View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005726 | Spring engine | General | public | 2017-08-24 02:27 | 2017-08-26 01:25 |
| Reporter | Google_Frog | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | have not tried |
| Status | closed | Resolution | duplicate | ||
| Product Version | 103.0 +git | ||||
| Summary | 0005726: 103.0.1-1272 Hang on load | ||||
| Description | https://github.com/ZeroK-RTS/CrashReports/issues/1858 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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same user as 0005725, hangs in the usual spots ([Game::PostLoadSim (WeaponDefs)] 14589ms) plus eventual forced kill. |
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duplicate. the reason "PostLoadSim (WeaponDefs)" shows up so often is that *all* weapon sounds are loaded (43MB of uncompressed wavs in ZK) during that stage, which upsets laptop drives with poor data seek / transfer rates. as for the other hang(s), I have a hunch that the loading process triggers disk swapping for some users. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-08-24 02:27 | Google_Frog | New Issue | |
| 2017-08-24 11:13 | Kloot | Note Added: 0018265 | |
| 2017-08-26 01:25 | Kloot | Status | new => closed |
| 2017-08-26 01:25 | Kloot | Resolution | open => duplicate |
| 2017-08-26 01:25 | Kloot | Note Added: 0018282 |