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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0006427 | Spring engine | Lua | public | 2020-11-12 01:32 | 2020-11-12 01:39 | ||||||||
Reporter | Google_Frog | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 104.0 +git | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0006427: Feature: Air/Gunship MoveType value to set wantedHeight relative to sea level | ||||||||||||
Description | I have just been asked how to make satellite units that hover high above the map without being affected by the height of the terrain. This could be achieved with a new boolean for Spring.MoveCtrl.Set{Air,Gunship}MoveTypeData that makes wantedHeight behave relative to sea level rather than the terrain near the aircraft. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | Irrelevant | ||||||||||||
Attached Files |
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Google_Frog (reporter) 2020-11-12 01:39 |
Actually a more versatile system would let you set a minimum absolute cruise height. This would create the possibility of planes that fly flat over lowlands, but still divert to fly over mountains. |
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Date Modified | Username | Field | Change |
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2020-11-12 01:32 | Google_Frog | New Issue | |
2020-11-12 01:39 | Google_Frog | Note Added: 0020545 |