View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006018 | Spring engine | Unit Scripting | public | 2018-07-19 17:24 | 2018-07-19 21:00 |
| Reporter | Floris | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | no change required | ||
| Product Version | 104.0 +git | ||||
| Summary | 0006018: intersecting hitboxes for buildings | ||||
| Description | The wiki states: "Intersecting hitboxes Two near units might refuse to shoot if their turrets intersect with each other's hitboxes." This issue happens with our long range plasma cannons when build relatively near eachother, when aimed so that their turret will intersect with the other one and it will be stuck forever. How to solve this? | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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scale up your building footprints such that the barrel(s) can point in any direction without intersecting other hitboxes, or set avoidfriendly to false and hope for the best. |
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avoidfriendly=false works, side effect is that it can shoot inside each others hitbox, but its better than being a stuck and useless unit. Thnx! |
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since friendly fire from LRPC shots is rare, you can fix that without additional side-effects by also setting collidefriendly to false. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-07-19 17:24 | Floris | New Issue | |
| 2018-07-19 19:12 | Kloot | Note Added: 0019251 | |
| 2018-07-19 20:16 | Floris | Note Added: 0019252 | |
| 2018-07-19 20:57 | Kloot | Status | new => closed |
| 2018-07-19 20:57 | Kloot | Resolution | open => no change required |
| 2018-07-19 20:57 | Kloot | Note Added: 0019253 | |
| 2018-07-19 21:00 | Kloot | Note Edited: 0019253 |