View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006176 | Spring engine | Lua | public | 2019-03-19 03:51 | 2019-03-19 21:46 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | low | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Product Version | 104.0 +git | ||||
| Fixed in Version | 104.0 +git | ||||
| Summary | 0006176: Feature: A way to not watch unit shrapnel | ||||
| Description | Unit shrapnel (the projectiles that are commonly created in scripts when a unit dies) seem to always call ProjectileCreated and ProjectileDestroyed. These callins report it has weaponID -1, which I think might mean "no ID". In any case, Script.SetWatchWeapon(-1, false) has no effect on whether ProjectileCreated and ProjectileDestroyed are called. I don't need these callins at the moment and a lot of them can occur when many units die. I tested with 104.0.1-1105-gad33cc1 maintenance. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | Irrelevant | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-03-19 03:51 | Google_Frog | New Issue | |
| 2019-03-19 12:35 | Kloot | Assigned To | => Kloot |
| 2019-03-19 12:35 | Kloot | Status | new => assigned |
| 2019-03-19 21:46 | Kloot | Status | assigned => resolved |
| 2019-03-19 21:46 | Kloot | Resolution | open => fixed |
| 2019-03-19 21:46 | Kloot | Fixed in Version | => 104.0 +git |
| 2019-03-19 21:46 | Kloot | Note Added: 0019881 |