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IDProjectCategoryView StatusLast Update
0000613Spring engineGeneralpublic2007-08-29 19:40
ReporterKDR_11k Assigned ToKloot  
PrioritynormalSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Summary0000613: [patch] Beamlaser fade-out
DescriptionThis patch adds the tags beamttl (default: 0) and beamdecay (default: 1) for the beamlaser. Beamttl defines the time (in frames) the beam will stay after being fired and beamdecay defines the speed of the fadeout (each frame the beam's intensity is multiplied with that value). This applies to the single-frame beams the weapon emits, if it has a beamtime it will emit one such beam every frame, which is only useful if the source of the beam moves a lot (gives a cool trail effect). It's primarily intended for beams with a beamtime of one frame (which often simulate very fast shots instead of constant streams, e.g. railguns) so they don't disappear immediately.
Additional InformationThis does not apply to largebeamlasers.
TagsNo tags attached.
Attached Files
beamlaserFadeout.patch (Attachment missing)
Checked infolog.txt for Errors

Activities

imbaczek

2007-08-29 17:24

reporter   ~0001187

gimme git so I can apply this patch and still be able to commit fixes without having to store a gazillion copies of the source tree...

Kloot

2007-08-29 19:39

developer   ~0001188

commited with very minor modifications in r4262, thanks!

Issue History

Date Modified Username Field Change
2007-08-29 16:00 KDR_11k New Issue
2007-08-29 16:00 KDR_11k File Added: beamlaserFadeout.patch
2007-08-29 17:24 imbaczek Note Added: 0001187
2007-08-29 19:39 Kloot Note Added: 0001188
2007-08-29 19:40 Kloot Status new => resolved
2007-08-29 19:40 Kloot Resolution open => fixed
2007-08-29 19:40 Kloot Assigned To => Kloot