2020-08-13 10:35 CEST

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IDProjectCategoryView StatusLast Update
0005715Spring engineGeneralpublic2017-08-23 17:54
Assigned ToKloot 
Product Version103.0 +git 
Target VersionFixed in Version 
Summary0005715: 103.0.1-1272 noExplode weapons avoid non-target enemies
DescriptionWeapons with noExplode do not fire if their line of fire is blocked by an enemy unit that is not their target.

To reproduce:
 * Spawn a Pyro (jumpraid).
 * Set the Pyro to hold fire.
 * Spawn a large unit nearby for team 1. I used factorycloak.
 * Have the Pyro fire at the ground behind the enemy unit.
 * Notice that the Pyro is not firing.

103.0.1-1198-g3ff8f21 has the bug. 103.0.1-1169-gd576c41 does not have the bug. I have only tested with low spread weapons so this may just be an issue for low spread weapons.

Here is the ZK ticket made by a player: https://github.com/ZeroK-RTS/Zero-K/issues/2481. I was unable to reproduce the bug with firing through wrecks. Spawned wrecks are not quite real wrecks though so a bug may exist.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files




Google_Frog (reporter)

This does not just occur for noExplode weapons. It seems to occur for all weapons with low spread.


Kloot (developer)

The cause is already known.


Kloot (developer)

Fix d3226687044e9b633791ef9ab4af56ec4cbd692f committed to develop branch: fix 0005715, repo: spring changeset id: 8619

-Issue History
Date Modified Username Field Change
2017-08-20 12:59 Google_Frog New Issue
2017-08-20 12:59 Google_Frog File Added: screen00495.jpg
2017-08-20 20:41 Kloot Assigned To => Kloot
2017-08-20 20:41 Kloot Status new => assigned
2017-08-21 16:17 Google_Frog Note Added: 0018234
2017-08-21 16:25 Kloot Note Added: 0018236
2017-08-23 17:54 Kloot Changeset attached => spring develop d3226687
2017-08-23 17:54 Kloot Note Added: 0018262
2017-08-23 17:54 Kloot Status assigned => resolved
2017-08-23 17:54 Kloot Resolution open => fixed
+Issue History