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IDProjectCategoryView StatusLast Update
0005779Spring engineLuapublic2017-09-23 11:34
ReporterFloris Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version103.0 +git 
Summary0005779: using gl.unitshape in displaylist causes teamcolor glitches
Descriptionexample: https://youtu.be/hb9AsKWDLVE

widget code: https://github.com/Balanced-Annihilation/Balanced-Annihilation/commit/cc79994
Steps To Reproducesee example video
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2017-09-23 11:34

developer   ~0018434

Last edited: 2017-09-23 11:34

of course it does, gl.UnitShape invokes a shader that is also used for regular rendering.

shader inputs do not get recorded into lists, you can't just shove anything inside a CreateList call and expect it to work.

Issue History

Date Modified Username Field Change
2017-09-22 23:39 Floris New Issue
2017-09-23 11:34 Kloot Status new => closed
2017-09-23 11:34 Kloot Resolution open => no change required
2017-09-23 11:34 Kloot Note Added: 0018434
2017-09-23 11:34 Kloot Note Edited: 0018434