|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006393||Spring engine||General||public||2020-05-14 09:13||2020-07-22 04:16|
|Product Version||104.0 +git|
|Target Version||Fixed in Version|
|Summary||0006393: Units fail to see enemies inside LOS even with radar coverage|
|Description||Units that should see each other (close together on flat map) do not, in specific areas of the map.|
|Steps To Reproduce||Most easily reproducible on a map called Koom Gorge, https://springfiles.com/spring/spring-maps/koomgorge-3vs3-edition|
In the top cententer area, spawn 2 corgator, give 1 to enemy. The gators will not see each other. Spawn 1 radar outside LOS, you get the radar blip, but still cant see the unit.
|Additional Information||It is dependent on the sightdistance and position of the units, but the above example is cleanly reproducible. Happens with /luarules disable too.|
Tested with maintenance-1510, 1486, both exhibit this issue.
|Tags||No tags attached.|
|Checked infolog.txt for Errors||Yes|
I lowered LoS resolution 2 weeks ago, I have restored ground los to its original value again, after this issue popped up. Unsure if this is the problem though.
|yup, behe confirmed lowering the value again it fixed it|
not sure if i understood your problem correctly. Radar coverage doesn't make a unit show up on LOS if the LOS coverage is obstructed even if slightly.
maybe your game would work better if you raised losemitheight and radaremitheight on unitdefs_post.
default is 20 but something like 80 works better in terms of gameplay (weird blind spots become less likely).
|I set losEmitHeight to at least 30 on all units (with higher values for taller units) and have not noticed these kinds of issues. I have losMipLevel = 2.|
|2020-05-14 09:13||Beherith||New Issue|
|2020-05-14 09:13||Beherith||File Added: screen00202.jpg|
|2020-05-14 12:25||Floris||Note Added: 0020403|
|2020-05-14 20:38||Floris||Note Added: 0020407|
|2020-07-21 06:35||raaar||Note Added: 0020480|
|2020-07-22 04:16||Google_Frog||Note Added: 0020487|