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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0006427 | Spring engine | Lua | public | 2020-11-12 01:32 | 2020-11-12 01:39 | ||||||||
| Reporter | Google_Frog | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 104.0 +git | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0006427: Feature: Air/Gunship MoveType value to set wantedHeight relative to sea level | ||||||||||||
| Description | I have just been asked how to make satellite units that hover high above the map without being affected by the height of the terrain. This could be achieved with a new boolean for Spring.MoveCtrl.Set{Air,Gunship}MoveTypeData that makes wantedHeight behave relative to sea level rather than the terrain near the aircraft. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | Irrelevant | ||||||||||||
| Attached Files |
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Notes |
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Google_Frog (reporter) 2020-11-12 01:39 |
Actually a more versatile system would let you set a minimum absolute cruise height. This would create the possibility of planes that fly flat over lowlands, but still divert to fly over mountains. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-11-12 01:32 | Google_Frog | New Issue | |
| 2020-11-12 01:39 | Google_Frog | Note Added: 0020545 | |


