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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005679 | Spring engine | General | public | 2017-07-31 01:57 | 2017-08-10 11:59 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | crash | Reproducibility | have not tried | ||||
Status | resolved | Resolution | no change required | ||||||
Product Version | 103.0 +git | ||||||||
Target Version | Fixed in Version | 103.0 +git | |||||||
Summary | 0005679: 103.0.1-1237 Hang during load | ||||||||
Description | https://github.com/ZeroK-RTS/CrashReports/issues/1641 I had a hang during load so I can tell you what it looked like. Spring loaded until loading LuaUI (95% on the ZK load bar) then stopped. The Spring window gained the white washed out overlay that indicates a frozen program. Windows prompted me to close Spring upon trying to interact with it, because it was frozen. I left it frozen for about a minute but there was no change. Relaunching Spring and trying to connect to the same game worked with very little load time. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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Google_Frog (reporter) 2017-07-31 02:19 |
This seems to be similar: https://github.com/ZeroK-RTS/CrashReports/issues/1642 |
Kloot (developer) 2017-07-31 11:23 |
was this the first ZK game you played yesterday since starting Windows? there are two traced hangs in 1641 and they both end in PoolArchive, of which the first points to loading (sounds from) weapondefs being slow with sdp's and the second implicates VFS.Include (unsurprisingly). 1: rts/System/FileSystem/Archives/PoolArchive.cpp:148 rts/System/FileSystem/Archives/BufferedArchive.cpp:31 rts/System/FileSystem/Archives/IArchive.cpp:42 rts/System/FileSystem/VFSHandler.cpp:222 rts/System/FileSystem/FileHandler.cpp:93 rts/System/FileSystem/FileHandler.cpp:111 rts/System/FileSystem/FileHandler.cpp:42 rts/System/Sound/OpenAL/Sound.cpp:449 rts/System/Sound/OpenAL/Sound.cpp:123 rts/Sim/Misc/CommonDefHandler.cpp:44 rts/Sim/Weapons/WeaponDef.cpp:586 rts/Sim/Weapons/WeaponDef.cpp:503 rts/Game/Game.cpp:558 rts/Game/Game.cpp:633 rts/Game/LoadScreen.cpp:184 rts/Game/LoadScreen.cpp:209 rts/Game/PreGame.cpp:190 rts/System/SpringApp.cpp:882 rts/System/Main.cpp:43 rts/System/Main.cpp:92 2: rts/System/FileSystem/Archives/PoolArchive.cpp:148 rts/System/FileSystem/Archives/BufferedArchive.cpp:31 rts/System/FileSystem/Archives/IArchive.cpp:42 rts/System/FileSystem/VFSHandler.cpp:222 rts/System/FileSystem/FileHandler.cpp:93 rts/System/FileSystem/FileHandler.cpp:111 rts/System/FileSystem/FileHandler.cpp:42 rts/Lua/LuaVFS.cpp:118 rts/Lua/LuaVFS.cpp:151 rts/Lua/LuaVFS.cpp:194 rts/lib/lua/src/ldo.cpp:321 rts/lib/lua/src/lvm.cpp:613 rts/lib/lua/src/ldo.cpp:378 rts/lib/lua/src/lapi.cpp:813 rts/lib/lua/src/ldo.cpp:119 rts/lib/lua/src/lstring.cpp:63 rts/lib/lua/src/lapi.cpp:186 rts/lib/lua/src/ldo.cpp:465 rts/lib/lua/src/lapi.cpp:884 rts/Lua/LuaVFS.cpp:179 once again the advice is to experiment with generating sdz's after download. |
abma (administrator) 2017-07-31 12:14 |
i see gameoverlayrenderer and some other dll's loaded in the stacktrace: is steam to blame for these hangs? |
Kloot (developer) 2017-08-10 11:59 |
see 0005662 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-07-31 01:57 | Google_Frog | New Issue | |
2017-07-31 02:19 | Google_Frog | Note Added: 0018138 | |
2017-07-31 11:23 | Kloot | Note Added: 0018141 | |
2017-07-31 12:00 | Kloot | Relationship added | has duplicate 0005678 |
2017-07-31 12:14 | abma | Note Added: 0018143 | |
2017-08-10 11:59 | Kloot | Status | new => resolved |
2017-08-10 11:59 | Kloot | Resolution | open => no change required |
2017-08-10 11:59 | Kloot | Fixed in Version | => 103.0 +git |
2017-08-10 11:59 | Kloot | Note Added: 0018193 |