View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006129 | Spring engine | General | public | 2019-02-08 14:56 | 2019-02-08 20:02 |
| Reporter | sprung | Assigned To | |||
| Priority | low | Severity | feature | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Product Version | 104.0 +git | ||||
| Summary | 0006129: Some way to control 0006127 | ||||
| Description | The fix for 0006127 (nano ghosts moving in the fog) is a regression for the case where a game's immobile units are actually immobile while not fixing the issue fully ("true" buildings can be moved with Lua, too, and their ghosts will still move in the fog). I am not sure what the best solution would be, perhaps a modrule? | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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Technically, "immobile units [that] are actually immobile" are still not buildings (in the Spring sense) so you can debate whether the "ghostedBuildings" option should even apply to them. A general solution involves just a few changes to the ghost-drawing logic, but none of those will happen while ZK's insane no-update policy stands. |