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IDProjectCategoryView StatusLast Update
0000635Spring engineGeneralpublic2007-09-16 19:50
ReporterKDR_11k Assigned ToKloot  
PrioritynormalSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Summary0000635: [patch] BeamBurst tag
DescriptionThis adds the beamburst tag (bool) which changes a beamlaser to act like a regular weapon when it comes to burst, the beam won't use beamtime then. This is primarily for beamlasers that are used to simulate other types of weapons that don't have a stream of damage but instead do it all in one hit (rifles, shotguns, railguns, ...). A beamlaser with the tag will go through a normal burst, can use the sprayangle and projectiles tags and will track the target during the burst. It will do full damage with each shot instead of having all shots together do the damage set in the damage section.

The patch also makes beamttl and beamdecay apply to largebeamlasers, too.
TagsNo tags attached.
Attached Files
beamBurst.patch (Attachment missing)
Checked infolog.txt for Errors

Activities

Kloot

2007-09-16 19:50

developer   ~0001267

committed, r4403

Issue History

Date Modified Username Field Change
2007-09-15 15:01 KDR_11k New Issue
2007-09-15 15:01 KDR_11k File Added: beamBurst.patch
2007-09-16 19:50 Kloot Note Added: 0001267
2007-09-16 19:50 Kloot Status new => resolved
2007-09-16 19:50 Kloot Resolution open => fixed
2007-09-16 19:50 Kloot Assigned To => Kloot