View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005570 | Spring engine | Unit Scripting | public | 2017-05-25 20:53 | 2017-09-13 11:49 |
| Reporter | StickyStains | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | 103.0 | ||||
| Summary | 0005570: Piece Rotation obmitted in Engine and Upspring | ||||
| Description | This bug is with a transportation unit. In game the transporation unit would pick up enemy units, by extending a crane. This crane consist of a central piece, and a hierarchical row of parent->child->child pieces. This row is 32 pieces long. On the central piece, one other pieces is attached in a parent->child relation, in the hierarchy on the same level in order behind the long crane piece chain. This piece is not updated regarding rotation upon a turn of the central piece. Taking the piece chain and reordering it to the last piece on the hierarchy level, seems to fixe the issue. | ||||
| Steps To Reproduce | Open my game at #95ce6ca111 Spawn a jbeefeater. Have it fire at a unit. Watch as the upper headpart remains at a const base rotation, while the rest of the jaw and neck rotates towards the enemy. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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i have no clue who you are: what is "my game"? repository link please / how to download the specified version? |
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it's picasso trying (and failing) to be funny. afaict the report, distilled down to human-readable form, claims that in a piece hierarchy like P / \ C1 X C2 .. C32 X is not updated when P turns, whereas in the inverted case P / \ X C1 C2 .. C32 it is. |
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Thank you for detailing it Kloot. My game is at : https://github.com/PicassoCT/Journeywar Sorry for the telepathic context assumption- something you work every weekend on - is assumed to be part of everyones mind you meet. :D |
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commit 95ce6ca111 doesn't exist. |
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Sorry, Kloot you are correct, i searched the github_ and the bitbucket repo - the hash 95ce6ca111 does not exist. I ve searched and the commit after this one: 9a26056593a6dfe65517c145fa25a8f92c6f5c73 should contain the old version. |
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sorry, too much chaos to make sense of anything. maybe create a small mini-game demonstrating the bug in isolation, with *exact* instructions on how to switch between the broken and working scripts / model hierarchies. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-05-25 20:53 | StickyStains | New Issue | |
| 2017-05-26 21:19 | abma | Status | new => feedback |
| 2017-05-26 21:19 | abma | Note Added: 0017693 | |
| 2017-05-26 22:44 | Kloot | Note Added: 0017694 | |
| 2017-05-26 22:45 | Kloot | Note Edited: 0017694 | |
| 2017-05-27 10:50 | IthoughtWeBannedHim | Note Added: 0017695 | |
| 2017-05-30 17:59 | Kloot | Note Added: 0017747 | |
| 2017-06-24 23:25 | StickyStains | Note Added: 0017892 | |
| 2017-06-24 23:25 | StickyStains | Status | feedback => new |
| 2017-09-13 11:49 | Kloot | Status | new => closed |
| 2017-09-13 11:49 | Kloot | Resolution | open => unable to reproduce |
| 2017-09-13 11:49 | Kloot | Note Added: 0018375 |