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IDProjectCategoryView StatusLast Update
0000629Spring engineGeneralpublic2011-08-25 19:22
ReporterArgh Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
Status closedResolutionwon't fix 
Summary0000629: CSimpleGroundFlash and z-order
DescriptionI have tested CSimpleGroundFlash on several different machines over the last week, prior to initial release to the artists working on the project. I found that CSimpleGroundFlash does not draw reliably on many machines, and that there are problems with it and the GroundScars, where it appears that GroundScars are over-drawing or even culling CSimpleGroundFlash events.

Needless to say, this is not good- it means that this particular FX, which can be used for a wide variety of things, will look great on some machines, but will either not draw, or draw very poorly on others.

Given that very few potential uses of this code are going to require multiples of this CEG type, could somebody please make this z-buffer aware, and draw after the GroundScar? It's very annoying to have it get culled by, say, a CSphereParticleSpawner, or see it clipped by a Heatcloud, etc...
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Checked infolog.txt for Errors

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zerver

2009-05-10 01:48

reporter   ~0003432

Looking at the code, it seems flashes are drawn after ground scars. So, is this still an issue, or can it be closed?

Issue History

Date Modified Username Field Change
2007-09-11 04:57 Argh New Issue
2009-05-10 01:48 zerver Note Added: 0003432
2011-08-25 19:22 jK Status new => closed
2011-08-25 19:22 jK Resolution open => won't fix