View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005521 | Spring engine | General | public | 2017-04-11 09:09 | 2017-04-11 12:18 |
| Reporter | Google_Frog | Assigned To | Kloot | ||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | not fixable | ||
| Product Version | 103.0 +git | ||||
| Summary | 0005521: 103.0.1-747 Crash on loading replay | ||||
| Description | I crash when loading this replay. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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Zero-K v1.5.4.3 |
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Nevermind, I think it is due to a corrupt game download. |
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infolog and the place it crashed (LuaUnsyncedRead::HaveAdvShading, i.e. unitDrawer was never created) support that theory: [Game::LoadGame][3] forced quit with exception "Could not load texture from file bitmaps/cc/bigexplo.tga" the bigger question is why downloads are so often corrupted. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-04-11 09:09 | Google_Frog | New Issue | |
| 2017-04-11 09:09 | Google_Frog | File Added: 20170409_163925_DesertSiege_v2b_103.0.1-747-g2ef5870 develop.sdfz | |
| 2017-04-11 09:09 | Google_Frog | File Added: infolog.txt | |
| 2017-04-11 09:09 | Google_Frog | Note Added: 0017432 | |
| 2017-04-11 09:14 | Google_Frog | Note Added: 0017433 | |
| 2017-04-11 12:18 | Kloot | Note Added: 0017434 | |
| 2017-04-11 12:18 | Kloot | Assigned To | => Kloot |
| 2017-04-11 12:18 | Kloot | Status | new => closed |
| 2017-04-11 12:18 | Kloot | Resolution | open => not fixable |