| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0006172 | Spring engine | General | public | 2019-03-17 08:18 | 2019-03-17 20:18 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
| Status | closed | Resolution | duplicate | ||||||
| Product Version | 104.0 +git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0006172: 104.0.1-1085-gfc6d80e maintenance Desync with AI | ||||||||
| Description | Here is a report of a game with a desync, it has AI in it: https://github.com/ZeroK-RTS/CrashReports/issues/20696 This is the battle: https://zero-k.info/Battles/Detail/696530 I'm also getting reports of desyncs in coop campaign games (which run with AI), but as they are hosted without lobby involvement there are no replays for them online. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | Yes | ||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2019-03-17 20:17 |
based on these out-of-the-blue desyncs and crashes either the AI interface or CircuitAI has a serious corruption vector lurking within it. until this can be reproduced I am treating all AI reports as duplicates of 0006157. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-03-17 08:18 | Google_Frog | New Issue | |
| 2019-03-17 08:18 | Google_Frog | File Added: 20190316_220610_Fairyland 1_104.0.1-1085-gfc6d80e maintenance.sdfz | |
| 2019-03-17 20:17 | Kloot | Note Added: 0019868 | |
| 2019-03-17 20:18 | Kloot | Status | new => closed |
| 2019-03-17 20:18 | Kloot | Resolution | open => duplicate |
| 2019-03-17 20:18 | Kloot | Relationship added | duplicate of 0006157 |


