View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000635 | Spring engine | General | public | 2007-09-15 15:01 | 2007-09-16 19:50 |
| Reporter | KDR_11k | Assigned To | Kloot | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000635: [patch] BeamBurst tag | ||||
| Description | This adds the beamburst tag (bool) which changes a beamlaser to act like a regular weapon when it comes to burst, the beam won't use beamtime then. This is primarily for beamlasers that are used to simulate other types of weapons that don't have a stream of damage but instead do it all in one hit (rifles, shotguns, railguns, ...). A beamlaser with the tag will go through a normal burst, can use the sprayangle and projectiles tags and will track the target during the burst. It will do full damage with each shot instead of having all shots together do the damage set in the damage section. The patch also makes beamttl and beamdecay apply to largebeamlasers, too. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-09-15 15:01 | KDR_11k | New Issue | |
| 2007-09-15 15:01 | KDR_11k | File Added: beamBurst.patch | |
| 2007-09-16 19:50 | Kloot | Note Added: 0001267 | |
| 2007-09-16 19:50 | Kloot | Status | new => resolved |
| 2007-09-16 19:50 | Kloot | Resolution | open => fixed |
| 2007-09-16 19:50 | Kloot | Assigned To | => Kloot |