2020-07-08 13:57 CEST

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IDProjectCategoryView StatusLast Update
0005826Spring engineGeneralpublic2017-11-04 15:59
Reporterabma 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionduplicate 
Product Version104.0 +git 
Target Version105.0Fixed in Version 
Summary0005826: crash on start (aGui)
Description[f=-000001] [CrashHandler] Error: Segmentation fault (SIGSEGV) in spring 104.0.1-278-g39be88dfb develop (Debug)
[f=-000001] [CrashHandler] Error: Halted Stacktrace for Spring 104.0.1-278-g39be88dfb develop (Debug) using libunwind:
[f=-000001] [CrashHandler] Error: [00] /home/abma/dev/spring/develop/rts/System/Platform/Linux/CrashHandler.cpp:833 CrashHandler::HaltedStacktrace(std::__cxx11::basic_string<char, std::char_traits<char>, std::a [...]
[f=-000001] [CrashHandler] Error: [01] /home/abma/dev/spring/develop/rts/System/Platform/Linux/CrashHandler.cpp:939 CrashHandler::HandleSignal(int, siginfo_t*, void*)
[f=-000001] [CrashHandler] Error: [02] /lib/x86_64-linux-gnu/libpthread.so.0(+0x110c0) [0x7fafc91f40c0] __restore_rt
[f=-000001] [CrashHandler] Error: [03] /home/abma/dev/spring/develop/rts/System/SpringHashMap.hpp:540 emilib::HashMap<unsigned long, Shader::UniformState, fast_hash, emilib::HashMapEqualTo<unsigne [...]
[f=-000001] [CrashHandler] Error: [04] /home/abma/dev/spring/develop/rts/System/SpringHashMap.hpp:282 emilib::HashMap<unsigned long, Shader::UniformState, fast_hash, emilib::HashMapEqualTo<unsigne [...]
[f=-000001] [CrashHandler] Error: [05] /home/abma/dev/spring/develop/rts/Rendering/Shaders/Shader.cpp:518 Shader::GLSLProgramObject::SetUniform4f(int, float, float, float, float)
[f=-000001] [CrashHandler] Error: [06] /home/abma/dev/spring/develop/rts/aGui/Gui.cpp:79 agui::Gui::SetDrawMode(agui::Gui::DrawMode)
[f=-000001] [CrashHandler] Error: [07] /home/abma/dev/spring/develop/rts/aGui/Button.cpp:29 agui::Button::DrawSelf()
[f=-000001] [CrashHandler] Error: [08] /home/abma/dev/spring/develop/rts/aGui/GuiElement.cpp:132 agui::GuiElement::Draw()
[f=-000001] [CrashHandler] Error: [09] /home/abma/dev/spring/develop/rts/aGui/GuiElement.cpp:132 (discriminator 2) agui::GuiElement::Draw()
[f=-000001] [CrashHandler] Error: [10] /home/abma/dev/spring/develop/rts/aGui/GuiElement.cpp:132 (discriminator 2) agui::GuiElement::Draw()
[f=-000001] [CrashHandler] Error: [11] /home/abma/dev/spring/develop/rts/aGui/GuiElement.cpp:132 (discriminator 2) agui::GuiElement::Draw()
[f=-000001] [CrashHandler] Error: [12] /home/abma/dev/spring/develop/rts/aGui/GuiElement.cpp:132 (discriminator 2) agui::GuiElement::Draw()
[f=-000001] [CrashHandler] Error: [13] /home/abma/dev/spring/develop/rts/aGui/Gui.cpp:98 agui::Gui::Draw()
[f=-000001] [CrashHandler] Error: [14] /home/abma/dev/spring/develop/rts/Menu/SelectMenu.cpp:179 SelectMenu::Draw()
[f=-000001] [CrashHandler] Error: [15] /home/abma/dev/spring/develop/rts/System/SpringApp.cpp:771 (discriminator 3) SpringApp::Update()
[f=-000001] [CrashHandler] Error: [16] /home/abma/dev/spring/develop/rts/System/SpringApp.cpp:804 SpringApp::Run()
[f=-000001] [CrashHandler] Error: [17] /home/abma/dev/spring/develop/rts/System/Main.cpp:43 Run(int, char**)
[f=-000001] [CrashHandler] Error: [18] /home/abma/dev/spring/develop/rts/System/Main.cpp:92 main
[f=-000001] [CrashHandler] Error: [19] /build/glibc-p3Km7c/glibc-2.24/csu/../csu/libc-start.c:325 __libc_start_main
[f=-000001] [CrashHandler] Error: [20] ./spring(_start+0x2a) [0x56454094f22a] _start
Additional Information[f=-000001] Error: aGui::Gui-shader compilation error: 0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (31,702 bytes) 2017-11-04 11:50 -
    Debug: [CpuId] ht/smt/cmt detection for AMD is not implemented! Using OS processor number.
    Using writeable configuration source: "/mnt/tmp/home/dev/spring/develop/springsettings.cfg"
    Using additional read-only configuration source: "/home/abma/.config/spring/springsettings.cfg"
    Using additional read-only configuration source: "/home/abma/.spring/springsettings.cfg"
    Available log sections: Texture, Model, Path, Piece, OBJParser, KeyBindings, ModelRenderContainer, ArchiveScanner, Net, FarTextureHandler, BumpWater, Shader, CSMFGroundTextures, Sound, SkyBox, CregSerializer, VFS, LuaSocket, DecalsDrawerGL4, RoamMeshDrawer, GameServer, AutohostInterface, CrashHandler, GroundMoveType, Font
    Enabled log sections: 
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    ============== <User Config> ==============
      AllowDeferredMapRendering = 1
      AllowDeferredModelRendering = 1
      Fullscreen = 0
      GroundDetail = 158
      HardwareCursor = 1
      InputTextGeo = 0.26 0.73 0.02 0.028
      LastSelectedMap = DeltaSiegeDry
      LastSelectedMod = Balanced Annihilation test-7682-9cbbf06
      LastSelectedScript = Player Only: Testing Sandbox
      LastSelectedSetting = DebugGLStacktraces
      LoadingMT = 1
      LogClientData = 1
      MaxDynamicMapLights = 4
      MaxDynamicModelLights = 4
      MaxParticles = 12000
      RotateLogFiles = 1
      ShadowMapSize = 2047
      Shadows = 1
      ShowFPS = 1
      ShowPlayerInfo = 0
      ShowSpeed = 1
      SpringData = /home/abma/dev/spring/develop:/home/abma/dev/spring/develop/cont
      TeamHighlight = 0
      VSync = 1
      Water = 0
      WindowPosX = 67
      WindowPosY = 64
      XResolutionWindowed = 1613
      YResolutionWindowed = 986
      snd_volmaster = 2
    ============== </User Config> ==============
    ============== <User System> ==============
      Spring 104.0.1-278-g39be88dfb develop (Debug)
        Build Environment: boost-106200, GNU libstdc++ version 20170516
         Compiler Version: gcc-6.3.0 20170516
         Operating System: Linux 4.9.0-4-amd64 #1 SMP Debian 4.9.51-1 (2017-09-28) x86_64
         Binary Word Size: 64-bit (native)
         Deque Chunk Size: 128
            Process Clock: std::chrono::high_resolution_clock
       Physical CPU Cores: 8
        Logical CPU Cores: 8
    ============== </User System> ==============
    [good_fpu_init] CPU SSE mask: 1023, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 1,  SSE 5.0A: 1
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [WatchDog::RegisterThread] registering controls for thread [main]
    [GL::CheckAvailableVideoModes] desktop={1680x1050x24bpp@60Hz} current={1680x1050x24bpp@60Hz}
    	display=1 modes=20 bounds={x=0, y=0, w=1680, h=1050}
    		[ 1] 1680x1050x24bpp@60Hz
    		[ 3] 1440x900x24bpp@60Hz
    [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
    [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
    [GR::LogVersionInfo]
    	SDL version : 2.0.5 (linked) / 2.0.5 (compiled)
    	GL version  : 3.0 Mesa 13.0.6
    	GL vendor   : X.Org
    	GL renderer : Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 / 4.9.0-4-amd64, LLVM 3.9.1)
    	GLSL version: 1.30
    	GLEW version: 2.0.0
    	GPU memory  : 8151MB (total) / 8151MB (available)
    	SDL swap-int: 1
    	
    [operator()] OpenGL extension "GLEW_EXT_direct_state_access" not supported, ignoring
    [GR::LogGLSupportInfo]
    	FBO extension support     : 1
    	NVX GPU mem-info support  : 1
    	ATI GPU mem-info support  : 1
    	NPOT-texture support      : 1 (1)
    	texture query-LOD support : 1 (1)
    	24-bit Z-buffer support   : 1 (-)
    	primitive-restart support : 1 (1)
    	clip-space control support: 0 (1)
    	frag-depth layout support : 0 (-)
    	
    	max. FBO samples             : 8
    	max. texture size            : 16384
    	max. texture anisotropy level: 16.000000
    	max. vec4 varyings/attributes: 32/16
    	max. draw-buffers            : 8
    	max. rec. indices/vertices   : 3000/3000
    	max. uniform buffer-bindings : 90
    	max. uniform block-size      : 64KB
    	
    	enable ATI-hacks : 0
    	compress MIP-maps: 0
    	
    [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_0
    
    // globals
    // uniforms
    uniform mat4 u_movi_mat;
    uniform mat4 u_proj_mat;
    
    // VS input attributes
    layout(location = 0) in vec3 a_vertex_xyz;
    // VS output attributes
    out vec3 v_vertex_xyz;
    
    void main() {
    	gl_Position = u_proj_mat * u_movi_mat * vec4(a_vertex_xyz,      1.0);
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_0
    
    // globals
    // uniforms
    uniform sampler2D u_tex0;
    uniform sampler3D u_tex1;
    uniform sampler3D u_tex2;
    
    // FS input attributes
    in vec3 v_vertex_xyz;
    // FS output attributes
    layout(location = 0) out vec4 f_color_rgba;
    
    void main() {
    	f_color_rgba = vec4(1.0, 1.0, 1.0, 1.0);
    
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_N
    
    // globals
    // uniforms
    uniform mat4 u_movi_mat;
    uniform mat4 u_proj_mat;
    
    // VS input attributes
    layout(location = 0) in vec3 a_vertex_xyz;
    layout(location = 1) in vec3 a_normal_xyz;
    // VS output attributes
    out vec3 v_vertex_xyz;
    out vec3 v_normal_xyz;
    
    void main() {
    	gl_Position = u_proj_mat * u_movi_mat * vec4(a_vertex_xyz,      1.0);
    	v_normal_xyz = a_normal_xyz;
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_N
    
    // globals
    // uniforms
    uniform sampler2D u_tex0;
    uniform sampler3D u_tex1;
    uniform sampler3D u_tex2;
    
    // FS input attributes
    in vec3 v_vertex_xyz;
    in vec3 v_normal_xyz;
    // FS output attributes
    layout(location = 0) out vec4 f_color_rgba;
    
    void main() {
    	f_color_rgba = vec4(1.0, 1.0, 1.0, 1.0);
    
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_C
    
    // globals
    // uniforms
    uniform mat4 u_movi_mat;
    uniform mat4 u_proj_mat;
    
    // VS input attributes
    layout(location = 0) in vec3 a_vertex_xyz;
    layout(location = 1) in vec4 a_color_rgba;
    // VS output attributes
    out vec3 v_vertex_xyz;
    out vec4 v_color_rgba;
    
    void main() {
    	gl_Position = u_proj_mat * u_movi_mat * vec4(a_vertex_xyz,      1.0);
    	v_color_rgba = a_color_rgba;
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_C
    
    // globals
    // uniforms
    uniform sampler2D u_tex0;
    uniform sampler3D u_tex1;
    uniform sampler3D u_tex2;
    
    // FS input attributes
    in vec3 v_vertex_xyz;
    in vec4 v_color_rgba;
    // FS output attributes
    layout(location = 0) out vec4 f_color_rgba;
    
    void main() {
    	f_color_rgba = v_color_rgba * (1.0 / 255.0);
    
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_T
    
    // globals
    // uniforms
    uniform mat4 u_movi_mat;
    uniform mat4 u_proj_mat;
    
    // VS input attributes
    layout(location = 0) in vec3 a_vertex_xyz;
    layout(location = 1) in vec2 a_texcoor_st;
    // VS output attributes
    out vec3 v_vertex_xyz;
    out vec2 v_texcoor_st;
    
    void main() {
    	gl_Position = u_proj_mat * u_movi_mat * vec4(a_vertex_xyz,      1.0);
    	v_texcoor_st = a_texcoor_st;
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_T
    
    // globals
    // uniforms
    uniform sampler2D u_tex0;
    uniform sampler3D u_tex1;
    uniform sampler3D u_tex2;
    
    // FS input attributes
    in vec3 v_vertex_xyz;
    in vec2 v_texcoor_st;
    // FS output attributes
    layout(location = 0) out vec4 f_color_rgba;
    
    void main() {
    	f_color_rgba = texture(u_tex0, v_texcoor_st);
    
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_0
    
    // globals
    // uniforms
    uniform mat4 u_movi_mat;
    uniform mat4 u_proj_mat;
    
    // VS input attributes
    layout(location = 0) in vec3 a_vertex_xyz;
    // VS output attributes
    out vec3 v_vertex_xyz;
    
    void main() {
    	gl_Position = u_proj_mat * u_movi_mat * vec4(a_vertex_xyz,      1.0);
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_0
    
    // globals
    // uniforms
    uniform sampler2D u_tex0;
    uniform sampler3D u_tex1;
    uniform sampler3D u_tex2;
    
    // FS input attributes
    in vec3 v_vertex_xyz;
    // FS output attributes
    layout(location = 0) out vec4 f_color_rgba;
    
    void main() {
    	f_color_rgba = vec4(1.0, 1.0, 1.0, 1.0);
    
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_N
    
    // globals
    // uniforms
    uniform mat4 u_movi_mat;
    uniform mat4 u_proj_mat;
    
    // VS input attributes
    layout(location = 0) in vec3 a_vertex_xyz;
    layout(location = 1) in vec3 a_normal_xyz;
    // VS output attributes
    out vec3 v_vertex_xyz;
    out vec3 v_normal_xyz;
    
    void main() {
    	gl_Position = u_proj_mat * u_movi_mat * vec4(a_vertex_xyz,      1.0);
    	v_normal_xyz = a_normal_xyz;
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_N
    
    // globals
    // uniforms
    uniform sampler2D u_tex0;
    uniform sampler3D u_tex1;
    uniform sampler3D u_tex2;
    
    // FS input attributes
    in vec3 v_vertex_xyz;
    in vec3 v_normal_xyz;
    // FS output attributes
    layout(location = 0) out vec4 f_color_rgba;
    
    void main() {
    	f_color_rgba = vec4(1.0, 1.0, 1.0, 1.0);
    
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_C
    
    // globals
    // uniforms
    uniform mat4 u_movi_mat;
    uniform mat4 u_proj_mat;
    
    // VS input attributes
    layout(location = 0) in vec3 a_vertex_xyz;
    layout(location = 1) in vec4 a_color_rgba;
    // VS output attributes
    out vec3 v_vertex_xyz;
    out vec4 v_color_rgba;
    
    void main() {
    	gl_Position = u_proj_mat * u_movi_mat * vec4(a_vertex_xyz,      1.0);
    	v_color_rgba = a_color_rgba;
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_C
    
    // globals
    // uniforms
    uniform sampler2D u_tex0;
    uniform sampler3D u_tex1;
    uniform sampler3D u_tex2;
    
    // FS input attributes
    in vec3 v_vertex_xyz;
    in vec4 v_color_rgba;
    // FS output attributes
    layout(location = 0) out vec4 f_color_rgba;
    
    void main() {
    	f_color_rgba = v_color_rgba * (1.0 / 255.0);
    
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_T
    
    // globals
    // uniforms
    uniform mat4 u_movi_mat;
    uniform mat4 u_proj_mat;
    
    // VS input attributes
    layout(location = 0) in vec3 a_vertex_xyz;
    layout(location = 1) in vec2 a_texcoor_st;
    // VS output attributes
    out vec3 v_vertex_xyz;
    out vec2 v_texcoor_st;
    
    void main() {
    	gl_Position = u_proj_mat * u_movi_mat * vec4(a_vertex_xyz,      1.0);
    	v_texcoor_st = a_texcoor_st;
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_T
    
    // globals
    // uniforms
    uniform sampler2D u_tex0;
    uniform sampler3D u_tex1;
    uniform sampler3D u_tex2;
    
    // FS input attributes
    in vec3 v_vertex_xyz;
    in vec2 v_texcoor_st;
    // FS output attributes
    layout(location = 0) out vec4 f_color_rgba;
    
    void main() {
    	f_color_rgba = texture(u_tex0, v_texcoor_st);
    
    }
    
    [VSync::SetInterval] interval=1 (standard)
    [GR::LogDisplayMode] display-mode set to 1613x986x24bpp@60Hz (windowed::decorated)
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_TC
    
    // globals
    // uniforms
    uniform mat4 u_movi_mat;
    uniform mat4 u_proj_mat;
    
    // VS input attributes
    layout(location = 0) in vec3 a_vertex_xyz;
    layout(location = 1) in vec2 a_texcoor_st;
    layout(location = 2) in vec4 a_color_rgba;
    // VS output attributes
    out vec3 v_vertex_xyz;
    out vec2 v_texcoor_st;
    out vec4 v_color_rgba;
    
    void main() {
    	gl_Position = u_proj_mat * u_movi_mat * vec4(a_vertex_xyz,      1.0);
    	v_texcoor_st = a_texcoor_st;
    	v_color_rgba = a_color_rgba;
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_TC
    
    // globals
    const float N = 1.0 / 255.0;
    uniform mat2 u_txcd_mat;
    // uniforms
    uniform sampler2D u_tex0;
    uniform sampler3D u_tex1;
    uniform sampler3D u_tex2;
    
    // FS input attributes
    in vec3 v_vertex_xyz;
    in vec2 v_texcoor_st;
    in vec4 v_color_rgba;
    // FS output attributes
    layout(location = 0) out vec4 f_color_rgba;
    
    void main() {
    	f_color_rgba = (v_color_rgba * N) * vec4(1.0, 1.0, 1.0, texture(u_tex0, u_txcd_mat * v_texcoor_st).a);
    
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_TC
    
    // globals
    // uniforms
    uniform mat4 u_movi_mat;
    uniform mat4 u_proj_mat;
    
    // VS input attributes
    layout(location = 0) in vec3 a_vertex_xyz;
    layout(location = 1) in vec2 a_texcoor_st;
    layout(location = 2) in vec4 a_color_rgba;
    // VS output attributes
    out vec3 v_vertex_xyz;
    out vec2 v_texcoor_st;
    out vec4 v_color_rgba;
    
    void main() {
    	gl_Position = u_proj_mat * u_movi_mat * vec4(a_vertex_xyz,      1.0);
    	v_texcoor_st = a_texcoor_st;
    	v_color_rgba = a_color_rgba;
    }
    
    [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: unknown, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    #extension GL_ARB_explicit_attrib_location : enable
    // defines
    #define VA_TYPE VA_TYPE_TC
    
    // globals
    const float N = 1.0 / 255.0;
    uniform mat2 u_txcd_mat;
    // uniforms
    uniform sampler2D u_tex0;
    uniform sampler3D u_tex1;
    uniform sampler3D u_tex2;
    
    // FS input attributes
    in vec3 v_vertex_xyz;
    in vec2 v_texcoor_st;
    in vec4 v_color_rgba;
    // FS output attributes
    layout(location = 0) out vec4 f_color_rgba;
    
    void main() {
    	f_color_rgba = (v_color_rgba * N) * vec4(1.0, 1.0, 1.0, texture(u_tex0, u_txcd_mat * v_texcoor_st).a);
    
    }
    
    [WatchDog::RegisterThread] registering controls for thread [vfsi]
    [DataDirLocater::Check] Portable Mode!
    Using read-write data directory: /mnt/tmp/home/dev/spring/develop/
    Using read-only data directory: /home/abma/.config/spring/
    Using read-only data directory: /home/abma/.spring/
    Debug: Potentional data directory: /usr/local/share/games/spring/
    Using read-only data directory: /home/abma/dev/spring/develop/cont/
    Scanning: /home/abma/dev/spring/develop/cont/base
    Scanning: /home/abma/.spring/maps
    Scanning: /home/abma/.spring/games
    Scanning: /home/abma/.spring/packages
    Scanning: /home/abma/.config/spring/packages
    Scanning: /mnt/tmp/home/dev/spring/develop/base
    Scanning: /mnt/tmp/home/dev/spring/develop/packages
    [ArchiveScanner] Found new game: Spring content v1
    Error: [AS::CheckCachedData] found a "/home/abma/.spring/packages/218ecdc52138b9171a38598cd0982d98.sdp" already in "/mnt/tmp/home/dev/spring/develop/packages/218ecdc52138b9171a38598cd0982d98.sdp", ignoring.
    [ArchiveScanner] Found new map: Kappa_Basin_Flooded
    [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 58ms
    [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
    [ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=8 (init=1)
    [ThreadPool::SetThreadCount][2] workers=3
    [Threading] Main thread CPU affinity mask set: 24 (config is 248)
    [f=-000001] [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: GLSL/GuiVertProg4.glsl, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [f=-000001] [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    
    layout(location = 0) in vec3 aVertexPos;
    layout(location = 1) in vec2 aTexCoord;
    layout(location = 2) in vec4 aFontColor; // used only in font-mode; has to be #2
    
    out vec2 vTexCoord;
    out vec4 vFontColor;
    
    uniform mat4 viewProjMatrix;
    
    void main()
    {
    	gl_Position = viewProjMatrix * vec4(aVertexPos, 1.0);
    
    	vTexCoord = aTexCoord;
    	vFontColor = aFontColor;
    }
    
    
    [f=-000001] [Shader] Warning: [GLSL-SO::CreateAndCompileShaderObject] shader-object: GLSL/GuiFragProg4.glsl, compilation-log:
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    
    [f=-000001] [Shader] Warning: 
    // SHADER VERSION
    #version 410 core
    // SHADER FLAGS
    
    // SHADER SOURCE
    #line 1
    
    uniform sampler2D tex;
    uniform vec4 elemColor;
    uniform vec4 texWeight;
    uniform mat2 texCoorMat;
    
    in vec2 vTexCoord;
    in vec4 vFontColor;
    out vec4 fFragColor;
    
    const float N = 1.0 / 255.0;
    
    void main()
    {
    	// background image or font alpha-mask
    	vec4 texel = texture(tex, texCoorMat * vTexCoord);
    
    	vec4 aguiColor = mix(vec4(1.0f), texel, texWeight) * elemColor;
    	vec4 fontColor = (vFontColor * N) * vec4(1.0, 1.0, 1.0, texel.a);
    
    	// texWeight.x is -1 when drawing fonts
    	fFragColor = mix(aguiColor, fontColor, float(texWeight.x == -1.0f));
    }
    
    
    [f=-000001] Error: aGui::Gui-shader compilation error: 0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    0:2(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
    
    [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
    [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
    [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
    [f=-000001] [CrashHandler] Warning: Setting a ThreadControls object on a thread that already has such an object registered.
    [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
    [f=-000001] [Sound] [Sound::InitThread][1]
    [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
    [f=-000001] [Sound] [Sound::InitThread][3] device=0x7faf7000e970 context=0x7faf7000e5b0
    [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
    [f=-000001] [Sound]   Vendor:         OpenAL Community
    [f=-000001] [Sound]   Version:        1.1 ALSOFT 1.17.2
    [f=-000001] [Sound]   Renderer:       OpenAL Soft
    [f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    [f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
    [f=-000001] [Sound]   Devices:
    [f=-000001] [Sound]     [Internes Audio Analog Stereo]
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=17
    [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
    [f=-000001] [Sound]   EFX Enabled: yes
    [f=-000001] [Sound] [Sound::UpdateThread][2]
    [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
    [f=-000001] [~CPoolArchive] name="/home/abma/.spring/packages/b71a7996722cceaeabe2144a42a9a080.sdp" numZipFiles=6561 sumInflSize=84614kb sumReadTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_14.png" indx=8 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_15.png" indx=9 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_10.png" indx=4 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_13.png" indx=7 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_11.png" indx=5 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_1.png" indx=3 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack.txt" indx=1 inflSize=0kb readTime=0ms
    [f=-000001] 	file=".gitattributes" indx=0 inflSize=0kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_0.png" indx=2 inflSize=1kb readTime=0ms
    [f=-000001] 	file="anims/bar/cursorattack_12.png" indx=6 inflSize=1kb readTime=0ms
    [f=-000001] Warning: AI Interface property 'supportsLookup' could not be found.
    [f=-000001] [GR::LogDisplayMode] display-mode set to 1613x986x24bpp@60Hz (windowed::decorated)
    [f=-000001] [GR::LogDisplayMode] display-mode set to 1613x986x24bpp@60Hz (windowed::decorated)
    [f=-000001] [CrashHandler] Error: Segmentation fault (SIGSEGV) in spring 104.0.1-278-g39be88dfb develop (Debug)
    [f=-000001] [CrashHandler] Error: Halted Stacktrace for Spring 104.0.1-278-g39be88dfb develop (Debug) using libunwind:
    [f=-000001] [CrashHandler] Error: [00]   /home/abma/dev/spring/develop/rts/System/Platform/Linux/CrashHandler.cpp:833  CrashHandler::HaltedStacktrace(std::__cxx11::basic_string<char, std::char_traits<char>, std::a [...]
    [f=-000001] [CrashHandler] Error: [01]   /home/abma/dev/spring/develop/rts/System/Platform/Linux/CrashHandler.cpp:939  CrashHandler::HandleSignal(int, siginfo_t*, void*)
    [f=-000001] [CrashHandler] Error: [02]               /lib/x86_64-linux-gnu/libpthread.so.0(+0x110c0) [0x7fafc91f40c0]  __restore_rt
    [f=-000001] [CrashHandler] Error: [03]                 /home/abma/dev/spring/develop/rts/System/SpringHashMap.hpp:540  emilib::HashMap<unsigned long, Shader::UniformState, fast_hash, emilib::HashMapEqualTo<unsigne [...]
    [f=-000001] [CrashHandler] Error: [04]                 /home/abma/dev/spring/develop/rts/System/SpringHashMap.hpp:282  emilib::HashMap<unsigned long, Shader::UniformState, fast_hash, emilib::HashMapEqualTo<unsigne [...]
    [f=-000001] [CrashHandler] Error: [05]             /home/abma/dev/spring/develop/rts/Rendering/Shaders/Shader.cpp:518  Shader::GLSLProgramObject::SetUniform4f(int, float, float, float, float)
    [f=-000001] [CrashHandler] Error: [06]                              /home/abma/dev/spring/develop/rts/aGui/Gui.cpp:79  agui::Gui::SetDrawMode(agui::Gui::DrawMode)
    [f=-000001] [CrashHandler] Error: [07]                           /home/abma/dev/spring/develop/rts/aGui/Button.cpp:29  agui::Button::DrawSelf()
    [f=-000001] [CrashHandler] Error: [08]                      /home/abma/dev/spring/develop/rts/aGui/GuiElement.cpp:132  agui::GuiElement::Draw()
    [f=-000001] [CrashHandler] Error: [09]    /home/abma/dev/spring/develop/rts/aGui/GuiElement.cpp:132 (discriminator 2)  agui::GuiElement::Draw()
    [f=-000001] [CrashHandler] Error: [10]    /home/abma/dev/spring/develop/rts/aGui/GuiElement.cpp:132 (discriminator 2)  agui::GuiElement::Draw()
    [f=-000001] [CrashHandler] Error: [11]    /home/abma/dev/spring/develop/rts/aGui/GuiElement.cpp:132 (discriminator 2)  agui::GuiElement::Draw()
    [f=-000001] [CrashHandler] Error: [12]    /home/abma/dev/spring/develop/rts/aGui/GuiElement.cpp:132 (discriminator 2)  agui::GuiElement::Draw()
    [f=-000001] [CrashHandler] Error: [13]                              /home/abma/dev/spring/develop/rts/aGui/Gui.cpp:98  agui::Gui::Draw()
    [f=-000001] [CrashHandler] Error: [14]                      /home/abma/dev/spring/develop/rts/Menu/SelectMenu.cpp:179  SelectMenu::Draw()
    [f=-000001] [CrashHandler] Error: [15]   /home/abma/dev/spring/develop/rts/System/SpringApp.cpp:771 (discriminator 3)  SpringApp::Update()
    [f=-000001] [CrashHandler] Error: [16]                     /home/abma/dev/spring/develop/rts/System/SpringApp.cpp:804  SpringApp::Run()
    [f=-000001] [CrashHandler] Error: [17]                           /home/abma/dev/spring/develop/rts/System/Main.cpp:43  Run(int, char**)
    [f=-000001] [CrashHandler] Error: [18]                           /home/abma/dev/spring/develop/rts/System/Main.cpp:92  main
    [f=-000001] [CrashHandler] Error: [19]                     /build/glibc-p3Km7c/glibc-2.24/csu/../csu/libc-start.c:325  __libc_start_main
    [f=-000001] [CrashHandler] Error: [20]                                         ./spring(_start+0x2a) [0x56454094f22a]  _start
    [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [main]
    [f=-000001] Error: [ExitSpringProcess] errorMsg="Spring has crashed:
    Segmentation fault (SIGSEGV).
    
    A stacktrace has been written to:
      /mnt/tmp/home/dev/spring/develop/infolog.txt" msgCaption="Spring crashed" mainThread=1
    [f=-000001] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=(nil))
    [f=-000001] [SpringApp::Kill][1] fromRun=0
    [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=4 maximum=8 (init=0)
    [f=-000001] 	[async=0] threads=4 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
    [f=-000001] 	[async=1] threads=4 tasks=3 {sum,avg}{exec,wait}time={{0.169, 0.056}, {0.097, 0.032}}ms
    [f=-000001] 		thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.083, 0.083, 0.083, 0.083}, {0.028, 0.028, 0.028, 0.028}}ms
    [f=-000001] 		thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.052, 0.052, 0.052, 0.052}, {0.017, 0.017, 0.017, 0.017}}ms
    [f=-000001] 		thread=3 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.034, 0.034, 0.034, 0.034}, {0.053, 0.053, 0.053, 0.053}}ms
    [f=-000001] [ThreadPool::SetThreadCount][2] workers=0
    [f=-000001] [SpringApp::Kill][2]
    [f=-000001] [Sound] [~CSound][1] soundThread=0x56458cf9c760
    [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
    [f=-000001] [Sound] [Sound::UpdateThread][3] efx=0x7faf7002c3b0
    [f=-000001] [Sound] [Sound::UpdateThread][4] ctx=0x7faf7000e5b0 dev=0x7faf7000e970
    [f=-000001] [Sound] [Sound::UpdateThread][5]
    [f=-000001] [Sound] [~CSound][2]
    [f=-000001] [Sound] [~CSound][3]
    [f=-000001] [SpringApp::Kill][3]
    [f=-000001] [SpringApp::Kill][4] font=0x56458ce7f4b0
    [f=-000001] [SpringApp::Kill][5]
    [f=-000001] [SpringApp::Kill][6]
    [SpringApp::Kill][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW * -1
    [LuaSocket] TCP_LISTEN  ALLOW * -1
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [VFS] [~CVFSHandler] #archives=0
    [VFS] [VFSH::DeleteArchives]
    [SpringApp::Kill][8]
    Error: [Watchdog::DeregisterThread] Invalid thread number 0
    [WatchDog::Uninstall][1] hangDetectorThread=0x56454171ee10 (joinable=1)
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::Kill][9]
    
    txt file icon infolog.txt (31,702 bytes) 2017-11-04 11:50 +

-Relationships
+Relationships

-Notes

~0018611

Kloot (developer)

like I told you last time in 0005807, wait or use a driver other than mesa.

~0018612

abma (administrator)

0005087 was a bug report about shader errors

this bug report is a crash...

~0018613

Kloot (developer)

Last edited: 2017-11-04 15:59

View 2 revisions

the crash is a direct result of shader errors that can only happen with mesa drivers.

if a completely black screen makes you happier it is fixable though.

+Notes

-Issue History
Date Modified Username Field Change
2017-11-04 11:50 abma New Issue
2017-11-04 11:50 abma File Added: infolog.txt
2017-11-04 11:50 abma Summary crash on start => crash on start (aGui)
2017-11-04 12:28 Kloot Status new => closed
2017-11-04 12:28 Kloot Resolution open => duplicate
2017-11-04 12:28 Kloot Note Added: 0018611
2017-11-04 14:36 abma Note Added: 0018612
2017-11-04 15:54 Kloot Note Added: 0018613
2017-11-04 15:59 Kloot Note Edited: 0018613 View Revisions
+Issue History