View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005759 | Spring engine | General | public | 2017-09-14 15:23 | 2017-09-24 18:45 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 103.0 +git | ||||
| Summary | 0005759: 103.0.1-1408 Pathfinding infinite loop issues | ||||
| Description | Here is an example replay showing a few cases where pathfinding fluctuates between a few solutions and the units never reach their destination. The failure case that prompted this ticket is the stuck units on the top of the cliff. As I understand it, if you wait long enough after terraform then the pathfinder notices and it is effectively the same as normal terrain. I noticed another failure case at the bottom of the cliffs and this uses original map geometry. | ||||
| Additional Information | Zero-K v1.5.8.3 | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-09-14 15:23 | Google_Frog | New Issue | |
| 2017-09-14 15:23 | Google_Frog | File Added: 20170914_231946_IsisDelta_v02_103.0.1-1408-gaba49d2 develop.sdfz | |
| 2017-09-14 15:24 | Google_Frog | Note Added: 0018390 | |
| 2017-09-14 15:24 | Google_Frog | File Added: screen00516.jpg | |
| 2017-09-14 15:37 | Kloot | Note Added: 0018391 | |
| 2017-09-24 18:45 | Kloot | Changeset attached | => spring develop 4e31ac39 |
| 2017-09-24 18:45 | Kloot | Note Added: 0018440 | |
| 2017-09-24 18:45 | Kloot | Assigned To | => Kloot |
| 2017-09-24 18:45 | Kloot | Status | new => resolved |
| 2017-09-24 18:45 | Kloot | Resolution | open => fixed |