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IDProjectCategoryView StatusLast Update
0006089Spring engineGeneralpublic2018-11-24 22:59
Reportersilentwings Assigned To 
PrioritynormalSeveritytrivialReproducibilityalways
Status closedResolutionno change required 
Product Version104.0 +git 
Summary0006089: std::bad_alloc while loading map
Descriptionalmost certainly caused by doing something odd with a normal map

stack translator seemed to be broken
TagsNo tags attached.
Attached Files
infolog.txt (Attachment missing)
Checked infolog.txt for Errors

Activities

silentwings

2018-11-24 21:11

reporter   ~0019577

reducing the szie of the normal map (from the same dimensions as the texture map, to 25% of the size of the texture map) avoided the crash

Kloot

2018-11-24 22:34

developer   ~0019578

Last edited: 2018-11-24 22:49

Spring will (intentionally) not load textures larger than ~128MB which may affect one or two maps, though I wasn't aware of any in the wild.

There is a config setting to bypass this, but it won't do you much good except in local testing.

Issue History

Date Modified Username Field Change
2018-11-24 21:10 silentwings New Issue
2018-11-24 21:10 silentwings File Added: infolog.txt
2018-11-24 21:11 silentwings Note Added: 0019577
2018-11-24 22:34 Kloot Note Added: 0019578
2018-11-24 22:49 Kloot Note Edited: 0019578
2018-11-24 22:59 Kloot Status new => closed
2018-11-24 22:59 Kloot Resolution open => no change required