2019-05-26 01:40 CEST

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IDProjectCategoryView StatusLast Update
0006209Spring engineGeneralpublic2019-04-25 18:15
ReporterDeinFreund 
Assigned To 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusnewResolutionopen 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006209: maintenance 1156 crashes
DescriptionThere are two very similar crash reports by user Zerb that both happened early in the game. The infolog mentions some problems with creating GLSL shaders even though the GPU should support it.

https://github.com/ZeroK-RTS/CrashReports/issues/21546
https://github.com/ZeroK-RTS/CrashReports/issues/21548
TagsNo tags attached.
Checked infolog.txt for lua ErrorsYes
Attached Files

-Relationships
+Relationships

-Notes

~0019957

lhog (reporter)

"ForceDisableShaders, 1" looks suspicious.

~0019958

DeinFreund (reporter)

Same trace without the shader errors (forcedisableshader=0):
https://drive.google.com/file/d/1OVsODjn7AE9JRh4I_MEapdAxlYEz6hV4/view

~0019959

lhog (reporter)

Looks like CircuitAI crash.

~0019961

Kloot (developer)

There is a serious thread safety issue in 1156-gb72a9cc, ZK should update. I'll also need this to be reproduced with 1223-g9be0b53+ (in a game excluding AI's) before looking further, the traces are inconclusive.
+Notes

-Issue History
Date Modified Username Field Change
2019-04-23 20:50 DeinFreund New Issue
2019-04-23 21:55 lhog Note Added: 0019957
2019-04-24 14:08 DeinFreund Note Added: 0019958
2019-04-24 15:01 lhog Note Added: 0019959
2019-04-25 18:15 Kloot Note Added: 0019961
+Issue History