View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005610 | Spring engine | General | public | 2017-06-10 08:53 | 2017-06-10 11:30 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | duplicate | ||
| Product Version | 103.0 +git | ||||
| Summary | 0005610: 103.0.1-1026 "Could not load object-decal", Luarules out of memory desync | ||||
| Description | There are some errors here and a desync https://github.com/ZeroK-RTS/CrashReports/issues/1334 The replay was not saved. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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[f=0040263] Fatal: LuaRules: cannot allocate more memory! (805306588 bytes already used, 805306368 bytes maximum) [f=0040263] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=GameFrame trace=[Internal Lua error: Call failure] not enough memory reloaded too many times. |
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Why isn't the memory from the lua states that existed in the previous reload fully reusable? |
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this is 0005580 and will take more ongoing work (and certain people understanding why mempools exist) to address. "Why isn't the memory from the lua states that existed in the previous reload fully reusable?" fragmentation. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-06-10 08:53 | Google_Frog | New Issue | |
| 2017-06-10 10:47 | Kloot | Note Added: 0017806 | |
| 2017-06-10 11:25 | Google_Frog | Note Added: 0017809 | |
| 2017-06-10 11:30 | Kloot | Assigned To | => Kloot |
| 2017-06-10 11:30 | Kloot | Status | new => closed |
| 2017-06-10 11:30 | Kloot | Resolution | open => duplicate |
| 2017-06-10 11:30 | Kloot | Note Added: 0017810 | |
| 2017-06-10 11:30 | Kloot | Relationship added | duplicate of 0005580 |
| 2017-06-10 11:30 | Kloot | Note Edited: 0017810 |