View Issue Details

IDProjectCategoryView StatusLast Update
0005521Spring engineGeneralpublic2017-04-11 12:18
ReporterGoogle_Frog Assigned ToKloot  
PrioritynormalSeveritycrashReproducibilityalways
Status closedResolutionnot fixable 
Product Version103.0 +git 
Summary0005521: 103.0.1-747 Crash on loading replay
DescriptionI crash when loading this replay.
TagsNo tags attached.
Attached Files
20170409_163925_DesertSiege_v2b_103.0.1-747-g2ef5870 develop.sdfz (Attachment missing)
infolog.txt (Attachment missing)
Checked infolog.txt for Errors

Activities

Google_Frog

2017-04-11 09:09

reporter   ~0017432

Zero-K v1.5.4.3

Google_Frog

2017-04-11 09:14

reporter   ~0017433

Nevermind, I think it is due to a corrupt game download.

Kloot

2017-04-11 12:18

developer   ~0017434

infolog and the place it crashed (LuaUnsyncedRead::HaveAdvShading, i.e. unitDrawer was never created) support that theory: [Game::LoadGame][3] forced quit with exception "Could not load texture from file bitmaps/cc/bigexplo.tga"

the bigger question is why downloads are so often corrupted.

Issue History

Date Modified Username Field Change
2017-04-11 09:09 Google_Frog New Issue
2017-04-11 09:09 Google_Frog File Added: 20170409_163925_DesertSiege_v2b_103.0.1-747-g2ef5870 develop.sdfz
2017-04-11 09:09 Google_Frog File Added: infolog.txt
2017-04-11 09:09 Google_Frog Note Added: 0017432
2017-04-11 09:14 Google_Frog Note Added: 0017433
2017-04-11 12:18 Kloot Note Added: 0017434
2017-04-11 12:18 Kloot Assigned To => Kloot
2017-04-11 12:18 Kloot Status new => closed
2017-04-11 12:18 Kloot Resolution open => not fixable