2020-08-06 09:24 CEST

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IDProjectCategoryView StatusLast Update
0006413Spring engineGeneralpublic2020-07-26 02:52
Reporterskymyj 
Assigned To 
PrioritynormalSeveritycrashReproducibilityrandom
StatusnewResolutionopen 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006413: Spring crash cause of too many different units
DescriptionSpring even crash now at beginning of games (10-20min), sometimes warns about too many unique command-descriptions. sometimes do not output any infolog..

There is cache overflow - easy fix reduce number of units but before delete them, we should know if there are solutions about engine.

We found the WorkerThreadCount = 1 number to fix to to dodge engine crash when type /give all

Atm, we have 1285 differents units.
TagsNo tags attached.
Checked infolog.txt for ErrorsYes
Attached Files

-Relationships
+Relationships

-Notes

~0020493

skymyj (reporter)

Tech Annihilation Mode

~0020494

hokomoko (developer)

Last edited: 2020-07-25 17:58

View 2 revisions

Don't change tooltips or other command description fields based on the unit/unitdef

~0020495

Kloot (developer)

"Spring even crash now"

infolog...?


"We found the WorkerThreadCount = 1 number to fix to to dodge engine crash when type /give all"

infolog...?

~0020496

Google_Frog (reporter)

I remember something like this and doing what hokomoko said.
+Notes

-Issue History
Date Modified Username Field Change
2020-07-25 16:58 skymyj New Issue
2020-07-25 17:07 skymyj Note Added: 0020493
2020-07-25 17:57 hokomoko Note Added: 0020494
2020-07-25 17:58 hokomoko Note Edited: 0020494 View Revisions
2020-07-25 22:52 Kloot Note Added: 0020495
2020-07-25 22:53 hokomoko Priority urgent => normal
2020-07-25 22:53 hokomoko Severity block => crash
2020-07-25 22:53 hokomoko Checked infolog.txt for Errors Yes => Yes
2020-07-26 02:52 Google_Frog Note Added: 0020496
+Issue History