| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0005666 | Spring engine | Gfx driver issues | public | 2017-07-22 09:13 | 2017-07-22 11:00 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | crash | Reproducibility | always | ||||
| Status | closed | Resolution | duplicate | ||||||
| Product Version | 103.0 +git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0005666: 103.0.1-1226 'Insuliting' ATI access violation on game load | ||||||||
| Description | This thread has someone insulted that their 2009 ATI card doesn't run ZK on minimal: https://zero-k.info/Forum/Thread/24229 Here are some of their logs: https://github.com/ZeroK-RTS/CrashReports/issues/1559 https://github.com/ZeroK-RTS/CrashReports/issues/1568 Perhaps it is fixable. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2017-07-22 11:00 |
While a discussion could be held about what hardware "should" be able to run ZK the fact remains that 99% of all commercial Windows-only games target MS's Direct3D API, not OpenGL. Hardware vendors consequently spend far more of their resources writing *Direct3D* drivers which are stable so cross-platform games using OpenGL run into snags from underdeveloped ICD's. You covered the rest with "you get what you pay for". The traces are (as usual) copies of 0005527 / 761. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-07-22 09:13 | Google_Frog | New Issue | |
| 2017-07-22 11:00 | Kloot | Status | new => closed |
| 2017-07-22 11:00 | Kloot | Resolution | open => duplicate |
| 2017-07-22 11:00 | Kloot | Note Added: 0018104 | |


