2025-07-06 09:18 CEST

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IDProjectCategoryView StatusLast Update
0000581Spring engineGeneralpublic2007-09-27 00:00
Reporterimbaczek 
Assigned Toimbaczek 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0000581: replays don't work
Descriptionrunning replays is broken, spring exits immediately when run with a replay file argument with this infolog:

Created server on port 8452
Playing demo from 070811-SmallDivide-0.75b2+.sdf
Demo file does not contain header data
Local client connected using number 0
Someone tried to read data from empty connection 0
Waiting on script
Additional Informationworked fine before r4173

also, .skip seems broken, but don't have a way to test it now ;p
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
related to 0000599resolvedAuswaschbar crash in kickplayer during replay 
+Relationships

-Notes

~0001080

tvo (reporter)

I'd guess it is caused by:
* commandline is now parsed before the filesystemhandler starts up (speedup starting with arguments like -V or -h)

in r4173

~0001103

imbaczek (reporter)

looked a bit at this and here are my observations:
- local replays (games started without any script file) fail immediately:
Demo file does not contain header data
Local client connected using number 0
Someone tried to read data from empty connection 0
Waiting on script

connected but connection empty. strange.

- replays with a script fail after the map is loaded
Playing demo from 070803-Red Comet-0.75b2.sdf
Local client connected using number 0
Read GameSetup from Demofile
Map: Red Comet.smf
Mod: "Balanced Annihilation V5.5" from BA55.sd7
Using script Commanders
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
Spring 0.75b2+
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Hardware is incompatible with Xray shader requirements
LuaUI v0.2
Someone tried to read data from empty connection 0
Client read net wanted quit

again, empty connection error but client connected before.

~0001108

imbaczek (reporter)

(hopefully) fixed in r4207.

~0001128

imbaczek (reporter)

Last edited: 2007-08-19 00:00

still broken. using 1v1 demos wasn't enough. edit: it is also possible that I was hallucinating or had some bitrot. need the test server and some replays.

~0001310

imbaczek (reporter)

trying to play a demo recorded with Commanders script in r4460:

Using demofile 070925-SmallDivide-0.75b2+-0.sdf
Initializing demo server...
Created server on port 8452
Playing demo from 070925-SmallDivide-0.75b2+-0.sdf
Demo file does not contain fileHeader data
Waiting on script

spring exits at this point.
+Notes

-Issue History
Date Modified Username Field Change
2007-08-11 00:53 imbaczek New Issue
2007-08-11 21:11 tvo Note Added: 0001080
2007-08-15 14:27 imbaczek Note Added: 0001103
2007-08-16 01:01 imbaczek Status new => resolved
2007-08-16 01:01 imbaczek Resolution open => fixed
2007-08-16 01:01 imbaczek Assigned To => imbaczek
2007-08-16 01:01 imbaczek Note Added: 0001108
2007-08-18 23:10 imbaczek Status resolved => feedback
2007-08-18 23:10 imbaczek Resolution fixed => reopened
2007-08-18 23:10 imbaczek Note Added: 0001128
2007-08-19 00:00 imbaczek Note Edited: 0001128
2007-09-11 12:49 tvo Relationship added related to 0000599
2007-09-25 21:46 imbaczek Note Added: 0001310
2007-09-27 00:00 Auswaschbar Status feedback => resolved
2007-09-27 00:00 Auswaschbar Resolution reopened => fixed
+Issue History