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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0006090 | Spring engine | General | public | 2018-11-27 19:59 | 2018-11-28 01:56 | ||||
Reporter | Floris | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 104.0 +git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0006090: units fail to auto-target (after/having a set-target) | ||||||||
Description | see: https://www.youtube.com/watch?v=TeFbYndswVs engine -905 | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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Floris (reporter) 2018-11-27 20:03 |
replay: https://replays.springrts.com/replay/4532fc5b79cd103d8d059d50d5b53299/ |
Floris (reporter) 2018-11-27 20:05 |
also maybe related: look at this beamer not targetting cloaked enemy com, even when directly manually targetted https://www.youtube.com/watch?v=zCzue5fcrrM |
Floris (reporter) 2018-11-27 20:07 |
...also note that 8|||||D's llt does not even fire (but he must have energy cause he dguns right afterwards) |
Kloot (developer) 2018-11-27 21:14 |
I am not looking into targeting issues unless you replicate them in short standalone demos. fwiw the stumpies in your first video all turned their turrets so it wasn't targeting that failed but some other constraint, not unlikely for cannons trying to fire uphill. |
Floris (reporter) 2018-11-27 22:28 |
when they when downhill and faced the leveler on equal ground height, no targetting happened either |
Floris (reporter) 2018-11-27 22:36 |
for the beamer failing here is a replication (ba 10.17) |
Floris (reporter) 2018-11-27 22:44 |
and another on tabula... doo: with globallos manual command can force fire but on fire at will they don't get the target haven't been able to clearly reproduce the stumpy issue i think this one is dude to the constant moving of the stumpies so they had to reacquire a new target each time and never really shoot but not sure |
Google_Frog (reporter) 2018-11-27 23:27 |
I sometimes saw a similar targeting issue with the Knights in the tutorial mission of the ZK campaign. They don't like to fire while moving and when the bug occurs they fail to aim. It can be reproduced by moving them into the enemy defenses. |
Kloot (developer) 2018-11-28 01:55 |
Fix 0ef398aa1b4c7152723a1024c0c617369b2f101d committed to develop branch: qfix 0006090, repo: spring changeset id: 11172 |
Kloot (developer) 2018-11-28 01:56 |
Fix b2ff4c30b8309dd7d18f1ae314f4b3083dcce6bd committed to maintenance branch: qfix 0006090, repo: spring changeset id: 11173 |
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spring: develop 0ef398aa
Timestamp: 2018-11-28 01:55:17 Author: Kloot [ Details ] [ Diff ] |
qfix 0006090 | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
spring: maintenance b2ff4c30
Timestamp: 2018-11-28 01:55:17 Author: Kloot [ Details ] [ Diff ] |
qfix 0006090 | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
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Date Modified | Username | Field | Change |
---|---|---|---|
2018-11-27 19:59 | Floris | New Issue | |
2018-11-27 20:03 | Floris | Note Added: 0019582 | |
2018-11-27 20:05 | Floris | Note Added: 0019583 | |
2018-11-27 20:07 | Floris | Note Added: 0019584 | |
2018-11-27 21:14 | Kloot | Note Added: 0019585 | |
2018-11-27 22:28 | Floris | Note Added: 0019586 | |
2018-11-27 22:36 | Floris | File Added: 20181127_222820_MoonQ10x_104.0.1-905-gfeb5d02_maintenance.sdfz | |
2018-11-27 22:36 | Floris | Note Added: 0019587 | |
2018-11-27 22:44 | Floris | File Added: 20181127_223516_Tabula-v4_104.0.1-905-gfeb5d02_maintenance.sdfz | |
2018-11-27 22:44 | Floris | Note Added: 0019588 | |
2018-11-27 23:27 | Google_Frog | File Added: 20181128_092259_FolsomDamDeluxeV4_104.0.1-907-g7f56688 maintenance.sdfz | |
2018-11-27 23:27 | Google_Frog | Note Added: 0019589 | |
2018-11-27 23:27 | Google_Frog | File Added: quicktutorial.sdz | |
2018-11-28 01:55 | Kloot | Changeset attached | => spring develop 0ef398aa |
2018-11-28 01:55 | Kloot | Note Added: 0019590 | |
2018-11-28 01:55 | Kloot | Assigned To | => Kloot |
2018-11-28 01:55 | Kloot | Status | new => resolved |
2018-11-28 01:55 | Kloot | Resolution | open => fixed |
2018-11-28 01:56 | Kloot | Changeset attached | => spring maintenance b2ff4c30 |
2018-11-28 01:56 | Kloot | Note Added: 0019591 |