2025-07-18 05:14 CEST

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IDProjectCategoryView StatusLast Update
0005658Spring engineGeneralpublic2017-07-28 01:13
Reportersprung 
Assigned ToKloot 
PrioritylowSeveritytrivialReproducibilityalways
StatusresolvedResolutionfixed 
Product Version103.0 +git 
Target VersionFixed in Version 
Summary0005658: Weapons move twice during the frame where they bounce
DescriptionWhen a bouncing projectile is going to intersect the ground in the next frame, it instead snaps to the ground the same frame even if it already moved.

See picture. The expected behaviour is that the projectile moves alongside the green points 1-2-3. Currently, it moves from green 1 straight to red 2, in the worst case this can result in double movement for a frame.
Steps To ReproduceLatest ZK, turretgauss
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0018057

Kloot (developer)

will be looked at after RC1

~0018059

hokomoko (developer)

small hijack, anything left before RC1?

~0018062

Kloot (developer)

nope, don't think so

~0018134

Kloot (developer)

Fix 341a8e2ff2e8f646fc48cee20412c66fd2727e53 committed to develop branch: fix 0005658, repo: spring changeset id: 8554
+Notes

-Issue History
Date Modified Username Field Change
2017-07-17 17:31 sprung New Issue
2017-07-17 17:31 sprung File Added: bounce.png
2017-07-17 17:46 Kloot Assigned To => Kloot
2017-07-17 17:46 Kloot Status new => assigned
2017-07-17 17:46 Kloot Note Added: 0018057
2017-07-17 18:36 hokomoko Note Added: 0018059
2017-07-17 20:27 Kloot Note Added: 0018062
2017-07-28 01:13 Kloot Changeset attached => spring develop 341a8e2f
2017-07-28 01:13 Kloot Note Added: 0018134
2017-07-28 01:13 Kloot Status assigned => resolved
2017-07-28 01:13 Kloot Resolution open => fixed
+Issue History