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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0005532 | Spring engine | Lua | public | 2017-04-22 18:45 | 2017-05-07 02:13 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | crash | Reproducibility | have not tried | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 103.0 +git | ||||||||
Target Version | Fixed in Version | 103.0 +git | |||||||
Summary | 0005532: 103.0.1-764 Error: Internal Lua error: stack corrupted | ||||||||
Description | This infolog contains "Error: Internal Lua error: stack corrupted" followed by a stacktrace when a game starts. I can't see any further information in the log about lua errors. What does it mean? https://github.com/ZeroK-RTS/CrashReports/issues/803 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Kloot (developer) 2017-04-22 20:01 |
it means that whatever is causing the recent string of crashes and desyncs (0005528/802, 0005484/147, ...) almost got caught in the act. |
Kloot (developer) 2017-05-07 02:13 |
PlayerRoster corruption; p <= 0.05 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2017-04-22 18:45 | Google_Frog | New Issue | |
2017-04-22 20:01 | Kloot | Note Added: 0017485 | |
2017-05-07 02:13 | Kloot | Assigned To | => Kloot |
2017-05-07 02:13 | Kloot | Status | new => resolved |
2017-05-07 02:13 | Kloot | Resolution | open => fixed |
2017-05-07 02:13 | Kloot | Fixed in Version | => 103.0 +git |
2017-05-07 02:13 | Kloot | Note Added: 0017562 |