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IDProjectCategoryView StatusLast Update
0005780Spring engineLuapublic2017-09-23 18:39
ReporterFloris Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version103.0 +git 
Summary0005780: using gl.unitshape in drawscreen makes lighting odd at angles/position
Description(Since 103 introduced new model handling)

blackens it in CCR but colors it on tabula

https://youtu.be/jLnOBLDq1SE

the call: glUnitShape(drawTable[ct].unitDefID, GetMyTeamID(), false, true, true)

the widget: https://github.com/Balanced-Annihilation/Balanced-Annihilation/blob/master/luaui/Widgets_BA/gui_idle_builders.lua

What can be done about this?
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2017-09-23 18:39

developer   ~0018435

[quote = https://github.com/spring/spring/blob/develop/doc/changelog.txt]

NOTE:
  the [new] FOURTH argument should be 'true' if in DrawScreen and 'false'
  (default) if in DrawWorld; any transforms for these two functions *MUST*
  include a gl.LoadIdentity call when argument 0000003 is false (whether they
  are used in DrawWorld or in DrawScreen)

[/quote]

Issue History

Date Modified Username Field Change
2017-09-23 17:38 Floris New Issue
2017-09-23 18:39 Kloot Note Added: 0018435
2017-09-23 18:39 Kloot Status new => closed
2017-09-23 18:39 Kloot Resolution open => no change required