View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006209 | Spring engine | General | public | 2019-04-23 20:50 | 2019-06-27 19:32 |
| Reporter | DeinFreund | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | have not tried |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | 104.0 +git | ||||
| Summary | 0006209: maintenance 1156 crashes | ||||
| Description | There are two very similar crash reports by user Zerb that both happened early in the game. The infolog mentions some problems with creating GLSL shaders even though the GPU should support it. https://github.com/ZeroK-RTS/CrashReports/issues/21546 https://github.com/ZeroK-RTS/CrashReports/issues/21548 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | Yes | ||||
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"ForceDisableShaders, 1" looks suspicious. |
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Same trace without the shader errors (forcedisableshader=0): https://drive.google.com/file/d/1OVsODjn7AE9JRh4I_MEapdAxlYEz6hV4/view |
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Looks like CircuitAI crash. |
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There is a serious thread safety issue in 1156-gb72a9cc, ZK should update. I'll also need this to be reproduced with 1223-g9be0b53+ (in a game excluding AI's) before looking further, the traces are inconclusive. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-04-23 20:50 | DeinFreund | New Issue | |
| 2019-04-23 21:55 | lhog | Note Added: 0019957 | |
| 2019-04-24 14:08 | DeinFreund | Note Added: 0019958 | |
| 2019-04-24 15:01 | lhog | Note Added: 0019959 | |
| 2019-04-25 18:15 | Kloot | Note Added: 0019961 | |
| 2019-06-27 19:32 | Kloot | Status | new => closed |
| 2019-06-27 19:32 | Kloot | Resolution | open => unable to reproduce |