View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005708 | Spring engine | Unit Scripting | public | 2017-08-16 18:52 | 2017-08-21 16:42 |
| Reporter | raaar | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 103.0 | ||||
| Summary | 0005708: allowNonBlockingAim weapon def allows the unit to fire ignoring piece directions and tolerance settings | ||||
| Description | the bug is not that the units don't aim or fire. The tag works, what i'm complaining is that when it's enabled the guns will fire anyway regardless of where it's aiming which looks bad. It seems to not happen for the first target, but happens on all subsequent targets | ||||
| Steps To Reproduce | spawned armflash then armwin for another team behind it multiple times: allownonblockingaim=0 : weapon aims, then fires allownonblockingaim=1 : weapon aims, then fires (first spawn), but on subsequent spawns the weapon fires immediately without waiting for the turn it still aims (turret turning animation etc) between spawning enemy targets i wait for the restore position animation where the turret returns to forward facing position i did the test on a modified BA 9.46 yesterday i was making the test with firetolerance set, today i made the test without setting firetolerance. The tolerance tag (it's a different tag) is set to 5000 for armflash's weapon | ||||
| Additional Information | made the test on a BA 9.46 | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||