laserEnd.patch (1,894 bytes)
2007-10-10 10:56
Index: Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp
===================================================================
--- Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp (revision 4535)
+++ Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp (working copy)
@@ -173,12 +173,12 @@
va->AddVertexTC(pos1-dir1*size, midtexx,weaponDef->visuals.texture2->ystart, col);
va->AddVertexTC(pos1+dir1*size, midtexx,weaponDef->visuals.texture2->yend,col);
- va->AddVertexTC(pos1+dir1*size-dir2*size, weaponDef->visuals.texture1->xstart,weaponDef->visuals.texture2->yend,col);
- va->AddVertexTC(pos1-dir1*size-dir2*size, weaponDef->visuals.texture1->xstart,weaponDef->visuals.texture2->ystart,col);
+ va->AddVertexTC(pos1+dir1*size-dir2*size, weaponDef->visuals.texture2->xstart,weaponDef->visuals.texture2->yend,col);
+ va->AddVertexTC(pos1-dir1*size-dir2*size, weaponDef->visuals.texture2->xstart,weaponDef->visuals.texture2->ystart,col);
va->AddVertexTC(pos1-dir1*coresize,midtexx,weaponDef->visuals.texture2->ystart, col2);
va->AddVertexTC(pos1+dir1*coresize,midtexx,weaponDef->visuals.texture2->yend,col2);
- va->AddVertexTC(pos1+dir1*coresize-dir2*coresize,weaponDef->visuals.texture1->xstart,weaponDef->visuals.texture2->yend,col2);
- va->AddVertexTC(pos1-dir1*coresize-dir2*coresize,weaponDef->visuals.texture1->xstart,weaponDef->visuals.texture2->ystart,col2);
+ va->AddVertexTC(pos1+dir1*coresize-dir2*coresize,weaponDef->visuals.texture2->xstart,weaponDef->visuals.texture2->yend,col2);
+ va->AddVertexTC(pos1-dir1*coresize-dir2*coresize,weaponDef->visuals.texture2->xstart,weaponDef->visuals.texture2->ystart,col2);
va->AddVertexTC(pos1-dir1*size,weaponDef->visuals.texture1->xstart,weaponDef->visuals.texture1->ystart, col);
va->AddVertexTC(pos1+dir1*size,weaponDef->visuals.texture1->xstart,weaponDef->visuals.texture1->yend, col);