View Issue Details

IDProjectCategoryView StatusLast Update
0005658Spring engineGeneralpublic2017-07-28 01:13
Reportersprung Assigned ToKloot  
PrioritylowSeveritytrivialReproducibilityalways
Status resolvedResolutionfixed 
Product Version103.0 +git 
Summary0005658: Weapons move twice during the frame where they bounce
DescriptionWhen a bouncing projectile is going to intersect the ground in the next frame, it instead snaps to the ground the same frame even if it already moved.

See picture. The expected behaviour is that the projectile moves alongside the green points 1-2-3. Currently, it moves from green 1 straight to red 2, in the worst case this can result in double movement for a frame.
Steps To ReproduceLatest ZK, turretgauss
TagsNo tags attached.
Attached Files
bounce.png (Attachment missing)
Checked infolog.txt for Errors

Activities

Kloot

2017-07-17 17:46

developer   ~0018057

will be looked at after RC1

hokomoko

2017-07-17 18:36

developer   ~0018059

small hijack, anything left before RC1?

Kloot

2017-07-17 20:27

developer   ~0018062

nope, don't think so

Kloot

2017-07-28 01:13

developer   ~0018134

Fix 341a8e2ff2e8f646fc48cee20412c66fd2727e53 committed to develop branch: fix 0005658, repo: spring changeset id: 8554

Issue History

Date Modified Username Field Change
2017-07-17 17:31 sprung New Issue
2017-07-17 17:31 sprung File Added: bounce.png
2017-07-17 17:46 Kloot Assigned To => Kloot
2017-07-17 17:46 Kloot Status new => assigned
2017-07-17 17:46 Kloot Note Added: 0018057
2017-07-17 18:36 hokomoko Note Added: 0018059
2017-07-17 20:27 Kloot Note Added: 0018062
2017-07-28 01:13 Kloot Changeset attached => spring develop 341a8e2f
2017-07-28 01:13 Kloot Note Added: 0018134
2017-07-28 01:13 Kloot Status assigned => resolved
2017-07-28 01:13 Kloot Resolution open => fixed