View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005658 | Spring engine | General | public | 2017-07-17 17:31 | 2017-07-28 01:13 |
| Reporter | sprung | Assigned To | Kloot | ||
| Priority | low | Severity | trivial | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 103.0 +git | ||||
| Summary | 0005658: Weapons move twice during the frame where they bounce | ||||
| Description | When a bouncing projectile is going to intersect the ground in the next frame, it instead snaps to the ground the same frame even if it already moved. See picture. The expected behaviour is that the projectile moves alongside the green points 1-2-3. Currently, it moves from green 1 straight to red 2, in the worst case this can result in double movement for a frame. | ||||
| Steps To Reproduce | Latest ZK, turretgauss | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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will be looked at after RC1 |
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small hijack, anything left before RC1? |
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nope, don't think so |
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Fix 341a8e2ff2e8f646fc48cee20412c66fd2727e53 committed to develop branch: fix 0005658, repo: spring changeset id: 8554 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-07-17 17:31 | sprung | New Issue | |
| 2017-07-17 17:31 | sprung | File Added: bounce.png | |
| 2017-07-17 17:46 | Kloot | Assigned To | => Kloot |
| 2017-07-17 17:46 | Kloot | Status | new => assigned |
| 2017-07-17 17:46 | Kloot | Note Added: 0018057 | |
| 2017-07-17 18:36 | hokomoko | Note Added: 0018059 | |
| 2017-07-17 20:27 | Kloot | Note Added: 0018062 | |
| 2017-07-28 01:13 | Kloot | Changeset attached | => spring develop 341a8e2f |
| 2017-07-28 01:13 | Kloot | Note Added: 0018134 | |
| 2017-07-28 01:13 | Kloot | Status | assigned => resolved |
| 2017-07-28 01:13 | Kloot | Resolution | open => fixed |