2019-12-07 20:12 CET

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IDProjectCategoryView StatusLast Update
0000708Spring engineGeneralpublic2007-12-14 20:08
Reportermalric 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0000708: Paralyzed units that are ramed cannot be hit.
DescriptionWhen a unit is moved from the location it was paralyzed (for example by ramming) the projectile will pass through it unnaffecting it.
Additional InformationVersions tested:

spring svn revision 4995
ca (www.caspring.org) 1077

Steps to reproduce

.cheat
.give 10 armspid
.give 2 armstump
put them on hold fire
.give coraak
share it to the other team
go (in FPS is easiear) from one side with the stump and ram the paralyzed ak
come from the other side with the stumpy and enable fire at will
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0001499

KDR_11k (reporter)

The MoveType and CommandAI slowupdates are skipped when the unit is stunned, could that have something to do with it? I tried fixing it by moving the stun return below those updates but my units stopped moving at all and reverting didn't make them move again (not sure I tested with the unchanged latest SVN, that might have been an issue present beforehand).

~0001501

Kloot (developer)

Thank you, fixed in r5000.
+Notes

-Issue History
Date Modified Username Field Change
2007-12-14 10:00 malric New Issue
2007-12-14 10:53 KDR_11k Note Added: 0001499
2007-12-14 20:08 Kloot Note Added: 0001501
2007-12-14 20:08 Kloot Status new => resolved
2007-12-14 20:08 Kloot Resolution open => fixed
2007-12-14 20:08 Kloot Assigned To => Kloot
+Issue History