View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006360 | Spring engine | General | public | 2020-01-18 19:55 | 2020-04-27 22:43 |
| Reporter | IceXuick | Assigned To | hokomoko | ||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 104.0 +git | ||||
| Summary | 0006360: BAR Games with 4+ players and more than 40-45-ish minutes crash | ||||
| Description | Smaller games tend to run well, but after 40 minutes, sometimes almost 60, the game somehow gets problems. I've had this for quite some weeks now - probably already months. Also others (3 more) have pointed out crashes of games that tend to take a bit longer. It's pretty severe and frustrating to play games that crash after 45-60 minutes of gameplay. It might be the DAI (iirc both the "ba" and "stai" AI's have this problem). Popup windows show: 1. Failed to allocate memory 2. std::bad_alloc 3. Abort / abnormal termination I hope you/we can figure this out! | ||||
| Steps To Reproduce | Play latest version of BAR, with scavengers on and set to 0.5. Host new game with at least one other human player and one DAI ba. With lots of units and longer gameplay the map suddenly shows dark patches when zooming out and then back in - that's when you know there are problems ahead. between 10-20 seconds from then the game will crash. | ||||
| Additional Information | infolog info. First errors just before crash: [f=0089719] Warning: [luaL_SpringOptCString(def=[No traceback returned])] wrong type for return argument 2 in "LuaRules::CheckFixStack" (string expected, got function) [f=0089719] Error: [LuaRules::RunCallInTraceback] error=-1 (LUA_ERRNOIDEA) callin=FeatureCreated trace=[Internal Lua error: Call failure] [No traceback returned] (there are many of these after this) Next error block i get 4 times: [f=0090431] Error: Failed to allocate memory [f=0090431] Error: Error handler invoked for Spring 104.0.1-1455-g39f8fbd maintenance. [f=0090431] Error: DLL information: [f=0090431] Error: Stacktrace for Spring 104.0.1-1455-g39f8fbd maintenance: [f=0090431] Error: [ProgCtr=008f1c7f StackPtr=02709200 FramePtr=00fb75fb] [f=0090431] Error: (0) Unknown [0x008F1C7F] [f=0090431] Error: (1) Unknown [0x008F1C7F] [f=0090431] Error: (2) Unknown [0x778D50A0] [f=0090431] Error: (3) Unknown [0x008F1C7F] [f=0090431] Error: (4) Unknown [0x02709200] [f=0090431] Error: (5) Unknown [0x00FB75FB] [f=0090431] Error: (6) Unknown [0x6E6B6E55] [f=0090431] Error: (7) Unknown [0x006E776F] Also with these (audio) things: [f=0090431] [WatchDog::DeregisterThread] deregistering controls for thread [main] [f=0090431] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-1455-g39f8fbd maintenance. [f=0090431] Warning: (in threads: {main,load,audio,vfsi}={0,0,1,0}) [f=0090431] Warning: DLL information: [f=0090431] Warning: Stacktrace (audio) for Spring 104.0.1-1455-g39f8fbd maintenance: [f=0090431] Warning: [ProgCtr=7790213c StackPtr=1c4ffc3c FramePtr=1c4ffc58] [f=0090431] Warning: (0) Unknown [0x7790213C] [f=0090431] Warning: (1) Unknown [0x778E1F56] [f=0090431] Warning: (2) Unknown [0x778E1E4B] [f=0090431] Warning: (3) Unknown [0x778DFF16] [f=0090431] Warning: (4) Unknown [0x778DFE39] [f=0090431] Warning: (5) Unknown [0x008F674C] [f=0090431] Warning: (6) Unknown [0x009576C0] [f=0090431] Warning: (7) Unknown [0x00DD1A27] [f=0090431] Warning: (8) Unknown [0x77027E71] [f=0090431] Warning: (9) Unknown [0x77027F31] [f=0090431] Warning: (10) Unknown [0x74F30419] [f=0090431] Warning: (11) Unknown [0x778F662D] [f=0090431] Warning: (12) Unknown [0x778F65FD] Then i get around 40-50 of these: [f=0090556] Warning: [luaL_SpringOptCString(def=[No traceback returned])] wrong type for return argument 2 in "LuaRules::CheckFixStack" (string expected, got function) [f=0090556] Error: [LuaRules::RunCallInTraceback] error=-1 (LUA_ERRNOIDEA) callin=FeatureCreated trace=[Internal Lua error: Call failure] [No traceback returned] And the last part is this: [f=0092767] Error: [Watchdog::DeregisterThread] invalid thread number 0 [f=0092767] Error: [ExitSpringProcess] errorMsg="std::bad_alloc" msgCaption="Spring: caught std::bad_alloc" mainThread=1 [f=0092767] Error: Spring received an ABORT signal [f=0092767] Error: Error handler invoked for Spring 104.0.1-1455-g39f8fbd maintenance. [f=0092767] Error: DLL information: [f=0092767] Error: Stacktrace for Spring 104.0.1-1455-g39f8fbd maintenance: [f=0092767] Error: [ProgCtr=008f1c7f StackPtr=0270e8f0 FramePtr=00fb75fb] [f=0092767] Error: (0) Unknown [0x008F1C7F] [f=0092767] Error: (1) Unknown [0x008F1C7F] [f=0092767] Error: (2) Unknown [0x778D50A0] [f=0092767] Error: (3) Unknown [0x008F1C7F] [f=0092767] Error: (4) Unknown [0x0270E8F0] [f=0092767] Error: (5) Unknown [0x00FB75FB] [f=0092767] Error: (6) Unknown [0x6E6B6E55] [f=0092767] Error: (7) Unknown [0x006E776F] [f=0092767] Error: [Watchdog::DeregisterThread] invalid thread number 0 [f=0092767] Error: [ExitSpringProcess] errorMsg="Abort / abnormal termination" msgCaption="Spring: Fatal Error" mainThread=1 I hope you/we can figure this out! | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | Yes | ||||
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"Failed to allocate memory" did you hit the 4GB memory limit maybe? afaik the lua memory itself is limited, too, sth. like 800MB. |
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I don't know. Might be LUA, because that one popped up in the errors. Is there a way to see actual memory usage? |
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afaik /debug shows total lua memory usage... |
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When reporting please post the *FULL* infolog and ideally a replay file to match it. This is likely a game bug, probably a mem leak in your lua code, check your ingame lua profilers and the max lua mem shown in /debug. |
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Well the replays i cannot give you, because they are corrupt/broken. I've uploaded the full infolog! |
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In a 2x DAI ba AI match, LUA doesn't get anywhere near 800mb With more then 2k units spawned in heavy battle LUA mem is around 125 mb max - bu ton average mid/late game it's 80-100mb. |
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I don't know how related it is, but this crash usually happen at the moment when there's a lot of action going... A lot of aircraft appearing in LoS very fast, a few big explosions next to each other... It's always after quite long time of running, and feels somewhat random. Diffrent people crash at diffrent times. There doesn't seem to be any corelation between PC specs and this crash too. |
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We had another crash in a recent MP game. We had 2 players and AI, and 2 spectators. Only 1 player (me) crashed. RAM memory went slowy up during the game to 3GB, then it suddenly dropped to 1,5. That went well for like approximately 5-10 minutes... Then it abruptly crashed. Infolog is the problem. The replay of this one is in tact |
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The replay of the latest crash |
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https://github.com/spring/spring/blob/6ba05832597e6091f7c810f76c547dd54a585c13/rts/Lua/LuaHandle.cpp#L345 https://github.com/spring/spring/blob/6ba05832597e6091f7c810f76c547dd54a585c13/rts/Lua/LuaHandle.cpp#L412 So its doing some calline traceback: https://github.com/spring/spring/blob/6ba05832597e6091f7c810f76c547dd54a585c13/rts/Lua/LuaHandle.cpp#L280 FeatureCreated to be exact.. what feature was created during the battle? At this frame? Some Unit died? Some Feature was created, and instantly trampled into a smaller Feature? |
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Recommend disregarding memory leak errors: Corrupted states have a tendency to do loopy things and dont clean up after themselves. I had a failing unit-load which represented as a recursion error- due to the InUnitLoading Flag not beeing reset. Focus on the first error. |
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i think the issue has been resolved. It was likely caused by a lot of displaylist creation without proper deletion |
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Yes it looks like 98%-ish of the leak(s) is/are now closed. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-01-18 19:55 | IceXuick | New Issue | |
| 2020-01-20 15:39 | abma | Note Added: 0020303 | |
| 2020-01-20 15:51 | IceXuick | Note Added: 0020304 | |
| 2020-01-20 16:38 | abma | Note Added: 0020305 | |
| 2020-01-21 08:41 | silentwings | Note Added: 0020307 | |
| 2020-01-21 10:21 | IceXuick | File Added: infolog_major-crash.txt | |
| 2020-01-21 10:21 | IceXuick | Note Added: 0020308 | |
| 2020-01-21 10:40 | IceXuick | Note Added: 0020309 | |
| 2020-03-03 21:15 | Damgam | Note Added: 0020355 | |
| 2020-03-08 08:51 | IceXuick | File Added: infolog-crash-std-alloc.txt | |
| 2020-03-08 08:51 | IceXuick | Note Added: 0020356 | |
| 2020-03-08 08:52 | IceXuick | File Added: 20200307_210340_Comet Catcher Remake 1_104.0.1-1464-g4f428c8 maintenance.sdfz | |
| 2020-03-08 08:52 | IceXuick | Note Added: 0020357 | |
| 2020-04-16 00:51 | PicassoCT_ | Note Added: 0020387 | |
| 2020-04-16 00:53 | PicassoCT_ | Note Added: 0020388 | |
| 2020-04-16 15:18 | Floris | Note Added: 0020389 | |
| 2020-04-16 23:04 | IceXuick | Note Added: 0020390 | |
| 2020-04-27 22:43 | hokomoko | Assigned To | => hokomoko |
| 2020-04-27 22:43 | hokomoko | Status | new => closed |
| 2020-04-27 22:43 | hokomoko | Resolution | open => no change required |