View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006015 | Spring engine | General | public | 2018-07-17 18:28 | 2018-09-22 17:25 |
| Reporter | Doo | Assigned To | |||
| Priority | none | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | won't fix | ||
| Summary | 0006015: Feature Request - HighTracjectory functionalities | ||||
| Description | Hello! Our thuds/hammers use a pretty annoying script + weaponDefs setup to try and get some kind of High/Low traj capabilities since BA 10.00. What I wanted to request here are 2 new possibilities for the "highTrajectory" weaponDefs key. current is: 0 = Low Trajectory 1 = High Trajectory 2 = Low/high Traj via button (manually) I would like to propose adding: 3 = Low/High capable, low priority 4 = Low/high capable, high priority What it would acheive: A weapon set to Low/High traj capable/low priority would be able to shoot at both low and high trajectories depending on the situation. Whenever the target is in range but the unit can't fire in low trajectory, it would attempt to use the high trajectory. This is currently (poorly) implemented in BA (on thuds and hammers) via two weapons (high traj/lowtraj), a gadget checking for targets and setting up a cob value, and a cob script blocking either weapon 1 or 2 depending on that value. The setup being sometimes glitchy, (firing both weapons at once ocasionnally), i'm asking for this feature to be formally integrated to the engine. | ||||
| Additional Information | armham unitDefs/weaponDefs: https://github.com/Balanced-Annihilation/Balanced-Annihilation/blob/master/units/ArmKbots/armham.lua armham bos: https://github.com/Balanced-Annihilation/Balanced-Annihilation/blob/master/scripts/armham.bos gadget that switches from high to low traj weapons: https://github.com/Balanced-Annihilation/Balanced-Annihilation/blob/master/luarules/gadgets/unit_plasma_auto_hightraj.lua | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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the overwhelming majority of games played in BA's community have been running on 103.0 for months now, and I don't see much willingness (from say autohost owners) to move away from it. if you want engine development to continue at all on BA's behalf, this status quo has to end soon. if not, all I can do is close your request. |