View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006198 | Spring engine | General | public | 2019-04-05 08:05 | 2019-04-05 19:14 |
| Reporter | Google_Frog | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Product Version | 104.0 +git | ||||
| Summary | 0006198: Feature SetGroundMoveTypeData options for phasing through enemies or allies | ||||
| Description | I would like to give units the ability to phase through other units. This entails not colliding with or affecting the specified type of unit. pushResistant = true appears to affect the pathmap, so perhaps phasing could disable pushResistant. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | Irrelevant | ||||
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Already possible but not via SetGroundMoveTypeData, call SetUnitBlocking(unitID, false, false) on the unit that other parties should phase through. |
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Thanks, it was not clear that SetUnitBlocking was symmetric. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-04-05 08:05 | Google_Frog | New Issue | |
| 2019-04-05 11:26 | Kloot | Note Added: 0019915 | |
| 2019-04-05 11:32 | Kloot | Note Edited: 0019915 | |
| 2019-04-05 11:33 | Kloot | Note Edited: 0019915 | |
| 2019-04-05 14:18 | Google_Frog | Note Added: 0019916 | |
| 2019-04-05 19:14 | Kloot | Status | new => closed |
| 2019-04-05 19:14 | Kloot | Resolution | open => no change required |