2025-07-03 06:50 CEST

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IDProjectCategoryView StatusLast Update
0005532Spring engineLuapublic2017-05-07 02:13
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version103.0 +git 
Target VersionFixed in Version103.0 +git 
Summary0005532: 103.0.1-764 Error: Internal Lua error: stack corrupted
DescriptionThis infolog contains "Error: Internal Lua error: stack corrupted" followed by a stacktrace when a game starts. I can't see any further information in the log about lua errors. What does it mean? https://github.com/ZeroK-RTS/CrashReports/issues/803
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0017485

Kloot (developer)

it means that whatever is causing the recent string of crashes and desyncs (0005528/802, 0005484/147, ...) almost got caught in the act.

~0017562

Kloot (developer)

PlayerRoster corruption; p <= 0.05
+Notes

-Issue History
Date Modified Username Field Change
2017-04-22 18:45 Google_Frog New Issue
2017-04-22 20:01 Kloot Note Added: 0017485
2017-05-07 02:13 Kloot Assigned To => Kloot
2017-05-07 02:13 Kloot Status new => resolved
2017-05-07 02:13 Kloot Resolution open => fixed
2017-05-07 02:13 Kloot Fixed in Version => 103.0 +git
2017-05-07 02:13 Kloot Note Added: 0017562
+Issue History