View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005353 | Spring engine | Lua | public | 2016-09-25 23:02 | 2018-02-13 01:49 |
| Reporter | StickyStains | Assigned To | |||
| Priority | high | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | 103.0 | ||||
| Summary | 0005353: Unit does take a new heading + offset upon passenger PickUp | ||||
| Description | Unit take up another unit via PassengerPickUp Heading of the Unit remains at Offset after this has happend, even upon giving a reset Command on every Move. | ||||
| Steps To Reproduce | https://www.livecoding.tv/picassoct/videos/5OY1E-journeywar-development-96 Look at 1:50 Sorry if my commentary is annoyingyang | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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https://github.com/spring/spring/blob/88c0dbd29b388c708e43abf51b8a0ced4dd19670/rts/Sim/Units/Unit.cpp#L2501 This is where units are attached? |
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https://github.com/spring/spring/blob/88c0dbd29b388c708e43abf51b8a0ced4dd19670/rts/Sim/Units/Unit.cpp#L2561 The transporting sniper had the following settings isFirePlatform ?=true holdSteady ?=true My base assumption is that this setup somehow bypasses the tranportee Filter in transported Units https://github.com/spring/spring/blob/88c0dbd29b388c708e43abf51b8a0ced4dd19670/rts/Sim/Units/Unit.cpp#L560 and resets the heading of the unit constantly with the offset the unit had at pick up. I could be wrong though. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-09-25 23:02 | StickyStains | New Issue | |
| 2016-09-26 23:23 | StickyStains | Note Added: 0016696 | |
| 2016-09-26 23:48 | StickyStains | Note Added: 0016697 | |
| 2018-02-13 01:49 | Kloot | Status | new => closed |
| 2018-02-13 01:49 | Kloot | Resolution | open => unable to reproduce |