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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000614 | Spring engine | General | public | 2007-08-30 17:47 | 2010-07-13 23:33 | ||||
Reporter | Argh | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000614: BitmapMuzzleFlame and Dir | ||||||||
Description | BitmapMuzzleFlame polygons are being distorted improperly based on vector. Probably a very simple math bug in the code where the polygons are being created. See topic here, screenshots are shown: http://spring.clan-sy.com/phpbb/viewtopic.php?t=11731 This problem is actually fairly annoying, for FX that want to cause BitmapMuzzleFlame particles to show up pointing straight down or up, or ones which are relying on BitmapMuzzleFlame for FX which change angles a lot. I've tested it, and it is resulting in very sub-par behavior. Please fix, if you feel like it- it's not a game-wrecker, just very annoying. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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