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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005646 | Spring engine | General | public | 2017-07-13 10:55 | 2017-07-16 19:29 | ||||
Reporter | nixtux | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | random | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 103.0 +git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0005646: Random textures not loading | ||||||||
Description | Some texture are blank/black as if there missing, its very random restart spring and some seem to work some not. Its more not working than working, does not seem to effect all cegs. | ||||||||
Steps To Reproduce | In the screenshots i used it was dgun with commander or spawn a sea unit with /give 1 aseadragon Latest TechA from git was used as it contains changes needed for latest engine. Using engine 103.0.1-1186-gca9039e86 | ||||||||
Additional Information | Screenshots here :- https://www.dropbox.com/s/i5aialg5bal4bwa/screen00050.jpg?dl=0 wake texture https://www.dropbox.com/s/ahi88hm0nxar8th/screen00065.jpg?dl=0 dgun broken | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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nixtux (reporter) 2017-07-13 11:04 |
Tested and happens with 103.0.1-709-g7e85f4f, this is the oldest test release i could find. |
nixtux (reporter) 2017-07-13 11:09 |
infolog https://pastebin.com/SmcvawBb |
abma (administrator) 2017-07-13 14:41 |
can you retry with DebugGL=1 please? |
nixtux (reporter) 2017-07-13 15:32 |
infolog with debugGl enabled https://pastebin.com/DjMw67VJ this sticks out, but which texture is it [f=-000001] Warning: [OPENGL_DEBUG] id=131204 source=API type=OTHER severity=LOW msg="Texture state usage warning: Texture 0 is base level inconsistent. Check texture size." |
nixtux (reporter) 2017-07-14 00:31 |
https://www.dropbox.com/s/bjwc9fjjb51ebhr/screen00070.jpg?dl=0 geo smoke is made up of all textures tested and issue seems localised to techa and new engine |
nixtux (reporter) 2017-07-15 00:00 |
new test shows that geo smoke uses a different set of textures each time i start spring https://www.dropbox.com/s/31npvz4pldmvunt/screen00075.jpg?dl=0 https://www.dropbox.com/s/dswwtsofh7lhmgw/screen00076.jpg?dl=0 https://www.dropbox.com/s/x1wfucj06nvfx5s/screen00077.jpg?dl=0 |
nixtux (reporter) 2017-07-16 02:30 |
it's seems this commmit https://github.com/spring/spring/commit/286d44b96d4b7a2dd0f0936cf783de7d4a8c8ff9 is the trigger for my issue. |
Kloot (developer) 2017-07-16 18:54 Last edited: 2017-07-16 18:54 |
"geo smoke uses a different set of textures each time i start spring" nothing to worry about, there are 12 smoke textures (listed in gamedata/resources.lua) and each particle selects one at random. 286d44b9 is not the cause here, smoke looks normal if the 'effects' subfolder is renamed or removed. of note: armabad.lua references a CEG called "abaddon_emit" which does not exist, armscpion references "custom:custom:tlllighning_exp" which has one "custom:" too many. |
Kloot (developer) 2017-07-16 19:29 |
Fix 6bc222f998cdc3bfe932019c9a748589c92fd0cb committed to develop branch: fix 0005646, repo: spring changeset id: 8518 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-07-13 10:55 | nixtux | New Issue | |
2017-07-13 11:04 | nixtux | Note Added: 0018018 | |
2017-07-13 11:09 | nixtux | Note Added: 0018019 | |
2017-07-13 14:41 | abma | Note Added: 0018020 | |
2017-07-13 15:32 | nixtux | Note Added: 0018021 | |
2017-07-14 00:31 | nixtux | Note Added: 0018024 | |
2017-07-15 00:00 | nixtux | Note Added: 0018039 | |
2017-07-16 02:30 | nixtux | Note Added: 0018047 | |
2017-07-16 18:54 | Kloot | Note Added: 0018053 | |
2017-07-16 18:54 | Kloot | Note Edited: 0018053 | View Revisions |
2017-07-16 19:29 | Kloot | Changeset attached | => spring develop 6bc222f9 |
2017-07-16 19:29 | Kloot | Note Added: 0018054 | |
2017-07-16 19:29 | Kloot | Assigned To | => Kloot |
2017-07-16 19:29 | Kloot | Status | new => resolved |
2017-07-16 19:29 | Kloot | Resolution | open => fixed |