|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006095||Spring engine||General||public||2018-12-05 12:05||2018-12-06 14:58|
|Product Version||104.0 +git|
|Target Version||Fixed in Version|
|Summary||0006095: 104.0.1-914-g0f9ac7b maintenance Ship has clear line of fire but does not shoot|
|Description||In the attached screenshot, a Corsair is told to attack a mex and fails. The terrain appears to not be blocking its line of fire when viewed from the appropriate angle. To test this I gave its weapon avoidGround = false (verified by the unit in the bottom left), which had no effect.|
|Steps To Reproduce|| * Run ZK on the attached map.|
* Spawn an enemy staticmex on an island metal spot.
* Spawn a shipriot and tell it to attack the mex.
The issue reproduces almost all the time for all four island metal spots.
|Tags||No tags attached.|
The map is too large to attach, so here is a link: http://zero-k.info/Maps/Detail/57578
Also the bug is present in 104.0.1-287-gf7b0fcc.
the metal spots on this map are features which have not been made transparent to ray queries via SetFeatureBlocking.
this will be the last issue of yours I look at until ZK moves away from 287.
"i do apologise for burning any enginedev-goodwill" - Aquanim
Engine update is prettymuch ready, but it is a busy time of year. Don't be too miffed if I don't do anything major on this front until mid-January.
|2018-12-05 12:05||Google_Frog||New Issue|
|2018-12-05 12:05||Google_Frog||File Added: targetingIssue.JPG|
|2018-12-05 12:10||Google_Frog||Note Added: 0019592|
|2018-12-06 12:19||Kloot||Status||new => closed|
|2018-12-06 12:19||Kloot||Resolution||open => no change required|
|2018-12-06 12:19||Kloot||Note Added: 0019593|
|2018-12-06 14:58||Google_Frog||Status||closed => feedback|
|2018-12-06 14:58||Google_Frog||Resolution||no change required => reopened|
|2018-12-06 14:58||Google_Frog||Note Added: 0019594|