|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006129||Spring engine||General||public||2019-02-08 14:56||2019-02-08 20:02|
|Product Version||104.0 +git|
|Target Version||Fixed in Version|
|Summary||0006129: Some way to control 0006127|
|Description||The fix for 0006127 (nano ghosts moving in the fog) is a regression for the case where a game's immobile units are actually immobile while not fixing the issue fully ("true" buildings can be moved with Lua, too, and their ghosts will still move in the fog).|
I am not sure what the best solution would be, perhaps a modrule?
|Tags||No tags attached.|
|Checked infolog.txt for Errors|
Last edited: 2019-02-08 20:02
Technically, "immobile units [that] are actually immobile" are still not buildings (in the Spring sense) so you can debate whether the "ghostedBuildings" option should even apply to them. A general solution involves just a few changes to the ghost-drawing logic, but none of those will happen while ZK's insane no-update policy stands.
|2019-02-08 14:56||sprung||New Issue|
|2019-02-08 19:50||Kloot||Note Added: 0019706|
|2019-02-08 20:02||Kloot||Note Edited: 0019706||View Revisions|