View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005979 | Spring engine | Lua | public | 2018-05-10 14:52 | 2018-05-11 17:58 |
| Reporter | Floris | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| Product Version | 104.0 +git | ||||
| Summary | 0005979: cant replace sounds | ||||
| Description | when BAR modoption is loaded, i want to replace all unit/weapon sounds to their bar equivalent. I do this in alldefs_post but by then soundid's are already set in stone? How to acchieve this? | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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oops i guess i only need to use gamedata/sounds.lua for it to handle the replacing |
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no id (number) is set in stone until an ingame event causes a sound to be loaded for the first time. I suspect your BAR sounds are named identically to the BA defaults and you forgot to add the proper path prefix to your sounds subtable entries. |
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sounds.lua cant read modoptions, but now loads bar stuff regardless. its working |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-05-10 14:52 | Floris | New Issue | |
| 2018-05-10 16:20 | Floris | Note Added: 0019092 | |
| 2018-05-10 16:21 | Kloot | Note Added: 0019093 | |
| 2018-05-10 16:22 | Kloot | Note Edited: 0019093 | |
| 2018-05-11 00:28 | Floris | Note Added: 0019094 | |
| 2018-05-11 17:58 | Kloot | Status | new => resolved |
| 2018-05-11 17:58 | Kloot | Resolution | open => no change required |