| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0006094 | Spring engine | General | public | 2018-12-05 05:37 | 2021-01-01 20:26 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | open | ||||||
| Product Version | 104.0 +git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0006094: 104.0.1-909-g82a205f maintenance Fight fails to chase for multi-weapon units. | ||||||||
| Description | Units with multiple weapons have trouble chasing targets which move. I have a unit with a long ranged weapon that cannot target anything and a short ranged weapon. When given a Fight command it successfully closes to use its short ranged weapon. However, if the target moves out of range, then the two-weapon unit will not chase unless the target moves beyond its long ranged weapon. This was a practical problem encountered with melee orks that are able to throw ranged firebombs at houses. It can be worked around with Spring.SetUnitMaxRange. Tested with peasant as seen here: https://github.com/SpringCabal/LD43/commit/c8b8b4fbc5cf2de07a9b69fda3baf19b854dab76 Demonstration: https://youtu.be/7ooRO6-Zpk0 | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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abma (administrator) 2021-01-01 20:26 |
105.0 released: the maintenance branch is discontinued/obsolete. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-12-05 05:37 | Google_Frog | New Issue | |
| 2021-01-01 20:26 | abma | Note Added: 0020573 | |
| 2021-01-01 20:26 | abma | Status | new => closed |


