2025-07-21 16:19 CEST

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IDProjectCategoryView StatusLast Update
0006281Spring engineGeneralpublic2019-08-17 17:02
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityunable to reproduce
StatusclosedResolutionno change required 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006281: 104.0.1-1344-g07bdbaf maintenance LaserCannon randomly bypasses charged shields
DescriptionThis replay demonstrates Pyro and Bandit (jumpraid and shieldraid) shooting through a Convict (shieldcon) shield by aiming at a Mason (vehcon) standing behind and outside the shield. Note that the flame of Pyro is technically a noexplode LaserCannon, and Bandit has an ordinary LaserCannon.

I was unable to reproduce this after closing this game. Therefore the replay has a few issues:
 * There are 53 minutes of inactivity. Type /skip 3180 to overcome this.
 * I fail to reproduce the bug a few times before reproducing it.
 * I have only tested LaserCannon.
 * It is with dev ZK. This version runs it correctly: https://github.com/ZeroK-RTS/Zero-K/commit/a39a9ecd048cc826224cd3643412a3ec2d0bc965
Additional InformationThread: http://zero-k.info/Forum/Thread/28779
TagsNo tags attached.
Checked infolog.txt for ErrorsYes
Attached Files

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-Notes

~0020084

Kloot (developer)

Last edited: 2019-08-17 17:02

View 2 revisions

Fix your ShieldPreDamaged logic, this is not an engine bug. The callin returns true for some projectiles but does not destroy them.

+Notes

-Issue History
Date Modified Username Field Change
2019-08-15 05:04 Google_Frog New Issue
2019-08-15 05:04 Google_Frog File Added: 20190814_124800_ScorpioBattleground_104.0.1-1344-g07bdbaf maintenance.sdfz
2019-08-17 16:57 Kloot Assigned To => Kloot
2019-08-17 16:57 Kloot Status new => closed
2019-08-17 16:57 Kloot Resolution open => no change required
2019-08-17 16:57 Kloot Note Added: 0020084
2019-08-17 17:02 Kloot Note Edited: 0020084 View Revisions
+Issue History