2019-08-24 11:25 CEST

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IDProjectCategoryView StatusLast Update
0005679Spring engineGeneralpublic2017-08-10 11:59
ReporterGoogle_Frog 
Assigned To 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusresolvedResolutionno change required 
Product Version103.0 +git 
Target VersionFixed in Version103.0 +git 
Summary0005679: 103.0.1-1237 Hang during load
Descriptionhttps://github.com/ZeroK-RTS/CrashReports/issues/1641

I had a hang during load so I can tell you what it looked like. Spring loaded until loading LuaUI (95% on the ZK load bar) then stopped. The Spring window gained the white washed out overlay that indicates a frozen program. Windows prompted me to close Spring upon trying to interact with it, because it was frozen. I left it frozen for about a minute but there was no change. Relaunching Spring and trying to connect to the same game worked with very little load time.
TagsNo tags attached.
Checked infolog.txt for lua Errors
Attached Files

-Relationships
has duplicate 0005678closed 103.0.1-1237 Crash during load 
+Relationships

-Notes

~0018138

Google_Frog (reporter)

This seems to be similar: https://github.com/ZeroK-RTS/CrashReports/issues/1642

~0018141

Kloot (developer)

was this the first ZK game you played yesterday since starting Windows?

there are two traced hangs in 1641 and they both end in PoolArchive, of which the first points to loading (sounds from) weapondefs being slow with sdp's and the second implicates VFS.Include (unsurprisingly).

1:
  rts/System/FileSystem/Archives/PoolArchive.cpp:148
  rts/System/FileSystem/Archives/BufferedArchive.cpp:31
  rts/System/FileSystem/Archives/IArchive.cpp:42
  rts/System/FileSystem/VFSHandler.cpp:222
  rts/System/FileSystem/FileHandler.cpp:93
  rts/System/FileSystem/FileHandler.cpp:111
  rts/System/FileSystem/FileHandler.cpp:42
  rts/System/Sound/OpenAL/Sound.cpp:449
  rts/System/Sound/OpenAL/Sound.cpp:123
  rts/Sim/Misc/CommonDefHandler.cpp:44
  rts/Sim/Weapons/WeaponDef.cpp:586
  rts/Sim/Weapons/WeaponDef.cpp:503
  rts/Game/Game.cpp:558
  rts/Game/Game.cpp:633
  rts/Game/LoadScreen.cpp:184
  rts/Game/LoadScreen.cpp:209
  rts/Game/PreGame.cpp:190
  rts/System/SpringApp.cpp:882
  rts/System/Main.cpp:43
  rts/System/Main.cpp:92

2:
  rts/System/FileSystem/Archives/PoolArchive.cpp:148
  rts/System/FileSystem/Archives/BufferedArchive.cpp:31
  rts/System/FileSystem/Archives/IArchive.cpp:42
  rts/System/FileSystem/VFSHandler.cpp:222
  rts/System/FileSystem/FileHandler.cpp:93
  rts/System/FileSystem/FileHandler.cpp:111
  rts/System/FileSystem/FileHandler.cpp:42
  rts/Lua/LuaVFS.cpp:118
  rts/Lua/LuaVFS.cpp:151
  rts/Lua/LuaVFS.cpp:194
  rts/lib/lua/src/ldo.cpp:321
  rts/lib/lua/src/lvm.cpp:613
  rts/lib/lua/src/ldo.cpp:378
  rts/lib/lua/src/lapi.cpp:813
  rts/lib/lua/src/ldo.cpp:119
  rts/lib/lua/src/lstring.cpp:63
  rts/lib/lua/src/lapi.cpp:186
  rts/lib/lua/src/ldo.cpp:465
  rts/lib/lua/src/lapi.cpp:884
  rts/Lua/LuaVFS.cpp:179

once again the advice is to experiment with generating sdz's after download.

~0018143

abma (administrator)

i see gameoverlayrenderer and some other dll's loaded in the stacktrace: is steam to blame for these hangs?

~0018193

Kloot (developer)

see 0005662
+Notes

-Issue History
Date Modified Username Field Change
2017-07-31 01:57 Google_Frog New Issue
2017-07-31 02:19 Google_Frog Note Added: 0018138
2017-07-31 11:23 Kloot Note Added: 0018141
2017-07-31 12:00 Kloot Relationship added has duplicate 0005678
2017-07-31 12:14 abma Note Added: 0018143
2017-08-10 11:59 Kloot Status new => resolved
2017-08-10 11:59 Kloot Resolution open => no change required
2017-08-10 11:59 Kloot Fixed in Version => 103.0 +git
2017-08-10 11:59 Kloot Note Added: 0018193
+Issue History