View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005769 | Spring engine | General | public | 2017-09-17 04:48 | 2017-09-17 14:44 |
| Reporter | Google_Frog | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 103.0 +git | ||||
| Summary | 0005769: Simple pathfinding cliff climbing issue | ||||
| Description | In this replay a commander spends about 5 minutes trying to move up a cliff to construct a metal extractor. It often walks up the cliff only to turn around and walk back down the cliff. | ||||
| Additional Information | Zero-K v1.5.8.3 | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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could not reproduce with luarules disabled |
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the engine never gives alternating move orders, some gadget is placing these. more than likely there is a forgotten automated anti-stuck mechanism at work because they appear to be randomly sampled around the commander's position, or the stuckCheckTimer in ZK's cmd_raw_move has an edge case. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-09-17 04:48 | Google_Frog | New Issue | |
| 2017-09-17 04:48 | Google_Frog | File Added: 20170917_125015_ScorpioBattleground_103.0.1-1408-gaba49d2 develop.sdfz | |
| 2017-09-17 10:39 | hokomoko | Status | new => feedback |
| 2017-09-17 10:39 | hokomoko | Note Added: 0018410 | |
| 2017-09-17 13:21 | Kloot | Status | feedback => closed |
| 2017-09-17 13:21 | Kloot | Resolution | open => no change required |
| 2017-09-17 13:21 | Kloot | Note Added: 0018414 | |
| 2017-09-17 13:22 | Kloot | Note Edited: 0018414 | |
| 2017-09-17 14:44 | Kloot | Note Edited: 0018414 |