View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005931 | Spring engine | General | public | 2018-03-16 01:35 | 2018-03-16 10:56 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | high | Severity | major | Reproducibility | sometimes |
| Status | closed | Resolution | no change required | ||
| Product Version | 104.0 +git | ||||
| Summary | 0005931: 104.0.1-309-ga8b5ffc maintenance Unit movement is often blocked | ||||
| Description | Move Fight and Patrol commands are often blocked and fail to do anything. I assume that Move commands have the same problem but did not test it. https://youtu.be/a2MunRhITe4 | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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"move commands are gadget-implemented" ZK is passing exorbitantly large goal radii (ex 10000000.000000 in your demo) to the engine, which were not previously obeyed. fix that and you'll find things work fine. |
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Ok. However, it still seems like a bug if a large stopping radius breaks subsequent move goals. Do the engine-issued move goals inherit the stopping radius of the previous move goal? |
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no, that caused other issues. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-03-16 01:35 | Google_Frog | New Issue | |
| 2018-03-16 01:35 | Google_Frog | File Added: 20180316_113011_Intersection v4_104.0.1-309-ga8b5ffc maintenance.sdfz | |
| 2018-03-16 02:34 | Kloot | Note Added: 0018911 | |
| 2018-03-16 02:34 | Kloot | Status | new => feedback |
| 2018-03-16 03:38 | Google_Frog | Note Added: 0018913 | |
| 2018-03-16 03:38 | Google_Frog | Status | feedback => new |
| 2018-03-16 10:52 | Kloot | Assigned To | => Kloot |
| 2018-03-16 10:52 | Kloot | Status | new => closed |
| 2018-03-16 10:52 | Kloot | Resolution | open => no change required |
| 2018-03-16 10:52 | Kloot | Note Added: 0018914 | |
| 2018-03-16 10:55 | Kloot | Note Edited: 0018914 | |
| 2018-03-16 10:56 | Kloot | Note Edited: 0018911 |