2020-02-26 11:23 CET

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IDProjectCategoryView StatusLast Update
0006368Spring enginepublic2020-02-13 23:56
ReporterPicassoCT 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006368: Game is Stack in Starting Frame after start
DescriptionGame is frozzen in Starting Frame after start with error:
f=-000001] Warning: Stacktrace (main) for Spring 104.0.1-1445-g04e4ef8 maintenance:
[f=-000001] Warning: [ProgCtr=777a3a1c StackPtr=027098e4 FramePtr=02709918]
[f=-000001] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00073A1C]
[f=-000001] Warning: (1) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00063DAD]
[f=-000001] Warning: (2) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00038871]
[f=-000001] Warning: (3) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00036049]
[f=-000001] Warning: (4) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x008F61BC]
[f=-000001] Warning: (5) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x008E6B3E]
[f=-000001] Warning: (6) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000601C9]
[f=-000001] Warning: (7) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x00C81883]
[f=-000001] Warning: (8) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x007B0083]
[f=-000001] Warning: (9) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x00B23673]
[f=-000001] Warning: (10) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x00BEAD3E]
[f=-000001] Warning: (11) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x00C023C5]
[f=-000001] Warning: (12) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x0099334C]
[f=-000001] Warning: (13) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x009A1C8B]
[f=-000001] Warning: (14) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x00993631]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-1445-g04e4ef8 maintenance:
[f=-000001] Warning: [ProgCtr=777a1d9c StackPtr=1fc9fc94 FramePtr=1fc9fd04]
[f=-000001] Warning: (0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00071D9C]
[f=-000001] Warning: (1) C:\WINDOWS\System32\KERNELBASE.dll [0x000FEA12]
[f=-000001] Warning: (2) C:\Users\PicassoCT\Documents\My Games\Spring\engine\104.0.1-1445-g04e4ef8 maintenance\spring.exe [0x00C829CD]
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-1445-g04e4ef8 maintenance.
[f=-000001] Warning: (in threads: {main,load,audio,vfsi}={1,0,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000 spring
[f=-000001] Error: 0x77730000 ntdll
[f=-000001] Error: 0x77090000 KERNEL32
[f=-000001] Error: 0x75000000 KERNELBASE
[f=-000001] Error: 0x6fe10000 apphelp
[f=-000001] Error: 0x74f80000 ADVAPI32
[f=-000001] Error: 0x76fd0000 msvcrt
[f=-000001] Error: 0x65d80000 libIL
[f=-000001] Error: 0x75ee0000 sechost
[f=-000001] Error: 0x76c80000 USER32
[f=-000001] Error: 0x77180000 RPCRT4
[f=-000001] Error: 0x752c0000 win32u
[f=-000001] Error: 0x74f00000 SspiCli
[f=-000001] Error: 0x74ef0000 CRYPTBASE
[f=-000001] Error: 0x75f60000 GDI32
[f=-000001] Error: 0x75460000 bcryptPrimitives
[f=-000001] Error: 0x76020000 gdi32full
[f=-000001] Error: 0x76830000 IMAGEHLP
[f=-000001] Error: 0x767b0000 msvcp_win
[f=-000001] Error: 0x76eb0000 ucrtbase
[f=-000001] Error: 0x761e0000 SHELL32
[f=-000001] Error: 0x75200000 cfgmgr32
[f=-000001] Error: 0x6f3e0000 GLU32
[f=-000001] Error: 0x77690000 shcore
[f=-000001] Error: 0x73d40000 IPHLPAPI
[f=-000001] Error: 0x75b30000 combase
[f=-000001] Error: 0x6f2e0000 OPENGL32
[f=-000001] Error: 0x75560000 windows.storage
[f=-000001] Error: 0x752a0000 profapi
[f=-000001] Error: 0x76760000 powrprof
[f=-000001] Error: 0x76bf0000 UMPDC
[f=-000001] Error: 0x70470000 dxcore
[f=-000001] Error: 0x76180000 shlwapi
[f=-000001] Error: 0x77170000 kernel.appcore
[f=-000001] Error: 0x76c00000 cryptsp
[f=-000001] Error: 0x75dd0000 WS2_32
[f=-000001] Error: 0x6b440000 libcurl
[f=-000001] Error: 0x6b800000 OpenAL32
[f=-000001] Error: 0x75360000 CRYPT32
[f=-000001] Error: 0x6b5c0000 libvorbisfile-3
[f=-000001] Error: 0x76850000 ole32
[f=-000001] Error: 0x70e40000 libfreetype-6
[f=-000001] Error: 0x76be0000 MSASN1
[f=-000001] Error: 0x76c20000 wldap32
[f=-000001] Error: 0x65180000 libfontconfig-1
[f=-000001] Error: 0x6ef80000 glew32
[f=-000001] Error: 0x6c740000 SDL2
[f=-000001] Error: 0x752e0000 IMM32
[f=-000001] Error: 0x6d740000 libvorbis-0
[f=-000001] Error: 0x70880000 libogg-0
[f=-000001] Error: 0x62e80000 zlib1
[f=-000001] Error: 0x754c0000 OLEAUT32
[f=-000001] Error: 0x73b00000 WINMM
[f=-000001] Error: 0x68f40000 libexpat-1
[f=-000001] Error: 0x74df0000 VERSION
[f=-000001] Error: 0x73ab0000 winmmbase
[f=-000001] Error: 0x06e60000 nvapi
[f=-000001] Error: 0x77240000 SETUPAPI
[f=-000001] Error: 0x75db0000 bcrypt
[f=-000001] Error: 0x704b0000 dxgi
[f=-000001] Error: 0x705c0000 mscms
[f=-000001] Error: 0x73e40000 USERENV
[f=-000001] Error: 0x70490000 ColorAdapterClient
[f=-000001] Error: 0x07940000 uxtheme
[f=-000001] Error: 0x76ad0000 MSCTF
[f=-000001] Error: 0x08a30000 nvoglv32
[f=-000001] Error: 0x72f50000 WTSAPI32
[f=-000001] Error: 0x73890000 DEVOBJ
[f=-000001] Error: 0x75310000 WINTRUST
[f=-000001] Error: 0x07a00000 ntmarta
[f=-000001] Error: 0x07ae0000 dwmapi
[f=-000001] Error: 0x703c0000 WINSTA
[f=-000001] Error: 0x76e20000 clbcatq
[f=-000001] Error: 0x6fc90000 TextInputFramework
[f=-000001] Error: 0x6f7f0000 CoreMessaging
[f=-000001] Error: 0x6f590000 CoreUIComponents
[f=-000001] Error: 0x6f4b0000 wintypes
[f=-000001] Error: 0x6fff0000 iertutil
[f=-000001] Error: 0x73d80000 shfolder
[f=-000001] Error: 0x6e1f0000 MMDevApi
[f=-000001] Error: 0x6f260000 dsound
[f=-000001] Error: 0x6e260000 AUDIOSES
[f=-000001] Error: 0x68860000 resourcepolicyclient
[f=-000001] Error: 0x721b0000 secur32
[f=-000001] Error: 0x73d90000 mswsock
[f=-000001] Error: 0x6ff60000 wshqos
[f=-000001] Error: 0x6ff50000 wshtcpip
[f=-000001] Error: 0x6ff40000 wship6
[f=-000001] Error: 0x76ea0000 NSI
[f=-000001] Error: 0x70580000 dhcpcsvc
[f=-000001] Error: 0x3de30000 dbghelp
Steps To ReproduceStarted a Game via SpringLobby - Mosaic:Stable 0.670.
Using the latest maintenance engine: Spring Engine Version: 104.0.1-1445-g04e4ef8 maintenance
Adding 2 LuaBots (Prometeu AI, 1 Antagon, 1 Protagon), Player as Protagon.
Game is stuck.
Additional InformationAI should not be source of error.
Game starts in Singleplayer from spring.exe without troubles.

PS: Yes, my game is buggy, still shouldnt freeze the engine.

PSS: Where has the stacktranslate migrated, so that i can go and look for myself?

The old: https://stacktranslate.springrts.com/index.php
does nothing..
TagsNo tags attached.
Checked infolog.txt for ErrorsYes
Attached Files
  • txt file icon infolog.txt (28,363 bytes) 2020-02-13 23:56 -
    [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\PicassoCT\Documents\My Games\Spring\"
    Using writeable configuration source: "C:\Users\PicassoCT\Documents\My Games\Spring\springsettings.cfg"
    LogOutput initialized. Logging to C:\Users\PicassoCT\Documents\My Games\Spring\infolog.txt
    ============== <Log Sections> ==============
      Available:
        ArchiveScanner
        AutohostInterface
        BumpWater
        CSMFGroundTextures
        CregSerializer
        DecalsDrawerGL4
        DynWater
        FarTextureHandler
        Font
        GameServer
        GroundMoveType
        KeyBindings
        LuaSocket
        Model
        Net
        Path
        Piece
        RoamMeshDrawer
        Shader
        SkyBox
        Sound
        Texture
        VFS
      Enabled:
        Sound (Notice)
        VFS (Info)
      
      Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    ============== </Log Sections> ==============
    
    ============== <User Config> ==============
      AdvSky = 1
      CamFreeEnabled = 1
      CamFreeScrollSpeed = 30
      CamMode = 1
      CubeTexGenerateMipMaps = 1
      CubeTexSizeReflection = 1024
      DynamicSky = 1
      FPSScrollSpeed = 40
      Fullscreen = 0
      GrassDetail = 3
      GroundDecals = 1
      GroundDetail = 120
      InputTextGeo = 0.26 0.73 0.02 0.028
      LastSelectedMap = DSDR 3.91
      LastSelectedMod = MOSAIC $VERSION
      LastSelectedScript = Player Only: Testing Sandbox
      LastSelectedSetting = Fullscreen
      MaxNanoParticles = 2500
      MaxParticles = 1000
      OverheadScrollSpeed = 30
      RotOverheadScrollSpeed = 24
      ScreenshotCounter = 165
      ScrollWheelSpeed = 32
      ShadowMapSize = 2047
      Shadows = 1
      ShowClock = 0
      ShowFPS = 1
      ShowPlayerInfo = 0
      TeamNanoSpray = 0
      TreeRadius = 1888
      UnitIconDist = 30000
      VSync = -1
      WindowPosX = 0
      WindowPosY = 23
      XResolutionWindowed = 1920
      YResolutionWindowed = 1017
    ============== </User Config> ==============
    
    ============== <User System> ==============
      Spring Engine Version: 104.0.1-1463-gb19d6f5 maintenance
          Build Environment: gcc libstdc++ version 20171010
           Compiler Version: gcc-5.5.0
           Operating System: Windows 10 TBA Insider Update (build 18362)
            Hardware Config: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz; 16329MB RAM, 18761MB pagefile
           Binary Word Size: 64-bit (native)
              Process Clock: std::chrono::high_resolution_clock
         Physical CPU Cores: 4
          Logical CPU Cores: 4
    ============== </User System> ==============
    
    [good_fpu_init][STREFLOP_SSE]
    	SSE 1.0 : 1,  SSE 2.0 : 1
    	SSE 3.0 : 1, SSSE 3.0 : 1
    	SSE 4.1 : 1,  SSE 4.2 : 1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    [WatchDog::Install] installed (hang-timeout: 10s)
    [WatchDog::RegisterThread] registering controls for thread [main]
    [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
    	display=1 modes=49 bounds={x=0, y=0, w=1920, h=1080}
    		[ 1] 1920x1080x24bpp@60Hz
    		[10] 1680x1050x24bpp@60Hz
    		[13] 1600x1024x24bpp@60Hz
    		[15] 1600x900x24bpp@60Hz
    		[17] 1440x900x24bpp@75Hz
    		[26] 1280x800x24bpp@75Hz
    		[29] 1280x720x24bpp@60Hz
    	display=2 modes=57 bounds={x=-1080, y=205, w=1080, h=1920}
    [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
    [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
    [GR::LogVersionInfo]
    	SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    	GL version  : 4.6.0 NVIDIA 432.00
    	GL vendor   : NVIDIA Corporation
    	GL renderer : GeForce GTX 1050 Ti/PCIe/SSE2
    	GLSL version: 4.60 NVIDIA
    	GLEW version: 2.1.0
    	GPU memory  : 4096MB (total) / 3571MB (available)
    	SDL swap-int: 1
    	
    	ARB shader support        : 1
    	GLSL shader support       : 1
    	FBO extension support     : 1
    	NVX GPU mem-info support  : 1
    	ATI GPU mem-info support  : 0
    	NPOT-texture support      : 1 (1)
    	S3TC/DXT1 texture support : 1/1
    	texture query-LOD support : 1 (1)
    	MSAA frame-buffer support : 1 (1)
    	24-bit Z-buffer support   : 1 (-)
    	primitive-restart support : 1 (1)
    	clip-space control support: 1 (1)
    	seamless cube-map support : 1 (1)
    	frag-depth layout support : 1 (-)
    	
    	max. FBO samples             : 32
    	max. texture size            : 32768
    	max. texture anisotropy level: 16.000000
    	max. vec4 varyings/attributes: 31/16
    	max. draw-buffers            : 8
    	max. rec. indices/vertices   : 1048576/1048576
    	max. uniform buffer-bindings : 84
    	max. uniform block-size      : 64KB
    	
    	enable ATI-hacks : 0
    	compress MIP-maps: 0
    [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
    [GR::UpdateGLConfigs]
    [VSync::SetInterval] interval=-1 (adaptive)
    [GR::UpdateGLGeometry][1] winSize=<1,1>
    [GR::UpdateGLGeometry][2] winSize=<1920,1017>
    [GR::InitGLState]
    [GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated)
    [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
    [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.11.1)] 0ms
    [WatchDog::RegisterThread] registering controls for thread [vfsi]
    [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\PicassoCT\Documents\My Games\Spring\"
    [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Users\PicassoCT\Documents\My Games\Spring\
    [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\spring\
    Scanning: D:\spring\base
    Scanning: D:\spring\maps
    Scanning: D:\spring\games
    Scanning: C:\Users\PicassoCT\Documents\My Games\Spring\maps
    Scanning: C:\Users\PicassoCT\Documents\My Games\Spring\packages
    Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\spring\maps\Caeserea.sdd" for faster loading!
    [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 1639ms
    [VFS] [SpringVFS::ReserveArchives<this=0000000046fd9e70>]
    [VFS] [SpringVFS::AddArchive<this=0000000046fd9e70>(arName="Spring content v1", overwrite=false)] section=2 cached=0
    [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000000046fd9e70 (SpringVFS) global=0000000000000000 (null)
    [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
    [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
    [ThreadPool::SetThreadCount][2] workers=2
    [Threading] Main thread CPU affinity mask set: 12
    [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
    [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
    [f=-000001] [Sound] [Sound::InitThread][1]
    [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.4ms)
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (200.4ms)
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (300.5ms)
    [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=0000000047385610 context=0000000046408080
    [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
    [f=-000001] [Sound]   Devices:
    [f=-000001] [Sound]     [Lautsprecher (Realtek High Definition Audio)]
    [f=-000001] [Sound]     [DELL U2414H (NVIDIA High Definition Audio)]
    [f=-000001] [Sound]     [Lautsprecher (Realtek High Definition Audio)]
    [f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
    [f=-000001] [Sound]     [MD20147 (NVIDIA High Definition Audio)]
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (401.5ms)
    [f=-000001] [Sound]   EFX Enabled: yes
    [f=-000001] [Sound] [Sound::UpdateThread][2]
    [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 502ms
    [f=-000001] [VFS] [SelMenuVFS::AddArchive<this=0000000046fd9e70>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::UnMapArchives<this=0000000046fd9e70>(reload=0)] (#mod=0 #map=0 #menu=0)
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="MOSAIC $VERSION", overwrite=false)] section=0 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="Spring content v1", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="DSDR 3.91", overwrite=false)] section=1 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::ReMapArchives<this=0000000046fd9e70>(reload=0)] (#mod=6785 #map=123 #menu=0)
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
    [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
    [f=-000001] [GR::UpdateGLConfigs]
    [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1017>
    [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1017>
    [f=-000001] [GR::InitGLState]
    [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated)
    [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [f=-000001] 
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
    [f=-000001] [GR::UpdateGLConfigs]
    [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1017>
    [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1017>
    [f=-000001] [GR::InitGLState]
    [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated)
    [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
    [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
    [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
    
    [f=-000001] [VFS] [SelWidgetVFS::UnMapArchives<this=0000000046fd9e70>(reload=0)] (#mod=0 #map=0 #menu=0)
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="MOSAIC $VERSION", overwrite=false)] section=0 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="Spring content v1", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="DSDR 3.91", overwrite=false)] section=1 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::AddArchive<this=0000000046fd9e70>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SelWidgetVFS::ReMapArchives<this=0000000046fd9e70>(reload=0)] (#mod=6785 #map=123 #menu=0)
    [f=-000001] [CPreGame] using server IP localhost and port 8452
    [f=-000001] [NetProto::InitLocalClient] connecting to local server
    [f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "DSDR 3.91" (loaded=1 cached=0)
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000046fd9e70>(arName="DSDR 3.91", overwrite=false)] section=1 cached=0
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000046fd9e70>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
    [f=-000001] [~CBufferedArchive][name=D:\spring\base\maphelper.sdz] 34584 bytes cached in 9 files
    [f=-000001] [~CBufferedArchive][name=D:\spring\base\springcontent.sdz] 529034 bytes cached in 181 files
    [f=-000001] [~CBufferedArchive][name=D:\spring\base\spring\bitmaps.sdz] 5947433 bytes cached in 131 files
    [f=-000001] [~CBufferedArchive][name=D:\spring\base\cursors.sdz] 523006 bytes cached in 112 files
    [f=-000001] [PreGame::StartServer]
    	mod-checksum=041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed
    	map-checksum=e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9
    [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
    [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
    [f=-000001] [UDPListener] successfully bound socket on port 8452
    [f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 1768ms
    [f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000473c1020] using map "DSDR 3.91" (loaded=1 cached=0)
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000046fd9e70>(arName="DSDR 3.91", overwrite=false)] section=1 cached=0
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000046fd9e70>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
    [f=-000001] [PreGame::AddModArchivesToVFS][server=00000000473c1020] using game "MOSAIC $VERSION" (loaded=1 cached=0)
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000046fd9e70>(arName="MOSAIC $VERSION", overwrite=false)] section=0 cached=0
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000046fd9e70>(arName="Spring content v1", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000046fd9e70>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
    [f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000046fd9e70>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
    [f=-000001] [PreGame::GameDataReceived] recording demo to "C:\Users\PicassoCT\Documents\My Games\Spring\demos\20200213_235054_DSDR 3_104.0.1-1463-gb19d6f5 maintenance.sdfz"
    [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 153ms
    [f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
    [f=-000001] [LuaIntro] Searching for new Widgets
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
    [f=-000001] [LuaIntro] Found new widget "SpringLogo"
    [f=-000001] [LuaIntro] Found new widget "LoadTexture"
    [f=-000001] [LuaIntro] Found new widget "LoadProgress"
    [f=-000001] [LuaIntro] Found new widget "Main"
    [f=-000001] [LuaIntro] Found new widget "Music"
    [f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=-000001] [LoadScreen::Init] single-threaded
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
    [f=-000001] [Game::Load][1] globalQuit=0 threaded=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (97 MB)"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
    [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 30ms
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 37ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
    [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 5 sounds from gamedata/sounds.lua
    [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 18ms
    [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
    [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 68ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
    [f=-000001] [Init] number of ArmorDefs: 2
    [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
    [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
    [f=-000001] Warning: WeaponDefs: Unknown tag "nofirebasecollide" in "machinegun"
    [f=-000001] Warning: WeaponDefs: Unknown tag "collidefirebase" in "molotow"
    [f=-000001] Warning: WeaponDefs: Unknown tag "nofirebasecollide" in "railgun"
    [f=-000001] Warning: WeaponDefs: Unknown tag "collidefirebase" in "ssied"
    [f=-000001] Warning: WeaponDefs: Unknown tag "nofirebasecollide" in "submachingegun"
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 10ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
    [f=-000001] Warning: [CreateYardMap] house_arab0: given yardmap contains 581 excess char(s)!
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 7ms
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
    [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 22ms
    [f=-000001] [IPathManager::GetInstance] using QTPFS
    [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
    [f=-000001] InfoTexture: shaders
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
    [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms
    [f=-000001] Switching to ROAM Mesh Rendering
    [f=-000001] [TriNodePool::InitPools] newPoolSize=1048576 thrPoolSize=349525 (numThreads=4 shadowPass=0)
    [f=-000001] [TriNodePool::InitPools] newPoolSize=1048576 thrPoolSize=349525 (numThreads=4 shadowPass=1)
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
    [f=-000001] Loaded DecalsDrawer: Legacy
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
    [f=-000001] Error: Could not finalize projectile-texture atlas. Use fewer/smaller textures.
    [f=-000001] Warning: FBO-PERLIN: Missing a required texture/buffer attachment!
    [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
    [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
    [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 0ms
    [f=-000001] [Game::LoadLua] Lua developer mode disabled
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
    [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 10ms
    [f=-000001] Synced LuaRules: starting loading
    [f=-000001] Prometheus loading configs
    [f=-000001] Prometheus start unitlimits loading
    [f=-000001] Prometheus unitlimits loading completed
    [f=-000001] Loading gadget: Lua unit script framework  <unit_script.lua>
    [f=-000001]   Loading unit script: scripts/air_copter_aerosolscript.lua
    [f=-000001]   Loading unit script: scripts/airantiarmorscript.lua
    [f=-000001]   Loading unit script: scripts/aircoptermgscript.lua
    [f=-000001]   Loading unit script: scripts/airssiedscript.lua
    [f=-000001]   Loading unit script: scripts/parachutscript.lua
    [f=-000001]   Loading unit script: scripts/safehousescript.lua
    [f=-000001]   Loading unit script: scripts/assemblyscript.lua
    [f=-000001]   Loading unit script: scripts/blacksitescript.lua
    [f=-000001]   Loading unit script: scripts/civilianscript.lua
    [f=-000001]   Loading unit script: scripts/civilianagentscript.lua
    [f=-000001]   Loading unit script: scripts/doubleagentscript.lua
    [f=-000001]   Loading unit script: scripts/gcscrapheap.lua
    [f=-000001]   Loading unit script: scripts/tankscript.lua
    [f=-000001]   Loading unit script: scripts/truckscript.lua
    [f=-000001]   Loading unit script: scripts/truckassemblyscript.lua
    [f=-000001]   Loading unit script: scripts/ground_turret_cruisemissilepod_script.lua
    [f=-000001]   Loading unit script: scripts/ground_turretscript.lua
    [f=-000001]   Loading unit script: scripts/ground_turret_sied.lua
    [f=-000001]   Loading unit script: scripts/groundwalkerscript.lua
    [f=-000001]   Loading unit script: scripts/housescript.lua
    [f=-000001]   Loading unit script: scripts/decalscript.lua
    [f=-000001]   Loading unit script: scripts/interrogationiconscript.lua
    [f=-000001]   Loading unit script: scripts/launchedicbmscript.lua
    [f=-000001]   Loading unit script: scripts/launcherscript.lua
    [f=-000001]   Loading unit script: scripts/placeholder.lua
    [f=-000001]   Loading unit script: scripts/nimrodscript.lua
    [f=-000001]   Loading unit script: scripts/noonescript.lua
    [f=-000001]   Loading unit script: scripts/operativeassetscript.lua
    [f=-000001]   Loading unit script: scripts/operativeinvestigatorscript.lua
    [f=-000001]   Loading unit script: scripts/operativepropagatorscript.lua
    [f=-000001]   Loading unit script: scripts/origodscript.lua
    [f=-000001]   Loading unit script: scripts/policetruckscript.lua
    [f=-000001]   Loading unit script: scripts/propagandaserverscript.lua
    [f=-000001]   Loading unit script: scripts/raidiconscript.lua
    [f=-000001]   Loading unit script: scripts/recruitcivilianscript.lua
    [f=-000001]   Loading unit script: scripts/satelliteantiscript.lua
    [f=-000001]   Loading unit script: scripts/satellitegodscript.lua
    [f=-000001]   Loading unit script: scripts/satellitescript.lua
    [f=-000001]   Loading unit script: scripts/transportedassemblyscript.lua
    [f=-000001] Mapsize:, 640, 384
    [f=-000001] satelliteanti is a zeppelin with cruisealt 1500
    [f=-000001] satellitegodrod is a zeppelin with cruisealt 1500
    [f=-000001] satellitescan is a zeppelin with cruisealt 1500
    [f=-000001] Synced LuaRules: finished loading
    [f=-000001] Unsynced LuaRules: starting loading
    [f=-000001] Prometheus loading configs
    [f=-000001] Prometheus start buildorder loading
    [f=-000001] Prometheus buildorder loading completed
    [f=-000001] Prometheus start unitlimits loading
    [f=-000001] Prometheus unitlimits loading completed
    [f=-000001] Prometheus Initialise: Debugomode is 0
    [f=-000001] Unsynced LuaRules: finished loading
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
    [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 11ms
    [f=-000001] Loaded SYNCED gadget:  s11n gadget         <s11n_gadget_load.lua>
    [f=-000001] Loaded SYNCED gadget:  s11n map feature loader  <s11n_load_map_features.lua>
    [f=-000001] Loaded UNSYNCED gadget:  s11n_gadget_load.lua  <s11n_gadget_load.lua>
    [f=-000001] Loaded UNSYNCED gadget:  Precipitation       <precipitation.lua>
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
    [f=-000001] LuaUI Entry Point: "LuaUI/main.lua"
    [f=-000001] LuaSocket Support: enabled
    [f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={300823,47610137} {int,ext,rec}Allocs={854143,0,0} {chunk,block}Bytes={47610137,0}
    [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
    [f=-000001] Prometheus: Failed to load: LuaRules/Configs/prometheus/maps/DSDR 3.91.lua
    [f=-000001] Prometheus: No waypoint profile found. Will not use waypoints on this map.
    [f=-000001] Prometheus: Failed to load: LuaRules/Configs/prometheus/maps/DSDR 3.91.lua
    [f=-000001] Prometheus: No waypoint profile found. Will not use waypoints on this map.
    [f=-000001] [s11n] Loading s11n file...
    [f=-000001] [s11n] Parsing model...
    [f=-000001] [s11n] Populating game world...
    [f=-000001] [s11n] s11n loading complete.
    [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[PathManager::GetCacheDirName] using cache-dir "cache\104dev-maintenance/QTPFS/0010/e01913f73dec01a5-041db57334c31dac/" (map-checksum e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9, mod-checksum 041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed)"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[PathManager::InitNodeLayersThreaded] using 4 threads for 5 node-layers (cached)"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[Load] pfs-checksum: 9241cc84, mem-footprint: 143MB"
    [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (304ms, checksum 9241cc84)"
    [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
    [f=-000001] [EOH::CreateSkirmishAI(id=0)]
    [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 0ms
    [f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 6ms
    [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
    [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11210,0,0} {chunk,block}Bytes={0,0}
    [f=-000001] GameID: ced2455e832006f96ecdde4749e80676
    [f=-000001] Connection attempt from UnnamedPlayer
    [f=-000001]  -> Version: 104.0.1-1463-gb19d6f5 maintenance [Windows 64-bit (native)]
    [f=-000001]  -> Connection established (given id 0)
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][map-checksums]
    	server=e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9
    	client=e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9"
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][mod-checksums]
    	server=041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed
    	client=041db57334c31dacd588c45d33ccd559dd709f58b21a509c95ce4ec72332f5e694880d6850bcca5851b7aee2f619db38ac5e16d36a4519b14c86a489bbabf9ed"
    [f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Prometheus" (ID: 0, Short-Name: "Prometheus", Version: "") took over control of team 1
    [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[Game::Load][lua{Rules,Gaia}={00000000ab100200,00000000aca385b0}]"
    [f=-000001] Player UnnamedPlayer finished loading and is now ingame
    [f=-000001] Starting game MOSAIC Version Alpha: 0.664
    [f=0000001] Prometheus: GameStart
    [f=0000001] Prometheus: Checking Min Buildorder fullfilled
    [f=0000001] Prometheus: Checking Min Buildorder fullfilled
    [f=0000001] Prometheus: GameStart
    [f=0000001] Prometheus: Checking Min Buildor
    txt file icon infolog.txt (28,363 bytes) 2020-02-13 23:56 +

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+Notes

-Issue History
Date Modified Username Field Change
2020-02-13 23:56 PicassoCT New Issue
2020-02-13 23:56 PicassoCT File Added: infolog.txt
+Issue History