2019-12-07 07:33 CET

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IDProjectCategoryView StatusLast Update
0006129Spring engineGeneralpublic2019-02-08 20:02
Reportersprung 
Assigned To 
PrioritylowSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
Product Version104.0 +git 
Target VersionFixed in Version 
Summary0006129: Some way to control 0006127
DescriptionThe fix for 0006127 (nano ghosts moving in the fog) is a regression for the case where a game's immobile units are actually immobile while not fixing the issue fully ("true" buildings can be moved with Lua, too, and their ghosts will still move in the fog).

I am not sure what the best solution would be, perhaps a modrule?
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Checked infolog.txt for Errors
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~0019706

Kloot (developer)

Last edited: 2019-02-08 20:02

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Technically, "immobile units [that] are actually immobile" are still not buildings (in the Spring sense) so you can debate whether the "ghostedBuildings" option should even apply to them. A general solution involves just a few changes to the ghost-drawing logic, but none of those will happen while ZK's insane no-update policy stands.

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-Issue History
Date Modified Username Field Change
2019-02-08 14:56 sprung New Issue
2019-02-08 19:50 Kloot Note Added: 0019706
2019-02-08 20:02 Kloot Note Edited: 0019706 View Revisions
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