View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000613 | Spring engine | General | public | 2007-08-29 16:00 | 2007-08-29 19:40 |
| Reporter | KDR_11k | Assigned To | Kloot | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000613: [patch] Beamlaser fade-out | ||||
| Description | This patch adds the tags beamttl (default: 0) and beamdecay (default: 1) for the beamlaser. Beamttl defines the time (in frames) the beam will stay after being fired and beamdecay defines the speed of the fadeout (each frame the beam's intensity is multiplied with that value). This applies to the single-frame beams the weapon emits, if it has a beamtime it will emit one such beam every frame, which is only useful if the source of the beam moves a lot (gives a cool trail effect). It's primarily intended for beams with a beamtime of one frame (which often simulate very fast shots instead of constant streams, e.g. railguns) so they don't disappear immediately. | ||||
| Additional Information | This does not apply to largebeamlasers. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-08-29 16:00 | KDR_11k | New Issue | |
| 2007-08-29 16:00 | KDR_11k | File Added: beamlaserFadeout.patch | |
| 2007-08-29 17:24 | imbaczek | Note Added: 0001187 | |
| 2007-08-29 19:39 | Kloot | Note Added: 0001188 | |
| 2007-08-29 19:40 | Kloot | Status | new => resolved |
| 2007-08-29 19:40 | Kloot | Resolution | open => fixed |
| 2007-08-29 19:40 | Kloot | Assigned To | => Kloot |