View Issue Details

IDProjectCategoryView StatusLast Update
0005722Spring engineGeneralpublic2017-08-29 14:38
ReporterGoogle_Frog Assigned To 
PrioritynormalSeveritycrashReproducibilityhave not tried
Status closedResolutionnot fixable 
Product Version103.0 +git 
Summary0005722: 103.0.1-1272 Shutdown crash
Descriptionhttps://github.com/ZeroK-RTS/CrashReports/issues/1851
TagsNo tags attached.
Checked infolog.txt for Errors

Relationships

related to 0005699 closed 103.0.1-1261 Midgame crash 
related to 0005700 closed 103.0.1-1261 Crash on shutdown 

Activities

Google_Frog

2017-08-22 15:24

reporter   ~0018252

Another in shutdown https://github.com/ZeroK-RTS/CrashReports/issues/1852

Kloot

2017-08-22 15:33

developer   ~0018253

1851
  rts/Rendering/Models/S3OParser.h:21
  rts/Rendering/Models/IModelParser.cpp:127
  rts/System/SafeUtil.h:22
  rts/Game/Game.cpp:336
  rts/System/SpringApp.cpp:908
  rts/System/Main.cpp:43
  rts/System/Main.cpp:92


  rts/Rendering/Models/AssParser.h:22
  rts/Rendering/Models/IModelParser.cpp:127
  rts/System/SafeUtil.h:22
  rts/Game/Game.cpp:336
  rts/System/SpringApp.cpp:908
  rts/System/Main.cpp:43
  rts/System/Main.cpp:92


AI game, assumed to be related to 0005699

Kloot

2017-08-22 15:37

developer   ~0018254

Last edited: 2017-08-22 15:41

1852 featured this

  [f=0053124] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=Save trace=[Internal Lua error: Call failure] not enough memory

  [f=0053124] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=0 {alloced,maximum}={805398885,805306368}bytes

from within

  [f=0053124] [Game::SaveGame] saving game to Saves/test_game_#1.slsf

but still exited normally afaics.

Google_Frog

2017-08-25 02:28

reporter   ~0018268

Here is another: https://github.com/ZeroK-RTS/CrashReports/issues/1868

Kloot

2017-08-25 12:56

developer   ~0018273

1868
  rts/System/Object.cpp:62
  rts/Sim/Objects/WorldObject.h:34
  /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/stl_deque.h:137
  rts/System/SafeUtil.h:22
  rts/Game/Game.cpp:327
  rts/Game/Game.cpp:336
  rts/System/Main.cpp:43
  rts/System/Main.cpp:92

memory corruption, we need traces like these *without* AI's around.

Kloot

2017-08-29 14:34

developer   ~0018302

Last edited: 2017-08-29 14:38

as suspected, compiling CircuitAI with address sanitization revealed a few issues so these will not be handled further.

Issue History

Date Modified Username Field Change
2017-08-22 15:06 Google_Frog New Issue
2017-08-22 15:24 Google_Frog Note Added: 0018252
2017-08-22 15:33 Kloot Note Added: 0018253
2017-08-22 15:33 Kloot Relationship added related to 0005699
2017-08-22 15:37 Kloot Note Added: 0018254
2017-08-22 15:41 Kloot Note Edited: 0018254
2017-08-25 02:28 Google_Frog Note Added: 0018268
2017-08-25 12:56 Kloot Note Added: 0018273
2017-08-29 14:32 Kloot Relationship added related to 0005700
2017-08-29 14:34 Kloot Status new => closed
2017-08-29 14:34 Kloot Resolution open => not fixable
2017-08-29 14:34 Kloot Note Added: 0018302
2017-08-29 14:38 Kloot Note Edited: 0018302