a><br>
    +What port numbers does Spring use?</a><br>
                 <a href="#What_APIs_does_TA_Spring_use.3F">2.2 What APIs
    -does TA Spring use?</a><br>
    +does Spring use?</a><br>
                 <a href="#What_language_is_TA_Spring_written_in.3F">2.3
    -What language is TA Spring written in?</a><br>
    -            <a href="#Is_TA_Spring_open_source.3F">2.4 Is TA Spring
    +What language is Spring written in?</a><br>
    +            <a href="#Is_TA_Spring_open_source.3F">2.4 Is Spring
     open source?</a><br>
                 <a href="#Is_there_any_documentation_for_the_source_code">2.5
     Is there any documentation for the source code</a><br>
    @@ -67,10 +66,10 @@
                 </div>
                 <div class="tocindent">
                 <p><a href="#What_platforms_will_TA_Spring_run_on.3F">3.1
    -What platforms will TA Spring run on?</a><br>
    +What platforms will Spring run on?</a><br>
                 <a
      href="#What_sort_of_a_system_will_I_need_to_run_TA_Spring.3F">3.2 What
    -sort of a system will I need to run TA Spring?</a><br>
    +sort of a system will I need to run Spring?</a><br>
                 <a
      href="#Spring_says_I_need_the_GL_ARB_texture_env_combine_extension.2C_what_can_I_do.3F">3.3
     Spring says I need the GL_ARB_texture_env_combine extension, what can I
    @@ -81,19 +80,19 @@
                 </div>
                 <div class="tocindent">
                 <p><a href="#Do_TA_Spring_maps_need_a_.22ground.22.3F">4.1
    -Do TA Spring maps need a "ground"?</a><br>
    +Do Spring maps need a "ground"?</a><br>
                 <a
      href="#You_stated_that_TA_Spring_uses_the_TA_unit_format.">4.2 You
    -stated that TA Spring uses the TA unit format.</a><br>
    +stated that Spring uses the TA unit format.</a><br>
                 <a
      href="#How_powerful_will_TA_Spring.27s_custom_format_be.3F">4.3 How
    -powerful will TA Spring's custom format be?</a><br>
    +powerful will Spring's custom format be?</a><br>
                 <a
      href="#Does_TA_Spring_have_a_limited_number_of_weapons.3F">4.4 Does TA
     Spring have a limited number of weapons?</a><br>
                 <a
      href="#Does_TA_Spring_have_a_limited_number_of_unique_units.3F">4.5
    -Does TA Spring have a limited number of unique units?</a><br>
    +Does Spring have a limited number of unique units?</a><br>
                 <a href="#Will_units_have_a_maximum_of_3_unique_weapons.3F">4.6
     Will units have a maximum of 3 unique weapons?</a><br>
                 <a href="#I.27m_curious_as_to_the_per-unit_polygon_limit.">4.7
    @@ -108,7 +107,7 @@
     the ground's water retention be editable?</a><br>
                 <a
      href="#Does_TA_Spring_have_a_limit_on_the_number_of_races.3F">4.11
    -Does TA Spring have a limit on the number of races?</a><br>
    +Does Spring have a limit on the number of races?</a><br>
                 <a
      href="#What_are_the_sizes_of_the_biggest_and_smallest_units.3F">4.12
     What are the sizes of the biggest and smallest units?</a><br>
    @@ -118,11 +117,11 @@
                 <a href="#Will_TA_Spring_support_campaigns.3F">4.14 Will TA
     Spring support campaigns?</a><br>
                 <a href="#How_big_will_the_TA_Spring_files_be.3F">4.15 How
    -big will the TA Spring files be?</a><br>
    +big will the Spring files be?</a><br>
                 <a href="#How_will_TA_Spring_render_sound_effects.3F">4.16
    -How will TA Spring render sound effects?</a><br>
    +How will Spring render sound effects?</a><br>
                 <a href="#Will_TA_Spring_have_ambient_sound.3F">4.17 Will
    -TA Spring have ambient sound?</a><br>
    +Spring have ambient sound?</a><br>
                 <a href="#Will_there_be_an_AI_or_a_.22skirmish.22_mode.3F">4.18
     Will there be an AI or a "skirmish" mode?</a><br>
                 <a
    @@ -269,11 +268,11 @@
           <a name="General_information"></a>
           <h2>General information</h2>
           <a name="What_is_TA_Spring.3F"></a>
    -      <h3>What is TA Spring?</h3>
    -      <p>TA Spring is a project to create the best RTS ever (no joke).
    +      <h3>What is Spring?</h3>
    +      <p>Spring is a project to create the best RTS ever (no joke).
     There are three principle goals which we hope to achieve. </p>
           <ol>
    -        <li> Reach a stage where TA Spring can flawlessly execute most
    +        <li> Reach a stage where Spring can flawlessly execute most
     of Total Annihilation's original gameplay, with its original units in
     an improved format. </li>
             <li> Add new features as we see fit, fix bugs, and release new
    @@ -281,21 +280,20 @@
             <li> Support the mod community as we see fit. </li>
           </ol>
           <a name="When_will_TA_Spring_be_ready.3F"></a>
    -      <h3>When will TA Spring be ready?</h3>
    -      <p>Now! You can get the latest beta from the <a
    - href="http://taspring.clan-sy.com/download.php" class="external"
    - title="http://taspring.clan-sy.com/download.php" rel="nofollow">download
    +      <h3>When will Spring be ready?</h3>
    +      <p>Now! You can get the latest version from the <a
    + href="http://spring.clan-sy.com/download.php" class="external"
    + title="http://spring.clan-sy.com/download.php" rel="nofollow">download
     page</a><span class="urlexpansion"></span>. </p>
           <a name="Will_TA_Spring_be_free.3F"></a>
    -      <h3>Will TA Spring be free?</h3>
    -      <p>The core game is released under GPL License. However, some
    -parts of the game are still under copyright by their owners. Therefore,
    -today, you need to own the original TA game if you want to play.
    -However the community is working hard in order to offer completely free
    +      <h3>Will Spring be free?</h3>
    +      <p>The core game is released under GPL License. However, games
    +games which uses it are still under copyright restrictions. Therefore, you need to own the original TA game if you want to legally play them.
    +However the community is working hard on it and has provided some completely free
     alternatives of game content. </p>
           <a name="Why_can_I_edit_this_page.3F"></a>
           <h3>Why can I edit this page?</h3>
    -      <p>This page, and several others, are located in the TA Spring <a
    +      <p>This page, and several others, are located in the Spring <a
      href="http://en.wikipedia.org/wiki/Wiki" class="external"
      title="http://en.wikipedia.org/wiki/Wiki" rel="nofollow">Wiki</a><span
      class="urlexpansion"></span>.
    @@ -320,7 +318,7 @@
     unfortunate if everyone who donated felt swindled because the project
     did not turn out as they had hoped. </p>
           <p>We do not plan to be more or less productive solely based upon
    -the quantity and frequency of donations received. The TA Spring project
    +the quantity and frequency of donations received. The Spring project
     is here only because we view this as an enjoyable hobby. </p>
           <p>Also, because we're such nice people, we'll let you view the
     Source,
    @@ -329,14 +327,14 @@
           <a name="I_read_all_that_and_I_still_want_to_donate."></a>
           <h3>I read all that and I still want to donate.</h3>
           <p>Very well then! You can find the required details <a
    - href="http://taspring.clan-sy.com/donate.php" class="external"
    - title="http://taspring.clan-sy.com/donate.php" rel="nofollow">here</a><span
    + href="http://spring.clan-sy.com/donate.php" class="external"
    + title="http://spring.clan-sy.com/donate.php" rel="nofollow">here</a><span
      class="urlexpansion"></span>.
     It will be much appreciated.&nbsp;:) </p>
           <hr> <a name="Technical"></a>
           <h2>Technical</h2>
           <a name="What_port_numbers_does_TA_Spring_use.3F"></a>
    -      <h3>What port numbers does TA Spring use?</h3>
    +      <h3>What port numbers does Spring use?</h3>
           <p>Game uses port 8452 UDP by default, which can be changed in
     the lobby. If you are behind a router, make sure you forward the
     correct port first to the computer that is going to host and also make
    @@ -344,7 +342,7 @@
     else you won't be able to host games (you will still be able to join
     others games though). </p>
           <a name="What_APIs_does_TA_Spring_use.3F"></a>
    -      <h3>What APIs does TA Spring use?</h3>
    +      <h3>What APIs does Spring use?</h3>
           <p>The Windows version of the program (which one might call the
     official version, or at this point, simply the working version&nbsp;:)
     ) uses: OpenGL for rendering, DirectSound for sound, and Winsock for
    @@ -353,15 +351,15 @@
     rendering, OpenAL for sound (which will connect to DirectSound on
     Windows and OSS or ALSA on Linux), BSD sockets for networking. </p>
           <a name="What_language_is_TA_Spring_written_in.3F"></a>
    -      <h3>What language is TA Spring written in?</h3>
    +      <h3>What language is Spring written in?</h3>
           <p>The spring game engine is written in C and C++. The Windows
     lobby client is written in Delphi, the lobby server is java. Another
     multi-platform lobby is being made in Python. </p>
           <a name="Is_TA_Spring_open_source.3F"></a>
    -      <h3>Is TA Spring open source?</h3>
    +      <h3>Is Spring open source?</h3>
           <p>Yes, it is. Go to the <a
    - href="http://taspring.clan-sy.com/download.php" class="external"
    - title="http://taspring.clan-sy.com/download.php" rel="nofollow">downloads</a><span
    + href="http://spring.clan-sy.com/download.php" class="external"
    + title="http://spring.clan-sy.com/download.php" rel="nofollow">downloads</a><span
      class="urlexpansion"></span>
     section of the site to download the source code. </p>
           <p><br>
    @@ -369,13 +367,13 @@
           <a name="Is_there_any_documentation_for_the_source_code"></a>
           <h3>Is there any documentation for the source code</h3>
           <p>Yes, doxygen is used to automatically generate the <a
    - href="http://taspring.clan-sy.com/doxygen/" class="external"
    - title="http://taspring.clan-sy.com/doxygen/" rel="nofollow">documentation</a><span
    + href="http://spring.clan-sy.com/doxygen/" class="external"
    + title="http://spring.clan-sy.com/doxygen/" rel="nofollow">documentation</a><span
      class="urlexpansion">.</span> </p>
           <a name="Requirements"></a>
           <h2>Requirements</h2>
           <a name="What_platforms_will_TA_Spring_run_on.3F"></a>
    -      <h3>What platforms will TA Spring run on?</h3>
    +      <h3>What platforms will Spring run on?</h3>
           <p>At the moment, it only runs on Windows. Members of the
     community are working on porting the game to the Linux platform.
     This will make the code more portable so if someone wants to port it to
    @@ -384,7 +382,7 @@
     foreseeable future). There is simply no compelling reason for us to do
     so. Additionally, we would like to focus on getting it to work well. </p>
           <a name="What_sort_of_a_system_will_I_need_to_run_TA_Spring.3F"></a>
    -      <h3>What sort of a system will I need to run TA Spring?</h3>
    +      <h3>What sort of a system will I need to run Spring?</h3>
           <p>You will most certainly need a 3D graphics card to run TA
     Spring, which will probably require at least a GeForce3 (note that a
     GeForce4 MX is not better than a GeForce3) and the latest driver
    @@ -395,7 +393,7 @@
     and map size, but 512 MB should be enough. However, 1024MB you should
     already have, so it'll run fine </p>
           <p>REQUEST - please provide a small checkconfig.exe to check if
    -hardware is enough to run TA Spring. do you want thousands of useless
    +hardware is enough to run Spring. do you want thousands of useless
     downloads&nbsp;? Yes. </p>
           <a
      name="Spring_says_I_need_the_GL_ARB_texture_env_combine_extension.2C_what_can_I_do.3F"></a>
    @@ -428,32 +426,32 @@
           <a name="Content"></a>
           <h2>Content</h2>
           <a name="Do_TA_Spring_maps_need_a_.22ground.22.3F"></a>
    -      <h3>Do TA Spring maps need a "ground"?</h3>
    -      <p>TA Spring maps do require a ground. We have had many requests
    +      <h3>Do Spring maps need a "ground"?</h3>
    +      <p>Spring maps do require a ground. We have had many requests
     to have space maps, however, a "true" (ala Homeworld) space setting is
     not likely. It would have to wait until a much later stage. This does
     not mean that TA's style of "space" maps won't be possible, (see the
     Final Frontier TC for examples of this). </p>
           <a name="You_stated_that_TA_Spring_uses_the_TA_unit_format."></a>
    -      <h3>You stated that TA Spring uses the TA unit format.</h3>
    -      <p>TA Spring does use the Total Annihilation unit format.
    -However, we do plan to make TA Spring compatible with a custom unit
    +      <h3>You stated that Spring uses the TA unit format.</h3>
    +      <p>Spring does use the Total Annihilation unit format.
    +However, we do plan to make Spring compatible with a custom unit
     format of our own design. </p>
           <a name="How_powerful_will_TA_Spring.27s_custom_format_be.3F"></a>
    -      <h3>How powerful will TA Spring's custom format be?</h3>
    +      <h3>How powerful will Spring's custom format be?</h3>
           <p>Total Annihilation's unit format was extremely limited. Most
     of these limitations will either be expanded or non-existent in TA
     Spring's custom unit format. One of the most exciting improvements is
     the introduction of an entirely new method of scripting, with nearly
     complete control over every aspect of a unit's actions and behaviors. </p>
           <a name="Does_TA_Spring_have_a_limited_number_of_weapons.3F"></a>
    -      <h3>Does TA Spring have a limited number of weapons?</h3>
    -      <p>No. Unlike Total Annihilation, TA Spring's weapon IDs will be
    +      <h3>Does Spring have a limited number of weapons?</h3>
    +      <p>No. Unlike Total Annihilation, Spring's weapon IDs will be
     unlimited. Meaning it will be possible to add as many third-party units
     as you want. However, the current model format limits 16 weapons to
     each unit. </p>
           <a name="Does_TA_Spring_have_a_limited_number_of_unique_units.3F"></a>
    -      <h3>Does TA Spring have a limited number of unique units?</h3>
    +      <h3>Does Spring have a limited number of unique units?</h3>
           <p>No. Unit IDs, like weapon IDs, will be unlimited. </p>
           <a name="Will_units_have_a_maximum_of_3_unique_weapons.3F"></a>
           <h3>Will units have a maximum of 3 unique weapons?</h3>
    @@ -486,8 +484,8 @@
           <p>No. Water will always collect when a piece of land has a
     height below sea level. </p>
           <a name="Does_TA_Spring_have_a_limit_on_the_number_of_races.3F"></a>
    -      <h3>Does TA Spring have a limit on the number of races?</h3>
    -      <p>TA Spring has no limit on the total number of sides/races. </p>
    +      <h3>Does Spring have a limit on the number of races?</h3>
    +      <p>Spring has no limit on the total number of sides/races. </p>
           <a name="What_are_the_sizes_of_the_biggest_and_smallest_units.3F"></a>
           <h3>What are the sizes of the biggest and smallest units?</h3>
           <p>Static units (buildings, defenses, etc.) have no size
    @@ -500,22 +498,22 @@
     values are stored as "float variables", so it is doubtful that maps
     would ever be made which even come close to approaching the limit. </p>
           <a name="Will_TA_Spring_support_campaigns.3F"></a>
    -      <h3>Will TA Spring support campaigns?</h3>
    +      <h3>Will Spring support campaigns?</h3>
           <p>Basic Map scripting has been implemented, using a Lua
     scripting engine. From that, it would be possible to make a basic
     campain, but for ease of use a better way of selecting scripts and an
     improved Single player menu is needed. </p>
           <a name="How_big_will_the_TA_Spring_files_be.3F"></a>
    -      <h3>How big will the TA Spring files be?</h3>
    -      <p>TA Spring will be as small as however much content is included
    +      <h3>How big will the Spring files be?</h3>
    +      <p>Spring will be as small as however much content is included
     with it. The "essential" files (engine files mostly) will only be
     several megabytes large. Content (such as maps and units) will add
    -considerable size to the TA Spring download. However, it is not known
    +considerable size to the Spring download. However, it is not known
     at this point just how much "content" will be included with the first
     release. </p>
           <p>Currently, the file size is roughly 40 MB. </p>
           <a name="How_will_TA_Spring_render_sound_effects.3F"></a>
    -      <h3>How will TA Spring render sound effects?</h3>
    +      <h3>How will Spring render sound effects?</h3>
           <p>Sound is rendered 3D, meaning that the volume and direction
     (assuming a multi-speaker setup) vary with the location of the camera
     from the sound "emitter". What this translates into gameplay terms
    @@ -524,14 +522,14 @@
     differently depending on which way the camera is facing relative to
     units making sound. </p>
           <a name="Will_TA_Spring_have_ambient_sound.3F"></a>
    -      <h3>Will TA Spring have ambient sound?</h3>
    +      <h3>Will Spring have ambient sound?</h3>
           <p>There is no ambient sound, and we haven't planned on adding it
     thus far. </p>
           <a name="Will_there_be_an_AI_or_a_.22skirmish.22_mode.3F"></a>
           <h3>Will there be an AI or a "skirmish" mode?</h3>
           <p>We have created an interface for AI's, and two are currently
     under development. In the meantime, the spawn script included in the
    -latest version exists as a text file in the TASpring folder, and can be
    +latest version exists as a text file in the spring folder, and can be
     modified by any text editor such as MS Notepad, for your particular
     play style, or mod. </p>
           <a name="Will_a_.22possess.22_or_a_FPS_option_be_present.3F"></a>
    @@ -545,17 +543,17 @@
      name="People_talk_about_.27Single_Player.27._How_do_I_start_a_single_player_game.3F"></a>
           <h3>People talk about 'Single Player'. How do I start a single
     player game?</h3>
    -      <p>Go into your TA Spring folder and find the 'Spring.exe' file.
    +      <p>Go into your Spring folder and find the 'Spring.exe' file.
     Double click on it and say 'yes' to host. </p>
           <a
      name="When_I_try_to_make_a_single_player_game.2C_it_gives_me_an_error."></a>
           <h3>When I try to make a single player game, it gives me an error.</h3>
           <p>Your graphics card probably can't support Spring. If you read
     the requirements it did say GeForce 3 or better. Go to the settings
    -file in your TA Spring directory and lower some of the options.
    +file in your Spring directory and lower some of the options.
     Sometimes that works. </p>
           <a name="Does_TA_Spring_support_AI_Players.3F"></a>
    -      <h3>Does TA Spring support AI Players?</h3>
    +      <h3>Does Spring support AI Players?</h3>
           <p>Not yet. Fortunately for you they are currently working on
     it&nbsp;:) In the mean time you can use the <a
      href="/wiki/Random_enemies" title="Random enemies">random_enemies</a>
    @@ -597,9 +595,9 @@
           <p>Unfortunately the maps included in the regular installer
     (0.51b1) aren't available on File Universe. However, since many of the
     scripts included in the game rely on map4, this can be downloaded <a
    - href="http://taspring.clan-sy.com/dl/map4.7z" class="external"
    - title="http://taspring.clan-sy.com/dl/map4.7z" rel="nofollow">here</a><span
    - class="urlexpansion">&nbsp;(<i>http://taspring.clan-sy.com/dl/map4.7z</i>)</span>.
    + href="http://spring.clan-sy.com/dl/map4.7z" class="external"
    + title="http://spring.clan-sy.com/dl/map4.7z" rel="nofollow">here</a><span
    + class="urlexpansion">&nbsp;(<i>http://spring.clan-sy.com/dl/map4.7z</i>)</span>.
           </p>
           <a name="How_do_I_install_downloaded_maps.3F"></a>
           <h3>How do I install downloaded maps?</h3>
    @@ -850,13 +848,13 @@
      class="external"
      title="http://www.tauniverse.com/forum/showthread.php?t=27309"
      rel="nofollow">click here</a><span class="urlexpansion">&nbsp;(<i>http://www.tauniverse.com/forum/showthread.php?t=27309</i>)</span>.
    -See also the Spring <a href="http://taspring.clan-sy.com/wiki/Glossary"
    +See also the Spring <a href="http://spring.clan-sy.com/wiki/Glossary"
      title="Glossary">Glossary</a>,
     which contains brief explanations for all non-standard words and
     phrases. </p>
           <a name="Why_am_I_destroyed_so_easily_by_long_range_assaults.3F"></a>
           <h3>Why am I destroyed so easily by long range assaults?</h3>
    -      <p>This is a realistic feature of TA Spring. Units will
    +      <p>This is a realistic feature of Spring. Units will
     automatically attack 'radar blips' (units that they can not actually
     see, but that are indicated on radar). However, the accuracy is very
     bad while shooting at radar blips until: </p>
    @@ -906,7 +904,7 @@
     the replay, along with other in-game commands like .team </p>
           <p>From version 0.60b1 onwards, demos are automatically recorded
     in the "demos" folder, underneath your Spring folder (default is
    -C:\Program Files\TASpring\demos), named for the date and map they were
    +C:\Program Files\spring\demos), named for the date and map they were
     played on. If you play multiple games in the same day on the same map,
     the games will also be numbered to prevent them from overwriting each
     other. </p>
    @@ -941,11 +939,11 @@
           <a name="How_do_I_create_maps"></a>
           <h3>How do I create maps</h3>
           <p>See this page: <a
    - href="http://taspring.clan-sy.com/wiki/Create_maps" title="Create maps">Create
    + href="http://spring.clan-sy.com/wiki/Create_maps" title="Create maps">Create
     maps</a> </p>
           <hr><!-- Saved in parser cache with key spring:pcache:idhash:935-1!1!0!1!0!1!0!!en and timestamp 20051022114250 -->
           <div class="printfooter">
    -      <p>Retrieved from "<a href="http://taspring.clan-sy.com/wiki/FAQ">http://taspring.clan-sy.com/wiki/FAQ</a>"<br>
    +      <p>Retrieved from "<a href="http://spring.clan-sy.com/wiki/FAQ">http://spring.clan-sy.com/wiki/FAQ</a>"<br>
     . </p>
           </div>
           </div>
    Index: Getting Started.html
    ===================================================================
    --- Getting Started.html	(revisione 5098)
    +++ Getting Started.html	(copia locale)
    @@ -6,13 +6,13 @@
       <title>Getting Started</title>
     </head>
     <body>
    -<h1 style="text-align: center;">TA Spring mini-help</h1>
    +<h1 style="text-align: center;">Spring mini-help</h1>
     <table style="width: 100%; text-align: left;" border="1" cellpadding="2"
      cellspacing="2">
       <tbody>
         <tr>
           <td style="width: 20%; vertical-align: top;">
    -      <p><a href="main.html">What is TA Spring?</a></p>
    +      <p><a href="main.html">What is Spring?</a></p>
           <p><a href="Getting%20Started.html">Getting Started!</a></p>
           <p><a href="Q&amp;A.html">Q&amp;A!</a></p>
           <p><a href="More%20Info.html">More useful information!</a></p>
    @@ -66,9 +66,8 @@
     systems.
     In theory, it's compatible with all 9x or later OSes, but since we're
     still beta, we'll call it "hit and miss". </p>
    -      <p>There is a <a href="http://taspring.clan-sy.com/wiki/Linux"
    - title="Linux">Linux Port</a> in the works, and you can join the
    -mailinglist if you would like to know how it's progressing. </p>
    +      <p>Spring also works with Linux-based Operative Systems, checkout the <a href="http://spring.clan-sy.com/wiki/SetupGuide"
    + title="Linux Setup Guide">Setup Guide</a> to help help how to install it in your machine.</p>
           <p>You will need some kind of 3D hardware acceleration, it needs
     to
     have the latest OpenGL drivers (which means, providing the card is
    @@ -81,9 +80,9 @@
     installed. </p>
           <a name="STEP_2:_Download_the_Current_Installer"></a>
           <h3>STEP 2: Download the Current Installer</h3>
    -      <p><a href="http://taspring.clan-sy.com/download.php"
    - class="external" title="http://taspring.clan-sy.com/download.php"
    - rel="nofollow">Click Here</a><span class="urlexpansion">&nbsp;(<i>http://taspring.clan-sy.com/download.php</i>)</span>
    +      <p><a href="http://spring.clan-sy.com/download.php"
    + class="external" title="http://spring.clan-sy.com/download.php"
    + rel="nofollow">Click Here</a><span class="urlexpansion">&nbsp;(<i>http://spring.clan-sy.com/download.php</i>)</span>
     to go to the downloads page. Download the <b>Regular installer</b>
     option. Run it and install it somewhere on your computer. In theory if,
     at this point, you read the stuff in the "docs" folder, then you will
    @@ -645,7 +644,7 @@
     <!-- Saved in parser cache with key spring:pcache:idhash:1026-1!1!0!1!0!1!0!!en and timestamp 20051021034628 -->
           <div class="printfooter">
           <p>Retrieved from "<a
    - href="http://taspring.clan-sy.com/wiki/Getting_Started">http://taspring.clan-sy.com/wiki/Getting_Started</a>"</p>
    + href="http://spring.clan-sy.com/wiki/Getting_Started">http://spring.clan-sy.com/wiki/Getting_Started</a>"</p>
           </div>
           </div>
           </div>
    
    diff file icon documentpatch.diff (31,278 bytes) 2007-12-24 01:09 +
  • diff file icon documentpatch-2.diff (36,775 bytes) 2007-12-24 02:45 -
    Index: More Info.html
    ===================================================================
    --- More Info.html	(revisione 5098)
    +++ More Info.html	(copia locale)
    @@ -6,13 +6,13 @@
       <title>More Info</title>
     </head>
     <body>
    -<h1 style="text-align: center;">TA Spring mini-help</h1>
    +<h1 style="text-align: center;">Spring mini-help</h1>
     <table style="width: 100%; text-align: left;" border="1" cellpadding="2"
      cellspacing="2">
       <tbody>
         <tr>
           <td style="width: 20%; vertical-align: top;">
    -      <p><a href="main.html">What is TA Spring?</a></p>
    +      <p><a href="main.html">What is Spring?</a></p>
           <p><a href="Getting%20Started.html">Getting Started!</a></p>
           <p><a href="Q&amp;A.html">Q&amp;A!</a></p>
           <p><a href="More%20Info.html">More useful information!</a></p>
    @@ -23,10 +23,10 @@
           <p>The information in this mini help is limited and you can find
     more information in the following sources:</p>
           <p><a style="font-weight: bold;"
    - href="http://taspring.clan-sy.com/">Spring home page</a><br>
    + href="http://spring.clan-sy.com/">Spring home page</a><br>
     This is the home page of the Spring project.</p>
           <p><a style="font-weight: bold;"
    - href="http://taspring.clan-sy.com/phpbb/index.php">The forums</a><br>
    + href="http://spring.clan-sy.com/phpbb/index.php">The forums</a><br>
     In these phpbb forums, you'll find what people are discussing
     about the game, including it's future developments. The developers of
     the game monitor them and, ocasionally, give help on questions posed or
    @@ -36,15 +36,15 @@
      style="text-decoration: underline;">reporting bugs</span> you may
     have found.</p>
           <p><a style="font-weight: bold;"
    - href="http://taspring.clan-sy.com/wiki/Main_Page">The wiki</a><br>
    + href="http://spring.clan-sy.com/wiki/Main_Page">The wiki</a><br>
     In this wiki, you'll find lots of more usefull information
     which has been created by brave people. A great part of this help has
     been retreived from there. In the various sections of the wiki, the
     ones new players may find more usefull are:<br>
           </p>
           <div style="margin-left: 40px;"><a
    - href="http://taspring.clan-sy.com/wiki/Using_Spring">Using Spring</a><br>
    -      <a href="http://taspring.clan-sy.com/wiki/Strategy_and_Tactics">Strategies
    + href="http://spring.clan-sy.com/wiki/Using_Spring">Using Spring</a><br>
    +      <a href="http://spring.clan-sy.com/wiki/Strategy_and_Tactics">Strategies
     and Tactics</a></div>
           </td>
         </tr>
    Index: Legal.html
    ===================================================================
    --- Legal.html	(revisione 5098)
    +++ Legal.html	(copia locale)
    @@ -6,13 +6,13 @@
       <title>Legal</title>
     </head>
     <body>
    -<h1 style="text-align: center;">TA Spring mini-help</h1>
    +<h1 style="text-align: center;">Spring mini-help</h1>
     <table style="width: 100%; text-align: left;" border="1" cellpadding="2"
      cellspacing="2">
       <tbody>
         <tr>
           <td style="width: 20%; vertical-align: top;">
    -      <p><a href="main.html">What is TA Spring?</a></p>
    +      <p><a href="main.html">What is Spring?</a></p>
           <p><a href="Getting%20Started.html">Getting Started!</a></p>
           <p><a href="Q&amp;A.html">Q&amp;A!</a></p>
           <p><a href="More%20Info.html">More useful information!</a></p>
    @@ -28,7 +28,7 @@
     Total Annihilation. However, since it (the TA mod XTA) has been
     available for download from www.clan-sy.com for many years, and since
     TA itself can be freely downloaded from abandonware sites, we have
    -decided to include this content in some of the TA Spring packages as a
    +decided to include this content in some of the Spring packages as a
     convenience. It is possible that this will change in the future though.</p>
           </td>
         </tr>
    Index: main.html
    ===================================================================
    --- main.html	(revisione 5098)
    +++ main.html	(copia locale)
    @@ -9,25 +9,24 @@
       <meta name="CHANGED" content="20051023;8480953">
     </head>
     <body dir="ltr" lang="en-US">
    -<h1 style="text-align: center;">TA Spring mini-help</h1>
    +<h1 style="text-align: center;">Spring mini-help</h1>
     <table style="width: 100%; text-align: left;" border="1" cellpadding="2"
      cellspacing="2">
       <tbody>
         <tr>
           <td style="width: 20%; vertical-align: top;">
    -      <p><a href="main.html">What is TA Spring?</a></p>
    +      <p><a href="main.html">What is Spring?</a></p>
           <p><a href="Getting%20Started.html">Getting Started!</a></p>
           <p><a href="Q&amp;A.html">Q&amp;A!</a></p>
           <p><a href="More%20Info.html">More useful information!</a></p>
           <p><a href="Legal.html">Legal!</a></p>
           </td>
           <td style="vertical-align: top;">
    -      <h1 class="pagetitle">What is TA Spring?</h1>
    +      <h1 class="pagetitle">What is Spring?</h1>
           <p><span style="font-weight: bold; color: rgb(204, 51, 0);">Spring</span>
     is a project aiming to create a new Real Time Strategy
     (RTS) engine.</p>
    -      <span style="font-weight: bold; color: rgb(204, 51, 0);">TA
    -Spring</span>, this game, is a sub-project of Spring which aim is to
    +      <span style="font-weight: bold; color: rgb(204, 51, 0);">Spring</span>, this game, is a sub-project of Spring which aim is to
     run
     modified content of the Total Annihilation game in the Spring engine.<br>
           </td>
    Index: Q&A.html
    ===================================================================
    --- Q&A.html	(revisione 5098)
    +++ Q&A.html	(copia locale)
    @@ -6,13 +6,13 @@
       <title>Q&amp;A</title>
     </head>
     <body>
    -<h1 style="text-align: center;">TA Spring mini-help</h1>
    +<h1 style="text-align: center;">Spring mini-help</h1>
     <table style="width: 100%; text-align: left;" border="1" cellpadding="2"
      cellspacing="2">
       <tbody>
         <tr>
           <td style="width: 20%; vertical-align: top;">
    -      <p><a href="main.html">What is TA Spring?</a></p>
    +      <p><a href="main.html">What is Spring?</a></p>
           <p><a href="Getting%20Started.html">Getting Started!</a></p>
           <p><a href="Q&amp;A.html">Q&amp;A!</a></p>
           <p><a href="More%20Info.html">More useful information!</a></p>
    @@ -34,10 +34,9 @@
     General information</a><br>
                 </div>
                 <div class="tocindent">
    -            <p><a href="#What_is_TA_Spring.3F">1.1 What is TA Spring?</a><br>
    -            <a href="#When_will_TA_Spring_be_ready.3F">1.2 When will TA
    -Spring be ready?</a><br>
    -            <a href="#Will_TA_Spring_be_free.3F">1.3 Will TA Spring be
    +            <p><a href="#What_is_TA_Spring.3F">1.1 What is Spring?</a><br>
    +            <a href="#When_will_TA_Spring_be_ready.3F">1.2 When will Spring be ready?</a><br>
    +            <a href="#Will_TA_Spring_be_free.3F">1.3 Will Spring be
     free?</a><br>
                 <a href="#Why_can_I_edit_this_page.3F">1.4 Why can I edit
     this page?</a><br>
    @@ -52,12 +51,12 @@
                 </div>
                 <div class="tocindent">
                 <p><a href="#What_port_numbers_does_TA_Spring_use.3F">2.1
    -What port numbers does TA Spring use?</a><br>
    +What port numbers does Spring use?</a><br>
                 <a href="#What_APIs_does_TA_Spring_use.3F">2.2 What APIs
    -does TA Spring use?</a><br>
    +does Spring use?</a><br>
                 <a href="#What_language_is_TA_Spring_written_in.3F">2.3
    -What language is TA Spring written in?</a><br>
    -            <a href="#Is_TA_Spring_open_source.3F">2.4 Is TA Spring
    +What language is Spring written in?</a><br>
    +            <a href="#Is_TA_Spring_open_source.3F">2.4 Is Spring
     open source?</a><br>
                 <a href="#Is_there_any_documentation_for_the_source_code">2.5
     Is there any documentation for the source code</a><br>
    @@ -67,10 +66,10 @@
                 </div>
                 <div class="tocindent">
                 <p><a href="#What_platforms_will_TA_Spring_run_on.3F">3.1
    -What platforms will TA Spring run on?</a><br>
    +What platforms will Spring run on?</a><br>
                 <a
      href="#What_sort_of_a_system_will_I_need_to_run_TA_Spring.3F">3.2 What
    -sort of a system will I need to run TA Spring?</a><br>
    +sort of a system will I need to run Spring?</a><br>
                 <a
      href="#Spring_says_I_need_the_GL_ARB_texture_env_combine_extension.2C_what_can_I_do.3F">3.3
     Spring says I need the GL_ARB_texture_env_combine extension, what can I
    @@ -81,19 +80,18 @@
                 </div>
                 <div class="tocindent">
                 <p><a href="#Do_TA_Spring_maps_need_a_.22ground.22.3F">4.1
    -Do TA Spring maps need a "ground"?</a><br>
    +Do Spring maps need a "ground"?</a><br>
                 <a
      href="#You_stated_that_TA_Spring_uses_the_TA_unit_format.">4.2 You
    -stated that TA Spring uses the TA unit format.</a><br>
    +stated that Spring uses the TA unit format.</a><br>
                 <a
      href="#How_powerful_will_TA_Spring.27s_custom_format_be.3F">4.3 How
    -powerful will TA Spring's custom format be?</a><br>
    +powerful will Spring's custom format be?</a><br>
                 <a
    - href="#Does_TA_Spring_have_a_limited_number_of_weapons.3F">4.4 Does TA
    -Spring have a limited number of weapons?</a><br>
    + href="#Does_TA_Spring_have_a_limited_number_of_weapons.3F">4.4 Does Spring have a limited number of weapons?</a><br>
                 <a
      href="#Does_TA_Spring_have_a_limited_number_of_unique_units.3F">4.5
    -Does TA Spring have a limited number of unique units?</a><br>
    +Does Spring have a limited number of unique units?</a><br>
                 <a href="#Will_units_have_a_maximum_of_3_unique_weapons.3F">4.6
     Will units have a maximum of 3 unique weapons?</a><br>
                 <a href="#I.27m_curious_as_to_the_per-unit_polygon_limit.">4.7
    @@ -108,21 +106,20 @@
     the ground's water retention be editable?</a><br>
                 <a
      href="#Does_TA_Spring_have_a_limit_on_the_number_of_races.3F">4.11
    -Does TA Spring have a limit on the number of races?</a><br>
    +Does Spring have a limit on the number of races?</a><br>
                 <a
      href="#What_are_the_sizes_of_the_biggest_and_smallest_units.3F">4.12
     What are the sizes of the biggest and smallest units?</a><br>
                 <a
      href="#What_is_going_to_be_the_maximum_possible_sea_depth.3F">4.13
     What is going to be the maximum possible sea depth?</a><br>
    -            <a href="#Will_TA_Spring_support_campaigns.3F">4.14 Will TA
    -Spring support campaigns?</a><br>
    +            <a href="#Will_TA_Spring_support_campaigns.3F">4.14 Will Spring support campaigns?</a><br>
                 <a href="#How_big_will_the_TA_Spring_files_be.3F">4.15 How
    -big will the TA Spring files be?</a><br>
    +big will the Spring files be?</a><br>
                 <a href="#How_will_TA_Spring_render_sound_effects.3F">4.16
    -How will TA Spring render sound effects?</a><br>
    +How will Spring render sound effects?</a><br>
                 <a href="#Will_TA_Spring_have_ambient_sound.3F">4.17 Will
    -TA Spring have ambient sound?</a><br>
    +Spring have ambient sound?</a><br>
                 <a href="#Will_there_be_an_AI_or_a_.22skirmish.22_mode.3F">4.18
     Will there be an AI or a "skirmish" mode?</a><br>
                 <a
    @@ -140,8 +137,7 @@
                 <a
      href="#When_I_try_to_make_a_single_player_game.2C_it_gives_me_an_error.">5.2
     When I try to make a single player game, it gives me an error.</a><br>
    -            <a href="#Does_TA_Spring_support_AI_Players.3F">5.3 Does TA
    -Spring support AI Players?</a><br>
    +            <a href="#Does_TA_Spring_support_AI_Players.3F">5.3 Does Spring support AI Players?</a><br>
                 <a
      href="#When_I_try_to_connect_to_the_lobby_it_gives_me_an_error.">5.4
     When I try to connect to the lobby it gives me an error.</a><br>
    @@ -269,11 +265,11 @@
           <a name="General_information"></a>
           <h2>General information</h2>
           <a name="What_is_TA_Spring.3F"></a>
    -      <h3>What is TA Spring?</h3>
    -      <p>TA Spring is a project to create the best RTS ever (no joke).
    +      <h3>What is Spring?</h3>
    +      <p>Spring is a project to create the best RTS ever (no joke).
     There are three principle goals which we hope to achieve. </p>
           <ol>
    -        <li> Reach a stage where TA Spring can flawlessly execute most
    +        <li> Reach a stage where Spring can flawlessly execute most
     of Total Annihilation's original gameplay, with its original units in
     an improved format. </li>
             <li> Add new features as we see fit, fix bugs, and release new
    @@ -281,21 +277,20 @@
             <li> Support the mod community as we see fit. </li>
           </ol>
           <a name="When_will_TA_Spring_be_ready.3F"></a>
    -      <h3>When will TA Spring be ready?</h3>
    -      <p>Now! You can get the latest beta from the <a
    - href="http://taspring.clan-sy.com/download.php" class="external"
    - title="http://taspring.clan-sy.com/download.php" rel="nofollow">download
    +      <h3>When will Spring be ready?</h3>
    +      <p>Now! You can get the latest version from the <a
    + href="http://spring.clan-sy.com/download.php" class="external"
    + title="http://spring.clan-sy.com/download.php" rel="nofollow">download
     page</a><span class="urlexpansion"></span>. </p>
           <a name="Will_TA_Spring_be_free.3F"></a>
    -      <h3>Will TA Spring be free?</h3>
    -      <p>The core game is released under GPL License. However, some
    -parts of the game are still under copyright by their owners. Therefore,
    -today, you need to own the original TA game if you want to play.
    -However the community is working hard in order to offer completely free
    +      <h3>Will Spring be free?</h3>
    +      <p>The core game is released under GPL License. However, games
    +games which uses it are still under copyright restrictions. Therefore, you need to own the original TA game if you want to legally play them.
    +However the community is working hard on it and has provided some completely free
     alternatives of game content. </p>
           <a name="Why_can_I_edit_this_page.3F"></a>
           <h3>Why can I edit this page?</h3>
    -      <p>This page, and several others, are located in the TA Spring <a
    +      <p>This page, and several others, are located in the Spring <a
      href="http://en.wikipedia.org/wiki/Wiki" class="external"
      title="http://en.wikipedia.org/wiki/Wiki" rel="nofollow">Wiki</a><span
      class="urlexpansion"></span>.
    @@ -320,7 +315,7 @@
     unfortunate if everyone who donated felt swindled because the project
     did not turn out as they had hoped. </p>
           <p>We do not plan to be more or less productive solely based upon
    -the quantity and frequency of donations received. The TA Spring project
    +the quantity and frequency of donations received. The Spring project
     is here only because we view this as an enjoyable hobby. </p>
           <p>Also, because we're such nice people, we'll let you view the
     Source,
    @@ -329,14 +324,14 @@
           <a name="I_read_all_that_and_I_still_want_to_donate."></a>
           <h3>I read all that and I still want to donate.</h3>
           <p>Very well then! You can find the required details <a
    - href="http://taspring.clan-sy.com/donate.php" class="external"
    - title="http://taspring.clan-sy.com/donate.php" rel="nofollow">here</a><span
    + href="http://spring.clan-sy.com/donate.php" class="external"
    + title="http://spring.clan-sy.com/donate.php" rel="nofollow">here</a><span
      class="urlexpansion"></span>.
     It will be much appreciated.&nbsp;:) </p>
           <hr> <a name="Technical"></a>
           <h2>Technical</h2>
           <a name="What_port_numbers_does_TA_Spring_use.3F"></a>
    -      <h3>What port numbers does TA Spring use?</h3>
    +      <h3>What port numbers does Spring use?</h3>
           <p>Game uses port 8452 UDP by default, which can be changed in
     the lobby. If you are behind a router, make sure you forward the
     correct port first to the computer that is going to host and also make
    @@ -344,7 +339,7 @@
     else you won't be able to host games (you will still be able to join
     others games though). </p>
           <a name="What_APIs_does_TA_Spring_use.3F"></a>
    -      <h3>What APIs does TA Spring use?</h3>
    +      <h3>What APIs does Spring use?</h3>
           <p>The Windows version of the program (which one might call the
     official version, or at this point, simply the working version&nbsp;:)
     ) uses: OpenGL for rendering, DirectSound for sound, and Winsock for
    @@ -353,15 +348,16 @@
     rendering, OpenAL for sound (which will connect to DirectSound on
     Windows and OSS or ALSA on Linux), BSD sockets for networking. </p>
           <a name="What_language_is_TA_Spring_written_in.3F"></a>
    -      <h3>What language is TA Spring written in?</h3>
    +      <h3>What language is Spring written in?</h3>
           <p>The spring game engine is written in C and C++. The Windows
    -lobby client is written in Delphi, the lobby server is java. Another
    -multi-platform lobby is being made in Python. </p>
    +lobby client is written in Delphi, the lobby server is java.
    +Multi-platform lobby clients are made in C++ (<a
    + href="http://springlobby.info">SpringLobby</a>) and java (<a href="http://www.darkstars.co.uk/"> AFLobby</a>). </p>
           <a name="Is_TA_Spring_open_source.3F"></a>
    -      <h3>Is TA Spring open source?</h3>
    +      <h3>Is Spring open source?</h3>
           <p>Yes, it is. Go to the <a
    - href="http://taspring.clan-sy.com/download.php" class="external"
    - title="http://taspring.clan-sy.com/download.php" rel="nofollow">downloads</a><span
    + href="http://spring.clan-sy.com/download.php" class="external"
    + title="http://spring.clan-sy.com/download.php" rel="nofollow">downloads</a><span
      class="urlexpansion"></span>
     section of the site to download the source code. </p>
           <p><br>
    @@ -369,24 +365,21 @@
           <a name="Is_there_any_documentation_for_the_source_code"></a>
           <h3>Is there any documentation for the source code</h3>
           <p>Yes, doxygen is used to automatically generate the <a
    - href="http://taspring.clan-sy.com/doxygen/" class="external"
    - title="http://taspring.clan-sy.com/doxygen/" rel="nofollow">documentation</a><span
    + href="http://spring.clan-sy.com/doxygen/" class="external"
    + title="http://spring.clan-sy.com/doxygen/" rel="nofollow">documentation</a><span
      class="urlexpansion">.</span> </p>
           <a name="Requirements"></a>
           <h2>Requirements</h2>
           <a name="What_platforms_will_TA_Spring_run_on.3F"></a>
    -      <h3>What platforms will TA Spring run on?</h3>
    -      <p>At the moment, it only runs on Windows. Members of the
    -community are working on porting the game to the Linux platform.
    -This will make the code more portable so if someone wants to port it to
    -another platform please contact us.
    -We (the Sy) will not, however, port it ourselves at any time (in the
    +      <h3>What platforms will Spring run on?</h3>
    +      <p>At the moment, Spring runs both on Linux & Windows, some effords were
    +being made to port to OSX, but the port should be considered highly experimental.
    +We (the Spring Team) will not, however, port it ourselves at any time (in the
     foreseeable future). There is simply no compelling reason for us to do
     so. Additionally, we would like to focus on getting it to work well. </p>
           <a name="What_sort_of_a_system_will_I_need_to_run_TA_Spring.3F"></a>
    -      <h3>What sort of a system will I need to run TA Spring?</h3>
    -      <p>You will most certainly need a 3D graphics card to run TA
    -Spring, which will probably require at least a GeForce3 (note that a
    +      <h3>What sort of a system will I need to run Spring?</h3>
    +      <p>You will most certainly need a 3D graphics card to run Spring, which will probably require at least a GeForce3 (note that a
     GeForce4 MX is not better than a GeForce3) and the latest driver
     supported. Minimum CPU requirements are a little more complex. A more
     powerful CPU will have the capability to support larger maps and a
    @@ -395,7 +388,7 @@
     and map size, but 512 MB should be enough. However, 1024MB you should
     already have, so it'll run fine </p>
           <p>REQUEST - please provide a small checkconfig.exe to check if
    -hardware is enough to run TA Spring. do you want thousands of useless
    +hardware is enough to run Spring. do you want thousands of useless
     downloads&nbsp;? Yes. </p>
           <a
      name="Spring_says_I_need_the_GL_ARB_texture_env_combine_extension.2C_what_can_I_do.3F"></a>
    @@ -428,32 +421,31 @@
           <a name="Content"></a>
           <h2>Content</h2>
           <a name="Do_TA_Spring_maps_need_a_.22ground.22.3F"></a>
    -      <h3>Do TA Spring maps need a "ground"?</h3>
    -      <p>TA Spring maps do require a ground. We have had many requests
    +      <h3>Do Spring maps need a "ground"?</h3>
    +      <p>Spring maps do require a ground. We have had many requests
     to have space maps, however, a "true" (ala Homeworld) space setting is
     not likely. It would have to wait until a much later stage. This does
     not mean that TA's style of "space" maps won't be possible, (see the
     Final Frontier TC for examples of this). </p>
           <a name="You_stated_that_TA_Spring_uses_the_TA_unit_format."></a>
    -      <h3>You stated that TA Spring uses the TA unit format.</h3>
    -      <p>TA Spring does use the Total Annihilation unit format.
    -However, we do plan to make TA Spring compatible with a custom unit
    +      <h3>You stated that Spring uses the TA unit format.</h3>
    +      <p>Spring does use the Total Annihilation unit format.
    +However, we do plan to make Spring compatible with a custom unit
     format of our own design. </p>
           <a name="How_powerful_will_TA_Spring.27s_custom_format_be.3F"></a>
    -      <h3>How powerful will TA Spring's custom format be?</h3>
    +      <h3>How powerful will Spring's custom format be?</h3>
           <p>Total Annihilation's unit format was extremely limited. Most
    -of these limitations will either be expanded or non-existent in TA
    -Spring's custom unit format. One of the most exciting improvements is
    +of these limitations will either be expanded or non-existent in Spring's custom unit format. One of the most exciting improvements is
     the introduction of an entirely new method of scripting, with nearly
     complete control over every aspect of a unit's actions and behaviors. </p>
           <a name="Does_TA_Spring_have_a_limited_number_of_weapons.3F"></a>
    -      <h3>Does TA Spring have a limited number of weapons?</h3>
    -      <p>No. Unlike Total Annihilation, TA Spring's weapon IDs will be
    +      <h3>Does Spring have a limited number of weapons?</h3>
    +      <p>No. Unlike Total Annihilation, Spring's weapon IDs will be
     unlimited. Meaning it will be possible to add as many third-party units
     as you want. However, the current model format limits 16 weapons to
     each unit. </p>
           <a name="Does_TA_Spring_have_a_limited_number_of_unique_units.3F"></a>
    -      <h3>Does TA Spring have a limited number of unique units?</h3>
    +      <h3>Does Spring have a limited number of unique units?</h3>
           <p>No. Unit IDs, like weapon IDs, will be unlimited. </p>
           <a name="Will_units_have_a_maximum_of_3_unique_weapons.3F"></a>
           <h3>Will units have a maximum of 3 unique weapons?</h3>
    @@ -465,8 +457,7 @@
           <a name="I.27m_curious_as_to_the_per-unit_polygon_limit."></a>
           <h3>I'm curious as to the per-unit polygon limit.</h3>
           <p>The engine itself does not have a polygon count limit. The
    -limit is that of the processing power of today's computers. Since TA
    -Spring requires a 3D card, the maximum polygon count per unit will be
    +limit is that of the processing power of today's computers. Since Spring requires a 3D card, the maximum polygon count per unit will be
     several times higher than Total Annihilation's. No real numbers yet
     though. We're gonna leave it up to the mod community to figure that one
     out. </p>
    @@ -486,8 +477,8 @@
           <p>No. Water will always collect when a piece of land has a
     height below sea level. </p>
           <a name="Does_TA_Spring_have_a_limit_on_the_number_of_races.3F"></a>
    -      <h3>Does TA Spring have a limit on the number of races?</h3>
    -      <p>TA Spring has no limit on the total number of sides/races. </p>
    +      <h3>Does Spring have a limit on the number of races?</h3>
    +      <p>Spring has no limit on the total number of sides/races. </p>
           <a name="What_are_the_sizes_of_the_biggest_and_smallest_units.3F"></a>
           <h3>What are the sizes of the biggest and smallest units?</h3>
           <p>Static units (buildings, defenses, etc.) have no size
    @@ -500,22 +491,22 @@
     values are stored as "float variables", so it is doubtful that maps
     would ever be made which even come close to approaching the limit. </p>
           <a name="Will_TA_Spring_support_campaigns.3F"></a>
    -      <h3>Will TA Spring support campaigns?</h3>
    +      <h3>Will Spring support campaigns?</h3>
           <p>Basic Map scripting has been implemented, using a Lua
     scripting engine. From that, it would be possible to make a basic
     campain, but for ease of use a better way of selecting scripts and an
     improved Single player menu is needed. </p>
           <a name="How_big_will_the_TA_Spring_files_be.3F"></a>
    -      <h3>How big will the TA Spring files be?</h3>
    -      <p>TA Spring will be as small as however much content is included
    +      <h3>How big will the Spring files be?</h3>
    +      <p>Spring will be as small as however much content is included
     with it. The "essential" files (engine files mostly) will only be
     several megabytes large. Content (such as maps and units) will add
    -considerable size to the TA Spring download. However, it is not known
    +considerable size to the Spring download. However, it is not known
     at this point just how much "content" will be included with the first
     release. </p>
           <p>Currently, the file size is roughly 40 MB. </p>
           <a name="How_will_TA_Spring_render_sound_effects.3F"></a>
    -      <h3>How will TA Spring render sound effects?</h3>
    +      <h3>How will Spring render sound effects?</h3>
           <p>Sound is rendered 3D, meaning that the volume and direction
     (assuming a multi-speaker setup) vary with the location of the camera
     from the sound "emitter". What this translates into gameplay terms
    @@ -524,16 +515,13 @@
     differently depending on which way the camera is facing relative to
     units making sound. </p>
           <a name="Will_TA_Spring_have_ambient_sound.3F"></a>
    -      <h3>Will TA Spring have ambient sound?</h3>
    +      <h3>Will Spring have ambient sound?</h3>
           <p>There is no ambient sound, and we haven't planned on adding it
     thus far. </p>
           <a name="Will_there_be_an_AI_or_a_.22skirmish.22_mode.3F"></a>
           <h3>Will there be an AI or a "skirmish" mode?</h3>
    -      <p>We have created an interface for AI's, and two are currently
    -under development. In the meantime, the spawn script included in the
    -latest version exists as a text file in the TASpring folder, and can be
    -modified by any text editor such as MS Notepad, for your particular
    -play style, or mod. </p>
    +      <p>We have created an interface for AI's, and there are several in a current usable state and more under development. Be Careful about the AI mod requirements since some requies configuarion scripts in order to play</p>
    +      <p>and some might be compatible with only a restricted number of mods.</p>
           <a name="Will_a_.22possess.22_or_a_FPS_option_be_present.3F"></a>
           <h3>Will a "possess" or a FPS option be present?</h3>
           <p>Yes, it is possible to fully control a unit from the first
    @@ -545,22 +533,19 @@
      name="People_talk_about_.27Single_Player.27._How_do_I_start_a_single_player_game.3F"></a>
           <h3>People talk about 'Single Player'. How do I start a single
     player game?</h3>
    -      <p>Go into your TA Spring folder and find the 'Spring.exe' file.
    +      <p>Go into your Spring folder and find the 'Spring.exe' file.
     Double click on it and say 'yes' to host. </p>
           <a
      name="When_I_try_to_make_a_single_player_game.2C_it_gives_me_an_error."></a>
           <h3>When I try to make a single player game, it gives me an error.</h3>
           <p>Your graphics card probably can't support Spring. If you read
     the requirements it did say GeForce 3 or better. Go to the settings
    -file in your TA Spring directory and lower some of the options.
    +file in your Spring directory and lower some of the options.
     Sometimes that works. </p>
           <a name="Does_TA_Spring_support_AI_Players.3F"></a>
    -      <h3>Does TA Spring support AI Players?</h3>
    -      <p>Not yet. Fortunately for you they are currently working on
    -it&nbsp;:) In the mean time you can use the <a
    - href="/wiki/Random_enemies" title="Random enemies">random_enemies</a>
    -script, which spawns units out of thin air and sends them to attack
    -you. </p>
    +      <h3>Does Spring support AI Players?</h3>
    +      <p>We have created an interface for AI's, and there are several in a current usable state and more under development. Be Careful about the AI mod requirements since some requies configuarion scripts in order to play</p>
    +      <p>and some might be compatible with only a restricted number of mods</p>
           <a name="When_I_try_to_connect_to_the_lobby_it_gives_me_an_error."></a>
           <h3>When I try to connect to the lobby it gives me an error.</h3>
           <p>There could be 3 problems. Either you don't have an account,
    @@ -582,14 +567,8 @@
     has instructions for every router. </p>
           <a name="Where_can_I_download_more_maps.3F"></a>
           <h3>Where can I download more maps?</h3>
    -      <p>As for most Spring downloads <a
    - href="http://www.fileuniverse.com/?page=listing&amp;ID=90" class="external"
    - title="http://www.fileuniverse.com/?page=listing&amp;ID=90" rel="nofollow">FileUniverse</a><span
    - class="urlexpansion">&nbsp;(<i>http://www.fileuniverse.com/?page=listing&amp;ID=90</i>)</span>
    -is the place to be! A collection of maps can be downloaded <a
    - href="http://www.fileuniverse.com/?page=listing&amp;ID=121" class="external"
    - title="http://www.fileuniverse.com/?page=listing&amp;ID=121" rel="nofollow">here</a><span
    - class="urlexpansion">&nbsp;(<i>http://www.fileuniverse.com/?page=listing&amp;ID=91</i>)</span>.
    +      <p>Almost the totality of the Spring downloads can be found at the host <a
    + href="http://www.unknown-files.net/spring/" class="external">UnknownFiles</a>
           </p>
           <a
      name="I_used_the_small_installer_where_can_I_get_the_missing_maps.3F"></a>
    @@ -597,9 +576,9 @@
           <p>Unfortunately the maps included in the regular installer
     (0.51b1) aren't available on File Universe. However, since many of the
     scripts included in the game rely on map4, this can be downloaded <a
    - href="http://taspring.clan-sy.com/dl/map4.7z" class="external"
    - title="http://taspring.clan-sy.com/dl/map4.7z" rel="nofollow">here</a><span
    - class="urlexpansion">&nbsp;(<i>http://taspring.clan-sy.com/dl/map4.7z</i>)</span>.
    + href="http://spring.clan-sy.com/dl/map4.7z" class="external"
    + title="http://spring.clan-sy.com/dl/map4.7z" rel="nofollow">here</a><span
    + class="urlexpansion">&nbsp;(<i>http://spring.clan-sy.com/dl/map4.7z</i>)</span>.
           </p>
           <a name="How_do_I_install_downloaded_maps.3F"></a>
           <h3>How do I install downloaded maps?</h3>
    @@ -835,11 +814,10 @@
           <p>This balance mod is what is bundled by default with the spring
     engine, and is the mod that was ready to play when spring was released.
           </p>
    -      <p>Now are several mods available, install the mod of your
    +      <p>Now are several mods available and some of them not related to Total Annihilation, install the mod of your
     choice. </p>
    -      <p><a href="http://www.fileuniverse.com/?p=listing&amp;ID=92"
    - class="external" title="http://www.fileuniverse.com/?p=listing&amp;ID=92"
    - rel="nofollow">get mods here</a><span class="urlexpansion">&nbsp;(<i>http://www.fileuniverse.com/?p=listing&amp;ID=92</i>)</span>
    +      <p> For a comprehensive repository of mods, visit <a href="http://www.unknown-files.net/spring/category/14/Mods/"
    + class="external" >UnknownFiles</a>
           </p>
           <a
      name="XTA.3F_OTA.3F_AA.3F_OMFGLAMO.3F_What_those_all_the_abbreviations_mean.3F"></a>
    @@ -850,13 +828,13 @@
      class="external"
      title="http://www.tauniverse.com/forum/showthread.php?t=27309"
      rel="nofollow">click here</a><span class="urlexpansion">&nbsp;(<i>http://www.tauniverse.com/forum/showthread.php?t=27309</i>)</span>.
    -See also the Spring <a href="http://taspring.clan-sy.com/wiki/Glossary"
    +See also the Spring <a href="http://spring.clan-sy.com/wiki/Glossary"
      title="Glossary">Glossary</a>,
     which contains brief explanations for all non-standard words and
     phrases. </p>
           <a name="Why_am_I_destroyed_so_easily_by_long_range_assaults.3F"></a>
           <h3>Why am I destroyed so easily by long range assaults?</h3>
    -      <p>This is a realistic feature of TA Spring. Units will
    +      <p>This is a realistic feature of Spring. Units will
     automatically attack 'radar blips' (units that they can not actually
     see, but that are indicated on radar). However, the accuracy is very
     bad while shooting at radar blips until: </p>
    @@ -906,7 +884,7 @@
     the replay, along with other in-game commands like .team </p>
           <p>From version 0.60b1 onwards, demos are automatically recorded
     in the "demos" folder, underneath your Spring folder (default is
    -C:\Program Files\TASpring\demos), named for the date and map they were
    +C:\Program Files\spring\demos), named for the date and map they were
     played on. If you play multiple games in the same day on the same map,
     the games will also be numbered to prevent them from overwriting each
     other. </p>
    @@ -941,11 +919,11 @@
           <a name="How_do_I_create_maps"></a>
           <h3>How do I create maps</h3>
           <p>See this page: <a
    - href="http://taspring.clan-sy.com/wiki/Create_maps" title="Create maps">Create
    + href="http://spring.clan-sy.com/wiki/Create_maps" title="Create maps">Create
     maps</a> </p>
           <hr><!-- Saved in parser cache with key spring:pcache:idhash:935-1!1!0!1!0!1!0!!en and timestamp 20051022114250 -->
           <div class="printfooter">
    -      <p>Retrieved from "<a href="http://taspring.clan-sy.com/wiki/FAQ">http://taspring.clan-sy.com/wiki/FAQ</a>"<br>
    +      <p>Retrieved from "<a href="http://spring.clan-sy.com/wiki/FAQ">http://spring.clan-sy.com/wiki/FAQ</a>"<br>
     . </p>
           </div>
           </div>
    Index: Getting Started.html
    ===================================================================
    --- Getting Started.html	(revisione 5098)
    +++ Getting Started.html	(copia locale)
    @@ -6,13 +6,13 @@
       <title>Getting Started</title>
     </head>
     <body>
    -<h1 style="text-align: center;">TA Spring mini-help</h1>
    +<h1 style="text-align: center;">Spring mini-help</h1>
     <table style="width: 100%; text-align: left;" border="1" cellpadding="2"
      cellspacing="2">
       <tbody>
         <tr>
           <td style="width: 20%; vertical-align: top;">
    -      <p><a href="main.html">What is TA Spring?</a></p>
    +      <p><a href="main.html">What is Spring?</a></p>
           <p><a href="Getting%20Started.html">Getting Started!</a></p>
           <p><a href="Q&amp;A.html">Q&amp;A!</a></p>
           <p><a href="More%20Info.html">More useful information!</a></p>
    @@ -66,9 +66,8 @@
     systems.
     In theory, it's compatible with all 9x or later OSes, but since we're
     still beta, we'll call it "hit and miss". </p>
    -      <p>There is a <a href="http://taspring.clan-sy.com/wiki/Linux"
    - title="Linux">Linux Port</a> in the works, and you can join the
    -mailinglist if you would like to know how it's progressing. </p>
    +      <p>Spring also works with Linux-based Operative Systems, checkout the <a href="http://spring.clan-sy.com/wiki/SetupGuide"
    + title="Linux Setup Guide">Setup Guide</a> to help help how to install it in your machine.</p>
           <p>You will need some kind of 3D hardware acceleration, it needs
     to
     have the latest OpenGL drivers (which means, providing the card is
    @@ -81,9 +80,9 @@
     installed. </p>
           <a name="STEP_2:_Download_the_Current_Installer"></a>
           <h3>STEP 2: Download the Current Installer</h3>
    -      <p><a href="http://taspring.clan-sy.com/download.php"
    - class="external" title="http://taspring.clan-sy.com/download.php"
    - rel="nofollow">Click Here</a><span class="urlexpansion">&nbsp;(<i>http://taspring.clan-sy.com/download.php</i>)</span>
    +      <p><a href="http://spring.clan-sy.com/download.php"
    + class="external" title="http://spring.clan-sy.com/download.php"
    + rel="nofollow">Click Here</a><span class="urlexpansion">&nbsp;(<i>http://spring.clan-sy.com/download.php</i>)</span>
     to go to the downloads page. Download the <b>Regular installer</b>
     option. Run it and install it somewhere on your computer. In theory if,
     at this point, you read the stuff in the "docs" folder, then you will
    @@ -645,7 +644,7 @@
     <!-- Saved in parser cache with key spring:pcache:idhash:1026-1!1!0!1!0!1!0!!en and timestamp 20051021034628 -->
           <div class="printfooter">
           <p>Retrieved from "<a
    - href="http://taspring.clan-sy.com/wiki/Getting_Started">http://taspring.clan-sy.com/wiki/Getting_Started</a>"</p>
    + href="http://spring.clan-sy.com/wiki/Getting_Started">http://spring.clan-sy.com/wiki/Getting_Started</a>"</p>
           </div>
           </div>
           </div>
    
    diff file icon documentpatch-2.diff (36,775 bytes) 2007-12-24 02:45 +

-Relationships
+Relationships

-Notes

~0001554

BrainDamage (developer)

the second patch replaces the first; corrects even more TA Spring entries, changes all the file universe links to point to Unknown Files, states that skirmish AIs are currently available for spring, and correct a wrong statement about no linux support

~0001555

LordMatt (reporter)

Applied this patch in r5104
+Notes

-Issue History
Date Modified Username Field Change
2007-12-24 01:09 BrainDamage New Issue
2007-12-24 01:09 BrainDamage File Added: documentpatch.diff
2007-12-24 02:45 BrainDamage Note Added: 0001554
2007-12-24 02:45 BrainDamage File Added: documentpatch-2.diff
2007-12-24 05:52 LordMatt Status new => resolved
2007-12-24 05:52 LordMatt Resolution open => fixed
2007-12-24 05:53 LordMatt Assigned To => LordMatt
2007-12-24 05:53 LordMatt Status resolved => feedback
2007-12-24 05:53 LordMatt Resolution fixed => reopened
2007-12-24 05:53 LordMatt Note Added: 0001555
2007-12-24 05:54 LordMatt Status feedback => resolved
2007-12-24 05:54 LordMatt Resolution reopened => fixed
+Issue History