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IDProjectCategoryView StatusLast Update
0006018Spring engineUnit Scriptingpublic2018-07-19 21:00
ReporterFloris Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionno change required 
Product Version104.0 +git 
Summary0006018: intersecting hitboxes for buildings
DescriptionThe wiki states:
"Intersecting hitboxes
Two near units might refuse to shoot if their turrets intersect with each other's hitboxes."

This issue happens with our long range plasma cannons when build relatively near eachother, when aimed so that their turret will intersect with the other one and it will be stuck forever.

How to solve this?
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2018-07-19 19:12

developer   ~0019251

scale up your building footprints such that the barrel(s) can point in any direction without intersecting other hitboxes, or set avoidfriendly to false and hope for the best.

Floris

2018-07-19 20:16

reporter   ~0019252

avoidfriendly=false works, side effect is that it can shoot inside each others hitbox, but its better than being a stuck and useless unit. Thnx!

Kloot

2018-07-19 20:57

developer   ~0019253

Last edited: 2018-07-19 21:00

since friendly fire from LRPC shots is rare, you can fix that without additional side-effects by also setting collidefriendly to false.

Issue History

Date Modified Username Field Change
2018-07-19 17:24 Floris New Issue
2018-07-19 19:12 Kloot Note Added: 0019251
2018-07-19 20:16 Floris Note Added: 0019252
2018-07-19 20:57 Kloot Status new => closed
2018-07-19 20:57 Kloot Resolution open => no change required
2018-07-19 20:57 Kloot Note Added: 0019253
2018-07-19 21:00 Kloot Note Edited: 0019253