View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006094 | Spring engine | General | public | 2018-12-05 05:37 | 2021-01-01 20:26 |
| Reporter | Google_Frog | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Product Version | 104.0 +git | ||||
| Summary | 0006094: 104.0.1-909-g82a205f maintenance Fight fails to chase for multi-weapon units. | ||||
| Description | Units with multiple weapons have trouble chasing targets which move. I have a unit with a long ranged weapon that cannot target anything and a short ranged weapon. When given a Fight command it successfully closes to use its short ranged weapon. However, if the target moves out of range, then the two-weapon unit will not chase unless the target moves beyond its long ranged weapon. This was a practical problem encountered with melee orks that are able to throw ranged firebombs at houses. It can be worked around with Spring.SetUnitMaxRange. Tested with peasant as seen here: https://github.com/SpringCabal/LD43/commit/c8b8b4fbc5cf2de07a9b69fda3baf19b854dab76 Demonstration: https://youtu.be/7ooRO6-Zpk0 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-12-05 05:37 | Google_Frog | New Issue | |
| 2021-01-01 20:26 | abma | Note Added: 0020573 | |
| 2021-01-01 20:26 | abma | Status | new => closed |