View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006281 | Spring engine | General | public | 2019-08-15 05:04 | 2019-08-17 17:02 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | unable to reproduce |
| Status | closed | Resolution | no change required | ||
| Product Version | 104.0 +git | ||||
| Summary | 0006281: 104.0.1-1344-g07bdbaf maintenance LaserCannon randomly bypasses charged shields | ||||
| Description | This replay demonstrates Pyro and Bandit (jumpraid and shieldraid) shooting through a Convict (shieldcon) shield by aiming at a Mason (vehcon) standing behind and outside the shield. Note that the flame of Pyro is technically a noexplode LaserCannon, and Bandit has an ordinary LaserCannon. I was unable to reproduce this after closing this game. Therefore the replay has a few issues: * There are 53 minutes of inactivity. Type /skip 3180 to overcome this. * I fail to reproduce the bug a few times before reproducing it. * I have only tested LaserCannon. * It is with dev ZK. This version runs it correctly: https://github.com/ZeroK-RTS/Zero-K/commit/a39a9ecd048cc826224cd3643412a3ec2d0bc965 | ||||
| Additional Information | Thread: http://zero-k.info/Forum/Thread/28779 | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | Yes | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-08-15 05:04 | Google_Frog | New Issue | |
| 2019-08-15 05:04 | Google_Frog | File Added: 20190814_124800_ScorpioBattleground_104.0.1-1344-g07bdbaf maintenance.sdfz | |
| 2019-08-17 16:57 | Kloot | Assigned To | => Kloot |
| 2019-08-17 16:57 | Kloot | Status | new => closed |
| 2019-08-17 16:57 | Kloot | Resolution | open => no change required |
| 2019-08-17 16:57 | Kloot | Note Added: 0020084 | |
| 2019-08-17 17:02 | Kloot | Note Edited: 0020084 |