| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0006268 | Spring engine | General | public | 2019-07-31 22:05 | 2019-07-31 22:50 | ||||||||
| Reporter | lhog | ||||||||||||
| Assigned To | |||||||||||||
| Priority | low | Severity | minor | Reproducibility | have not tried | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 104.0 +git | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0006268: Water type 3 (refractive) is pitch black on develop | ||||||||||||
| Description | NVidia/Win10 here. Water type 3 produces black opaque water (tested 3 maps) on develop engine. Infolog has no water shader related errors, so I assume something is wrong in the shader logic or something is missing on the c++ side. Good map to witness the issue is Thornford 2 https://zero-k.info/Maps/Detail/57532 | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Checked infolog.txt for Errors | Yes | ||||||||||||
| Attached Files |
| ||||||||||||
Notes |
|
|
Kloot (developer) 2019-07-31 22:50 Last edited: 2019-07-31 22:50 |
develop does not render (non-cubemap) sky yet, so the reflection buffer will be filled with whatever fog color is defined in mapinfo which on Thornford happens to be pitch black. |
Issue History |
|||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-07-31 22:05 | lhog | New Issue | |
| 2019-07-31 22:50 | Kloot | Note Added: 0020071 | |
| 2019-07-31 22:50 | Kloot | Note Edited: 0020071 | View Revisions |


