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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0006268 | Spring engine | General | public | 2019-07-31 22:05 | 2019-07-31 22:50 | ||||||||
Reporter | lhog | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | minor | Reproducibility | have not tried | ||||||||
Status | new | Resolution | open | ||||||||||
Product Version | 104.0 +git | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0006268: Water type 3 (refractive) is pitch black on develop | ||||||||||||
Description | NVidia/Win10 here. Water type 3 produces black opaque water (tested 3 maps) on develop engine. Infolog has no water shader related errors, so I assume something is wrong in the shader logic or something is missing on the c++ side. Good map to witness the issue is Thornford 2 https://zero-k.info/Maps/Detail/57532 | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | Yes | ||||||||||||
Attached Files |
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Kloot (developer) 2019-07-31 22:50 Last edited: 2019-07-31 22:50 |
develop does not render (non-cubemap) sky yet, so the reflection buffer will be filled with whatever fog color is defined in mapinfo which on Thornford happens to be pitch black. |
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Date Modified | Username | Field | Change |
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2019-07-31 22:05 | lhog | New Issue | |
2019-07-31 22:50 | Kloot | Note Added: 0020071 | |
2019-07-31 22:50 | Kloot | Note Edited: 0020071 | View Revisions |