View Issue Details

IDProjectCategoryView StatusLast Update
0005646Spring engineGeneralpublic2017-07-16 19:29
Reporternixtux Assigned ToKloot  
PrioritynormalSeveritymajorReproducibilityrandom
Status resolvedResolutionfixed 
Product Version103.0 +git 
Summary0005646: Random textures not loading
DescriptionSome texture are blank/black as if there missing, its very random restart spring and some seem to work some not. Its more not working than working, does not seem to effect all cegs.
Steps To ReproduceIn the screenshots i used it was dgun with commander or spawn a sea unit with /give 1 aseadragon

Latest TechA from git was used as it contains changes needed for latest engine.

Using engine 103.0.1-1186-gca9039e86
Additional InformationScreenshots here :-
https://www.dropbox.com/s/i5aialg5bal4bwa/screen00050.jpg?dl=0 wake texture
https://www.dropbox.com/s/ahi88hm0nxar8th/screen00065.jpg?dl=0 dgun broken
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

nixtux

2017-07-13 11:04

reporter   ~0018018

Tested and happens with 103.0.1-709-g7e85f4f, this is the oldest test release i could find.

nixtux

2017-07-13 11:09

reporter   ~0018019

infolog https://pastebin.com/SmcvawBb

abma

2017-07-13 14:41

administrator   ~0018020

can you retry with DebugGL=1 please?

nixtux

2017-07-13 15:32

reporter   ~0018021

infolog with debugGl enabled https://pastebin.com/DjMw67VJ

this sticks out, but which texture is it
[f=-000001] Warning: [OPENGL_DEBUG] id=131204 source=API type=OTHER severity=LOW msg="Texture state usage warning: Texture 0 is base level inconsistent. Check texture size."

nixtux

2017-07-14 00:31

reporter   ~0018024

https://www.dropbox.com/s/bjwc9fjjb51ebhr/screen00070.jpg?dl=0

geo smoke is made up of all textures
tested and issue seems localised to techa and new engine

nixtux

2017-07-15 00:00

reporter   ~0018039

new test shows that geo smoke uses a different set of textures each time i start spring

https://www.dropbox.com/s/31npvz4pldmvunt/screen00075.jpg?dl=0
https://www.dropbox.com/s/dswwtsofh7lhmgw/screen00076.jpg?dl=0
https://www.dropbox.com/s/x1wfucj06nvfx5s/screen00077.jpg?dl=0

nixtux

2017-07-16 02:30

reporter   ~0018047

it's seems this commmit https://github.com/spring/spring/commit/286d44b96d4b7a2dd0f0936cf783de7d4a8c8ff9 is the trigger for my issue.

Kloot

2017-07-16 18:54

developer   ~0018053

Last edited: 2017-07-16 18:54

"geo smoke uses a different set of textures each time i start spring"

nothing to worry about, there are 12 smoke textures (listed in gamedata/resources.lua) and each particle selects one at random.

286d44b9 is not the cause here, smoke looks normal if the 'effects' subfolder is renamed or removed.

of note: armabad.lua references a CEG called "abaddon_emit" which does not exist, armscpion references "custom:custom:tlllighning_exp" which has one "custom:" too many.

Kloot

2017-07-16 19:29

developer   ~0018054

Fix 6bc222f998cdc3bfe932019c9a748589c92fd0cb committed to develop branch: fix 0005646, repo: spring changeset id: 8518

Issue History

Date Modified Username Field Change
2017-07-13 10:55 nixtux New Issue
2017-07-13 11:04 nixtux Note Added: 0018018
2017-07-13 11:09 nixtux Note Added: 0018019
2017-07-13 14:41 abma Note Added: 0018020
2017-07-13 15:32 nixtux Note Added: 0018021
2017-07-14 00:31 nixtux Note Added: 0018024
2017-07-15 00:00 nixtux Note Added: 0018039
2017-07-16 02:30 nixtux Note Added: 0018047
2017-07-16 18:54 Kloot Note Added: 0018053
2017-07-16 18:54 Kloot Note Edited: 0018053
2017-07-16 19:29 Kloot Changeset attached => spring develop 6bc222f9
2017-07-16 19:29 Kloot Note Added: 0018054
2017-07-16 19:29 Kloot Assigned To => Kloot
2017-07-16 19:29 Kloot Status new => resolved
2017-07-16 19:29 Kloot Resolution open => fixed