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IDProjectCategoryView StatusLast Update
0006271Spring engineGeneralpublic2019-08-06 14:11
Reporterraaar Assigned To 
PriorityhighSeveritymajorReproducibilityalways
Status closedResolutionno change required 
Product Version104.0 +git 
Summary0006271: 104.0.1.1327 maintenance | cloak energy drain and recloak delay not working
Descriptionthe units are being able to recloak immediately after doing something disrupting. On previous versions there was a delay of a few seconds before they could recloak again.

The wiki says:
https://springrts.com/wiki/Gamedev:UnitDefs#Cloaking

int cloakTimeout  default: 128 
    The minimum time, in frames, between a decloak and subsequent re-cloak.

setting the value on the unitdefs doesn't seem to have any effect.

Cloaking also no longer drains any energy.
Steps To Reproducemetal factions 1.12, set the commander to cloaked and move it around, order to build and attack ground after enabling cloak.
TagsNo tags attached.
Checked infolog.txt for ErrorsIrrelevant

Activities

raaar

2019-08-06 03:33

reporter   ~0020072

I've modified my game to work around these issues in a way similar to what was done here:
https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_decloak_damaged.lua

so it's not a big deal for my case anymore.

Either way, these behavior changes should be more explicit on the change log and show up on the wiki.

Kloot

2019-08-06 14:11

developer   ~0020073

what a nice opportunity for you to show some initiative and update the wiki yourself.

duplicate of 0005906.

Issue History

Date Modified Username Field Change
2019-08-06 01:39 raaar New Issue
2019-08-06 03:33 raaar Note Added: 0020072
2019-08-06 14:11 Kloot Status new => closed
2019-08-06 14:11 Kloot Resolution open => no change required
2019-08-06 14:11 Kloot Note Added: 0020073